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Search found 52 matches

by FinalBlast
Wed Mar 04, 2015 7:44 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 9018

Re: Dragon Ball Xenoverse *.emd

Is it possible to not only import, but also re-import back to the original format of the game?
In any case thank you for spending so much time on this! :)
by FinalBlast
Fri Sep 26, 2014 2:15 pm
Forum: Game Archive
Topic: DB Xenoverse .DAT
Replies: 0
Views: 554

DB Xenoverse .DAT

After decrypting the .edat we get the .dat archive,
I can see it's "CPK" but none of the CPK tools work on this one? :)

I have provided below a sample using filecutter:

http://filetrip.net/dl?reexo7Ibh4
Image
by FinalBlast
Sun May 04, 2014 3:09 pm
Forum: Compressed files and methods
Topic: ps3 J-Stars Victory VS pak
Replies: 2
Views: 3001

Re: ps3 J-Stars Victory VS pak

I would also like to know this, so far I have been able to extract the audio packages (.nub2) by using alexfilth's method over at the hcs64 forum " Use the advanced cutter of vgmtoolbox and then use the riff style header preset and .at3 as output file extension. " And afterwards just decode it to .a...
by FinalBlast
Sat Mar 01, 2014 1:19 pm
Forum: Audio file formats
Topic: .HCA - ERROR READING HEADER
Replies: 4
Views: 2594

Re: .HCA - ERROR READING HEADER

UPDATE! Direct quote from "chungus" "Hello everyone, my first post here. Just came to chime in about those .neo files.. I unpacked the dialogue .cpk files in the recently released EDF 2025 and found out that half of the voice files were in .hca format and other half in .neo format. As it turns out, ...
by FinalBlast
Sun Jan 19, 2014 4:12 pm
Forum: Audio file formats
Topic: .HCA - ERROR READING HEADER
Replies: 4
Views: 2594

Re: .HCA - ERROR READING HEADER

Update direct quote from "j_hk" "Hello everyone. Here comes the latest SDK for CRI ADX2 LE. Unluckily I'm not good at reverse engineering. Maybe you guys could make use of it. https://dl.dropboxusercontent.com/u/93724095/cri_adx2le_sdk_pc_v110.7z Good news. This SDK contains C/C++ headers and a dll ...
by FinalBlast
Thu Jan 16, 2014 1:31 am
Forum: Audio file formats
Topic: .HCA - ERROR READING HEADER
Replies: 4
Views: 2594

Re: .HCA - ERROR READING HEADER

Well, the good news is "alexfilth" from the hcs64 forum posted a temporary solution: https://www.dropbox.com/s/gv1abjxd52wu8jg/CriAtomPlayer.exe It allows us to stream the .hca files, just drag them over the .exe, some may not work properly,and no decoder as of yet, but eventually we'll get there. :)
by FinalBlast
Sat Dec 28, 2013 5:15 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 7216

Re: Skullgirls(PC) .GFS .ART

I've been following your updates, is there more info on the .art format? :)
by FinalBlast
Sun Dec 22, 2013 2:18 pm
Forum: Audio file formats
Topic: .HCA - ERROR READING HEADER
Replies: 4
Views: 2594

.HCA - ERROR READING HEADER

I managed to extract from .awb getting these .hca/.neo files, none of which hca2wav works...? :oops:

I've provided a sample, if anyone knows anything check it out.
http://filetrip.net/dl?VvMADVoqQ5

Image
by FinalBlast
Mon Dec 02, 2013 3:16 am
Forum: Game Archive
Topic: Monster Hunter Online HD
Replies: 3
Views: 2034

Re: Monster Hunter Online HD

Excuse me for bringing this up, but there must've been a change in the .pak files,
here's a sample cut(filecutter)for you to check out when you have the time: :)

http://www.sendspace.com/file/0079m9

Image
by FinalBlast
Tue Aug 27, 2013 8:19 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 33477

Re: Dead Space Audio File.

This is quite old, but I've been trying without a single bit of success on decoding that .sbk(sbnk?) file, judging by the more experienced comments I ended up believing it's near impossible, but one can hope. :/ a chunk sample for those who might be able to figure it out: http://filetrip.net/dl?nzcX...
by FinalBlast
Sun Aug 11, 2013 10:03 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 7216

Re: Skullgirls(PC) .GFS .ART

It works now! :) http://i.imgur.com/mQVC0Wb.jpg Extracting Sprites.gfs results in those strange .DDS textures I spoke about earlier previewing pieces of char sprites and their respective FX, distorted completely, one .dds in particular looked like a human guy with a beard if my eyes do not deceive m...
by FinalBlast
Sun Aug 11, 2013 5:32 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 7216

Re: Skullgirls(PC) .GFS .ART

Same with me, nothing shows in the Internal Files list.
by FinalBlast
Sun Aug 11, 2013 2:16 pm
Forum: Graphic file formats
Topic: Skullgirls(PC) .GFS .ART
Replies: 17
Views: 7216

Re: Skullgirls(PC) .GFS .ART

I've tried both .jar and .exe on XP using 0.7 clicking unpack and nothing happens ,hmm.. :scaredy: