Thank you so much for release! Tested it and its working perfectlyzwrtron wrote:Modelbin Texture Collector 1.0.1 was released.
Search found 38 matches
- Sat Jul 01, 2017 3:30 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
- Thu May 25, 2017 8:50 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
Hey there. I would like to announce release of Swatchbin Texture Converter 0.40. Key features: • Added support to convert input files to PNG and BMP formats with possibility of sRGB color correction. • Added feature to overwrite existing output files. The converter will skip existing file if alread...
- Sun Apr 09, 2017 12:55 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
excellent progress on the tools, many thanks to everyone involved will the tool be able to include normals with obj files? i read through the thread but didnt really find whether its on the table to be addressed or not. It's quite simple to fix in 3ds or Zmod, shouldn't think it needs looking into ...
- Sun Apr 09, 2017 10:42 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
excellent progress on the tools, many thanks to everyone involved
will the tool be able to include normals with obj files? i read through the thread but didnt really find whether its on the table to be addressed or not.
will the tool be able to include normals with obj files? i read through the thread but didnt really find whether its on the table to be addressed or not.
- Thu Oct 11, 2012 11:31 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
awesome progress & great to see you are still active Ernegien
any word on mapping and other carbins or is it too early for that ? 
looking forward to this, thanks a lot !
looking forward to this, thanks a lot !
- Mon Apr 09, 2012 2:46 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
energien : i know the fast that forza studio can't export directly the 3d models for every kind of game.i know the way for put forza models on others games and we need the import of lod 1, lod 2 etc etc etc like you made with/for the forza 3 game. so ,the question is : the last release of forza stu...
- Mon Apr 02, 2012 12:42 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
you can find them in car's lod1-5.carbin file together with the rest of the carRapid X wrote: Although lower LOD wheels don't work yet..
- Mon Apr 02, 2012 1:43 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
opening of carbins works fine. no problems. uv mapping seems fine so far but will test some more. pretty damn awesome still and didnt expect the update anymore, thank you very much ernegien. 
- Wed Mar 14, 2012 9:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
These 450mb+ files are DLC files, extract them and then open them with wxPirs to extract the content from them .. it all has been discussed in here before. multiple times. On another note, i think it's safe to assume that there will not be a new forza studo version, at least not anytime soon. it too...
- Thu Feb 09, 2012 4:51 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
nope i dont see it, all i see is that you are too lazy to map a model
maybe we can get back to topic now ?
so that everyone understands: only way to fix mapping is manually edit it, or wait for new forza studio.
maybe we can get back to topic now ?
so that everyone understands: only way to fix mapping is manually edit it, or wait for new forza studio.
- Thu Feb 09, 2012 3:45 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
why no eating and drinking ? i dont follow .. if you dont want to put some work into it, you cant fix it . there is no magic 'fix uv -> done' tool. wait for ernegien to post a new version then, in case he will ever return .. and btw, 3 days is a joke. few hours for lod0 and another few hours for coc...
- Wed Feb 08, 2012 2:27 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
I heard that its possible to restore mapping through 3DS Max 2012. As its says on their website, lots of features have been added and updated in UVW Map but i have no clue how to do that. I really hope some of you will come up with some useful ideas! I used zmodeler to fix the mapping on the forza ...
- Tue Jan 24, 2012 8:45 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
That's good news; but are you making any progress concerning the rest of the vehicle carbin files ? Afterall, we can always map the models ourselves as required, but getting the other meshes is another thing 
- Thu Jan 12, 2012 12:41 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564168
Re: Forza Motorsport Resource Extraction (.carbin)
Yes dodgy i've noticed the same thing, also on the Hyundai Veloster DLC. I'm sure Ernegien will address that issue when he has time for the 'proper rewrite' he mentioned before, i dont think the problem is on our end.
- Tue Jan 10, 2012 10:55 pm
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 106
- Views: 49255
Re: Need For Speed: The Run [.SB & .TOC]
Maybe if someone is close to arushan or oleg we can enlist their help in making an importer to zmodeler and 3ds max wish I knew what the hell I was looking at I used the scripts and just get a bunch of vehicle blueprint bundle files which I would imagine is where the meshes are for the car models O...
