READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 17 matches

by joeyq
Tue May 28, 2019 12:17 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1451

Re: Ascendant One Model Viewer

your model viewer doesn't work anymore on newer version of Ascendant One You have to be more specific. What doesn't work? What file are you trying to load? Always send me a sample file so that I can understand the problem. I just learned from akderebur that you can merge 2 files with command prompt...
by joeyq
Mon May 27, 2019 8:02 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1451

Re: Ascendant One Model Viewer

Hi, your model viewer doesn't work anymore on newer version of Ascendant One, maybe because of .uasset being split into .uasset and .uexp :[
by joeyq
Sat Oct 20, 2018 11:19 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 291540

Re: Spotlight: Señor Casaroja's Noesis

I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer. I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so suppo...
by joeyq
Sun Jul 24, 2016 2:02 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 117969

Re: Unity Studio

Any word on the ".assets.resS" files?
The data is now in .assets.resS files and .assets files probably function as headers.
For example sharedassets1.assets is 175 kB and sharedassets1.assets.resS is 122 MB.
So I think .assets points to .assets.resS for the data instead of contaning the data itself.
by joeyq
Thu Nov 26, 2015 12:49 pm
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 5781

Re: One Piece Pirate Warriors 3 [PC Version] Indices Problem

Case solved, i figured out what the problem was myself. I also found the textures and how to read them properly (biggest pain in the ass than the indices), so i was able to construct some full models to get some decent renders. Here we go http://i.imgur.com/ojtFlWql.jpg http://i.imgur.com/LtAEzA6l....
by joeyq
Mon Sep 23, 2013 10:30 am
Forum: Graphic file formats
Topic: Dragons Crown .ftx .mbs & bsb files
Replies: 15
Views: 5376

Re: Dragons Crown .ftx .mbs & bsb files

your link is to a zip named "music as requested" with some random mp3's. please post a proper link to the ftx's.:) Sorry, I deleted the FTX files after obtaining the working Noesis script on how to view them. If I know why you need the ftx files then I may be able to reupload one or 2 of them for y...
by joeyq
Fri Sep 20, 2013 12:12 pm
Forum: Graphic file formats
Topic: Dragons Crown .ftx .mbs & bsb files
Replies: 15
Views: 5376

Re: Dragons Crown .ftx .mbs & bsb files

Hi Guys I've extracted from the game Dragons Crown, the .CPK file, inside of this archive was a lot of different folders for characters, environments etc, however 3 specific formats popped up commonly: .bsb .ftx .mbs .mcb I know that .ftx files are textures, and I've tried to use this Noesis script...
by joeyq
Wed Oct 03, 2012 2:00 pm
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 21354

Re: Dark Sider 2 Model?

a couple of posts ago Taylormouse wrote:"I'm currently playing this game and sometimes I use 3D Ripper DX, and it does the job quite well, for models, not for textures." from which i assumed that he didn't know that the uv's weren't destroyed in 3dx ripper but on a different channel. I'm not a progr...
by joeyq
Tue Oct 02, 2012 11:59 am
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 21354

Re: Dark Sider 2 Model?

Cleaned up my code and finally succeeded in adding the correct textures to the correct faces and have the multi-objects in obj format, pffff. Next on the list is to check why the despair.dcm file and the darkwar.dcm file are not in the same format... Only missing piece is the texture coordinates :?...
by joeyq
Mon Sep 24, 2012 10:55 am
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 21354

Re: Dark Sider 2 Model?

great plugin finale00! unfortunately 32 characters make noesis crash :(. some are: darkwar.dcm, despair.dcm (death's horse), maker_shaman.dcm (blind priestess Muria) and uriel.dcm. I haven't tested all weapons/items yet on crashes but some do. hopefully there's some progress on uv's because these ar...
by joeyq
Thu Jun 14, 2012 12:34 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 447989

Re: Dead or Alive series formats and tools

Could anyone please reupload all the tools. They have been removed, which is weird because as far as i know "Tools" aren't prohibited on this forum. :?:
filesonic's gone so please post them on this forum in stead of a filesharing site so they won't be deleted.
Thanks in advance!
by joeyq
Mon Nov 22, 2010 11:29 am
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 22548

Re: piecemontee's SF4 Assets Explorer Sourceforge Project

Can anyone check if it's just me or that SF4explorerV0.37b.exe doesn't display stage models correctly (and extracted models are messed up) for sf4 and ssf4, 'cause SF4explorerV0.33.exe does display and extract stage models correctly for sf4. Is it a bug? See my earlier post => http://forum.xentax.co...
by joeyq
Mon Nov 15, 2010 3:43 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 76
Views: 24376

Re: 360 Super Street Fighter 4

SF4explorerV0.37b.exe won't display stage models correctly, not on xbox360 version or pc versions. http://img181.imageshack.us/img181/7307/afr02pcsf4explorerv037b.jpg SF4explorerV0.33.exe does display stage models properly on pc version. http://img99.imageshack.us/img99/2528/afr01pcsf4explorerv033.j...
by joeyq
Thu Nov 11, 2010 1:51 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed pcd, pcp files
Replies: 14
Views: 3353

Re: Star Wars The Force Unleashed pcd, pcp files

bump on extracting audio!
by joeyq
Thu Feb 04, 2010 11:19 am
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 107911

Re: Soul Calibur 4

I have spent the last couple of weeks trying to adjust colors on models in maya. the shader parameters was really helpful. some of my work:- http://img237.imageshack.us/img237/372/rall00b360ivyfront1.th.jpg http://img3.imageshack.us/img3/7918/rall00b360ivyfront2.th.jpg http://img697.imageshack.us/i...