Here's some more info on what happened to the textures -- this post is for STO but details the same new .wtex stuff as in Neverwinter:
http://sto-forum.perfectworld.com/showp ... ostcount=1
I am still not able to decompress the .wtex files into an editable format, though...
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Search found 7 matches
- Wed May 15, 2013 10:21 pm
- Forum: Compressed files and methods
- Topic: Neverwinter
- Replies: 15
- Views: 10949
- Fri Apr 05, 2013 11:11 pm
- Forum: Compressed files and methods
- Topic: Neverwinter
- Replies: 15
- Views: 10949
Re: Neverwinter
It seems like these files may be compressed with crunch -- http://code.google.com/p/crunch/ and http://code.google.com/p/crunch/wiki/TechnicalDetails The GameClient.exe even makes mention of this header file: http://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h I tested it out and co...
- Thu Apr 19, 2012 10:53 pm
- Forum: Game Archive
- Topic: Star Trek Online
- Replies: 1
- Views: 1632
Re: Star Trek Online
I believe the relevant mesh files are located under ..\Bin\Geobin\Cl\S There are several folders such as "B" for Borg and "F" for Federation that contain the ship geometries. If you want to "model-swap" so to speak, you will need to locate the relevant .mset files and s...
- Thu Oct 07, 2010 8:43 pm
- Forum: Graphic file formats
- Topic: Civilization V DDS files
- Replies: 5
- Views: 3706
Re: Civilization V DDS files
Hm, right you are. Strange...XRaptor wrote:Doesn't work for fonts.
Well, I guess you'll have to present that issue to the fellow who created the utility.
- Thu Oct 07, 2010 8:15 pm
- Forum: Graphic file formats
- Topic: Civilization V DDS files
- Replies: 5
- Views: 3706
Re: Civilization V DDS files
The problem has been solved!
See: http://forums.civfanatics.com/showthread.php?p=9738011
Therein is posted a utility that unscrambles the .dds files.
See: http://forums.civfanatics.com/showthread.php?p=9738011
Therein is posted a utility that unscrambles the .dds files.
- Tue Oct 05, 2010 1:43 am
- Forum: Graphic file formats
- Topic: Civilization V DDS files
- Replies: 5
- Views: 3706
Re: Civilization V DDS files
The contents of this post was deleted because of possible forum rules violation.
- Tue Feb 09, 2010 5:26 am
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19433
Re: Need help on Tales of Vesperia[X360] files
TXM structure (C-like code) typedef struct TXM_VESPER_DATA_ENTRY { uint32 width; uint32 height; uint32 unknown2; uint32 imageformat; // ?? Not sure of that one. 0x18280186 = 32bit A8R8G8B8, 0x1A200154 = ??; 0x1828014F = 16bit A4R4G4B4 uint32 nameoffset; // from here uint8 paddingentry[0x44]; } TXM_...
