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by Apollo
Mon Feb 03, 2020 3:35 pm
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1193

Re: Encoder for EA ADPCM?

Yes, Sims 3 uses SNR header files and SNS files which contain the actual mp3 data. I've finally figured out a way to make the game work with my custom sounds using this method, and it requires configuring the audio correctly. Each sound comes with a config file that applies effects and probabilitie...
by Apollo
Wed Jan 29, 2020 11:49 am
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1193

Re: Encoder for EA ADPCM?

I agree that both codecs are utter crap. I was completely shocked to find out a couple of months ago that Sims 4 (released 2014!!!) STILL uses the exact same mp3+ealayer3 format. Not only is the efficiency of MP3 terrible, but it's so much slower to decode than most other modern codecs... It's bewi...
by Apollo
Fri Jan 24, 2020 1:42 pm
Forum: Audio file formats
Topic: Encoder for EA ADPCM?
Replies: 7
Views: 1193

Re: Encoder for EA ADPCM?

Correct, FFMPEG will only decode XAS and the guy who did that particular decoding code considers the EA ADPCM codecs real crap which they are given ADPCM dates from phone lines from 80s and we have far superior audio codecs these days but EA keeps clinging to the past just like using MP3 (1992) with...
by Apollo
Fri Jan 24, 2020 1:22 pm
Forum: Audio file formats
Topic: How do I convert .wav files to .xwb and .xsb? (Help Me, please!)
Replies: 3
Views: 1076

Re: How do I convert .wav files to .xwb and .xsb? (Help Me, please!)

I think there is a misunderstanding here. TOWAV is a DECODER only, it will turn xwb to wav but will not do the reverse which you seemingly want. You need Microsoft XACT to make new xsb/xwb from wav files, however problem is finding the same date xact the original game more or less used or it may not...
by Apollo
Sun Jan 12, 2020 9:08 am
Forum: Graphic file formats
Topic: Opening resS Files
Replies: 1
Views: 681

Re: Opening resS Files

Unity extract tools that open assets files reference those but directly they can't be opened as they are not archives and just raw data. Assuming this is unity game etc, else no clue with such limited info. This would belong to Game Archive forum tho.
by Apollo
Mon Jan 06, 2020 1:50 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1241

Re: Runes of Magic DDS format?

It's pretty clear they have intentionally scrambled the files to prevent you having access. The first layer is zlib compression but what the 2nd layer is supposed to be would need more figuring out whether its another compression layer or cipher. Can't help further, maybe someone else has the time/e...
by Apollo
Sun Apr 14, 2019 1:20 pm
Forum: Graphic file formats
Topic: SDBH: WM Cards in .dds file that I can't open for some reason...
Replies: 1
Views: 396

Re: SDBH: WM Cards in .dds file that I can't open for some reason...

Unfortunately it's encrypted/compressed(?) so no tool is gonna work on it, game developer has gone to long lenghts to protect the textures from rip.
If your lucky, some right talent people can try figure out/reverse engineer the protection layer.
by Apollo
Sun Mar 31, 2019 8:36 am
Forum: Game Archive
Topic: Ace Combat 7 - key to open .pak
Replies: 19
Views: 9358

Re: Ace Combat 7 - key to open .pak

I looked at the uasset/uexp files too, they are clearly extracted at the right size so there is no compression on them but actual data is entirely ciphered as actual textural data has no zeroes along data (except header fields) which is typically the case and decoded texture data is total garbage th...
by Apollo
Thu Feb 07, 2019 8:59 am
Forum: Graphic file formats
Topic: 300Glamorous Heroes - How To Open .PKM Files?
Replies: 3
Views: 530

Re: 300Glamorous Heroes - How To Open .PKM Files?

You have to figure out the precise encryption method used (I would doubt they put that info an filelist.xml) and there are so many of those as possibilities, once you know it, then you can seek for an decrypter tools on net or try find programmer write one based on OpenSSL etc, once the file is decr...
by Apollo
Tue Feb 05, 2019 7:58 am
Forum: Game Archive
Topic: JoWood's The Nations / Alien Nations 2 (*ca)
Replies: 4
Views: 538

Re: JoWood's The Nations / Alien Nations 2 (*ca)

Would need example files if want someone's help on this as else it's just guessing work without being able to try. Anyway do the files have tga extensions on name or where the TGA assumption is from? It's often that name has the input image extension and yet the stored one may not be TGA/generic for...
by Apollo
Tue Feb 05, 2019 7:34 am
Forum: Graphic file formats
Topic: Opening resS Files
Replies: 3
Views: 2669

Re: Opening resS Files

You can't open unity .resS files directly, they are just raw data storage without any headers, all references and offsets and file information is held on the assets files (which you use to extract .resS contents) and if those bundles/assets files will not open by those tools, you got a big problem i...
by Apollo
Tue Feb 05, 2019 7:28 am
Forum: Graphic file formats
Topic: 300Glamorous Heroes - How To Open .PKM Files?
Replies: 3
Views: 530

Re: 300Glamorous Heroes - How To Open .PKM Files?

Problem alright, those files are ENCRYPTED and not normal, looks like they have intentionally put measures in to stop you decoding them and worse yet, seemingly whole file is obscured, not just header. Would need some pretty good programmer guys to figure out the method to decipher it and such peopl...
by Apollo
Tue Jan 15, 2019 8:03 am
Forum: Graphic file formats
Topic: *.spr and *.pal
Replies: 5
Views: 976

Re: *.spr and *.pal

Just my few cents having looked a little. pal files are standard vga 6-bit palette, the spr/s32 files format header is simple, first byte is seemingly format byte to be followed by width and height and the count. However thats where things get dicey, actual data is compressed in both cases seemingly...
by Apollo
Sun Nov 25, 2018 8:26 am
Forum: Game Archive
Topic: .uexp image import
Replies: 2
Views: 546

Re: .uexp image import

You can't import directly to a compiled asset file, you have to install the Unreal Engine 4 software (free) and use it to compile your own art asset files that you maybe in theory can use to replace.
by Apollo
Wed Nov 14, 2018 6:56 am
Forum: Graphic file formats
Topic: MECC Opening Night Bitmap Files
Replies: 13
Views: 1490

Re: MECC Opening Night Bitmap Files

Looks like my RLE hunch was pretty close since got results, however I realised there is likely a background vs content issue apparently, the zero used as white inside the dog is not supposed to be 'hole' yet the dog outer edges of same zeroes is, it may be that the rle count byte zeros (1-127,0) sho...