Search found 140 matches

by Apollo
Thu Aug 05, 2021 12:11 pm
Forum: Graphic file formats
Topic: .dds file format
Replies: 1
Views: 221

Re: .dds file format

You can't encode R11G11B10 with an alpha channel included atleast what DDS texture tools imply.
by Apollo
Thu Mar 18, 2021 8:21 am
Forum: Audio file formats
Topic: VGMStream codec converting
Replies: 2
Views: 959

Re: VGMStream codec converting

VGMStream is made to 'support decoding' the game audio formats, not 'support encoding' in to them generally (thus you only get PCM output) so you need some other tool for the job. Besides those that know the format closely may determine if it needs to be Atrac3 or Atrac3+, if new game it is 3+ more ...
by Apollo
Mon Feb 03, 2020 3:35 pm
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1918

Re: Encoder for EA ADPCM?

Yes, Sims 3 uses SNR header files and SNS files which contain the actual mp3 data. I've finally figured out a way to make the game work with my custom sounds using this method, and it requires configuring the audio correctly. Each sound comes with a config file that applies effects and probabilitie...
by Apollo
Wed Jan 29, 2020 11:49 am
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1918

Re: Encoder for EA ADPCM?

I agree that both codecs are utter crap. I was completely shocked to find out a couple of months ago that Sims 4 (released 2014!!!) STILL uses the exact same mp3+ealayer3 format. Not only is the efficiency of MP3 terrible, but it's so much slower to decode than most other modern codecs... It's bewi...
by Apollo
Fri Jan 24, 2020 1:42 pm
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1918

Re: Encoder for EA ADPCM?

Correct, FFMPEG will only decode XAS and the guy who did that particular decoding code considers the EA ADPCM codecs real crap which they are given ADPCM dates from phone lines from 80s and we have far superior audio codecs these days but EA keeps clinging to the past just like using MP3 (1992) with...
by Apollo
Fri Jan 24, 2020 1:22 pm
Forum: Audio file formats
Topic: How do I convert .wav files to .xwb and .xsb? (Help Me, please!)
Replies: 3
Views: 2087

Re: How do I convert .wav files to .xwb and .xsb? (Help Me, please!)

I think there is a misunderstanding here. TOWAV is a DECODER only, it will turn xwb to wav but will not do the reverse which you seemingly want. You need Microsoft XACT to make new xsb/xwb from wav files, however problem is finding the same date xact the original game more or less used or it may not...
by Apollo
Sun Jan 12, 2020 9:08 am
Forum: Graphic file formats
Topic: Opening resS Files
Replies: 1
Views: 942

Re: Opening resS Files

Unity extract tools that open assets files reference those but directly they can't be opened as they are not archives and just raw data. Assuming this is unity game etc, else no clue with such limited info. This would belong to Game Archive forum tho.
by Apollo
Mon Jan 06, 2020 1:50 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1687

Re: Runes of Magic DDS format?

It's pretty clear they have intentionally scrambled the files to prevent you having access. The first layer is zlib compression but what the 2nd layer is supposed to be would need more figuring out whether its another compression layer or cipher. Can't help further, maybe someone else has the time/e...
by Apollo
Sun Apr 14, 2019 1:20 pm
Forum: Graphic file formats
Topic: SDBH: WM Cards in .dds file that I can't open for some reason...
Replies: 1
Views: 640

Re: SDBH: WM Cards in .dds file that I can't open for some reason...

Unfortunately it's encrypted/compressed(?) so no tool is gonna work on it, game developer has gone to long lenghts to protect the textures from rip.
If your lucky, some right talent people can try figure out/reverse engineer the protection layer.
by Apollo
Sun Mar 31, 2019 8:36 am
Forum: Game Archive
Topic: Ace Combat 7 - key to open .pak
Replies: 19
Views: 13691

Re: Ace Combat 7 - key to open .pak

I looked at the uasset/uexp files too, they are clearly extracted at the right size so there is no compression on them but actual data is entirely ciphered as actual textural data has no zeroes along data (except header fields) which is typically the case and decoded texture data is total garbage th...
by Apollo
Thu Feb 07, 2019 8:59 am
Forum: Graphic file formats
Topic: 300Glamorous Heroes - How To Open .PKM Files?
Replies: 3
Views: 881

Re: 300Glamorous Heroes - How To Open .PKM Files?

You have to figure out the precise encryption method used (I would doubt they put that info an filelist.xml) and there are so many of those as possibilities, once you know it, then you can seek for an decrypter tools on net or try find programmer write one based on OpenSSL etc, once the file is decr...
by Apollo
Tue Feb 05, 2019 7:58 am
Forum: Game Archive
Topic: JoWood's The Nations / Alien Nations 2 (*ca)
Replies: 4
Views: 962

Re: JoWood's The Nations / Alien Nations 2 (*ca)

Would need example files if want someone's help on this as else it's just guessing work without being able to try. Anyway do the files have tga extensions on name or where the TGA assumption is from? It's often that name has the input image extension and yet the stored one may not be TGA/generic for...
by Apollo
Tue Feb 05, 2019 7:34 am
Forum: Graphic file formats
Topic: Opening resS Files
Replies: 3
Views: 5639

Re: Opening resS Files

You can't open unity .resS files directly, they are just raw data storage without any headers, all references and offsets and file information is held on the assets files (which you use to extract .resS contents) and if those bundles/assets files will not open by those tools, you got a big problem i...
by Apollo
Tue Feb 05, 2019 7:28 am
Forum: Graphic file formats
Topic: 300Glamorous Heroes - How To Open .PKM Files?
Replies: 3
Views: 881

Re: 300Glamorous Heroes - How To Open .PKM Files?

Problem alright, those files are ENCRYPTED and not normal, looks like they have intentionally put measures in to stop you decoding them and worse yet, seemingly whole file is obscured, not just header. Would need some pretty good programmer guys to figure out the method to decipher it and such peopl...
by Apollo
Tue Jan 15, 2019 8:03 am
Forum: Graphic file formats
Topic: *.spr and *.pal
Replies: 6
Views: 1959

Re: *.spr and *.pal

Just my few cents having looked a little. pal files are standard vga 6-bit palette, the spr/s32 files format header is simple, first byte is seemingly format byte to be followed by width and height and the count. However thats where things get dicey, actual data is compressed in both cases seemingly...