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- Fri Dec 15, 2017 6:34 pm
- Forum: Game Archive
- Topic: Wolfenstein II The New Colossus (.resources .texdb)
- Replies: 2
- Views: 3081
Re: Wolfenstein II The New Colossus (.resources .texdb)
Hi there, haven't been here for such a long time (YEARS...) I'm really interested in extracting the game's music files, since no official soundtrack exists. I can provide samples of the .pack files inside the common\Wolfenstein.II.The.New.Colossus\base\sound\soundbanks\pc folder. I barely remember a...
- Mon Dec 11, 2017 4:51 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 124804
Re: Quick BMS Editor GUI + Tools
Hi there, haven't been here for such a long time (YEARS...) I'm really interested in extracting the game's music files, since no official soundtrack exists. I can provide samples of the .pack files inside the common\Wolfenstein.II.The.New.Colossus\base\sound\soundbanks\pc folder. I barely remember a...
- Sun Sep 23, 2012 7:18 pm
- Forum: Audio file formats
- Topic: Tony Hawk's Pro Skater HD *.wem (PC)
- Replies: 3
- Views: 2008
Re: Tony Hawk's Pro Skater HD *.wem (PC)
Thank you! 
I'll use Audacity to convert the music.
Are these values correct?
Codec: Signed 16bit PCM
Little Endian
Stereo
0-Byte Offset: 0
Sample frequency: 44kHz
I'll use Audacity to convert the music.
Are these values correct?
Codec: Signed 16bit PCM
Little Endian
Stereo
0-Byte Offset: 0
Sample frequency: 44kHz
- Sun Sep 23, 2012 4:46 pm
- Forum: Audio file formats
- Topic: Tony Hawk's Pro Skater HD *.wem (PC)
- Replies: 3
- Views: 2008
Tony Hawk's Pro Skater HD *.wem (PC)
Hi there, recently I bought THPS HD on Steam. I'd like to extract the 14 songs of the sound track out of the game's data files. There are 14 *.wem files (Wikipedia and other sources say that the game does have 14 tracks in its sound track) in SteamApps\common\Tony Hawk's Pro Skater HD\THHDGame\Cooke...
- Wed Dec 29, 2010 6:36 pm
- Forum: 3D/2D models
- Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
- Replies: 18
- Views: 9608
Re: Telltales D3DMESH, Any Good Maxscript or Converter?
Didn't work for me when I tried to get the Guybrush model from Tales Of Monkey Island. =/chrrox wrote:you could use 3d ripper dx
- Wed Dec 29, 2010 5:55 pm
- Forum: 3D/2D models
- Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
- Replies: 18
- Views: 9608
Re: Telltales D3DMESH, Any Good Maxscript or Converter?
I'm also interested in this. On the Facepunch forums of Garry's Mod someone converted Strong Bad and Tycho from Poker Night at the Inventory. But I can't ask how he did it, I can't post there because the email after registration doesn't work and it's not getting fixd.:( Here's the thread in case any...
- Sun Dec 26, 2010 11:14 am
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33233
- Thu Dec 23, 2010 8:30 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33233
Re: DeathSpank .gg
Any progress with the .fsb files?
- Thu Dec 23, 2010 2:49 pm
- Forum: 3D/2D models
- Topic: Telltale .D3DMESH
- Replies: 2
- Views: 2277
Re: Telltale .D3DMESH
Any ideas?
- Thu Dec 23, 2010 12:12 am
- Forum: Game Archive
- Topic: Nexon .hfs files (Vindictus)
- Replies: 3
- Views: 6795
Re: Nexon .hfs files (Vindictus)
Can you maybe upload the tool to another place? I'm registered on that site, but I can't view the tools. 
- Wed Dec 22, 2010 11:59 pm
- Forum: Game Archive
- Topic: Nexon .hfs files (Vindictus)
- Replies: 3
- Views: 6795
Nexon .hfs files (Vindictus)
The contents of this post was deleted because of possible forum rules violation.
- Tue Nov 23, 2010 5:12 pm
- Forum: 3D/2D models
- Topic: Telltale .D3DMESH
- Replies: 2
- Views: 2277
Re: Telltale .D3DMESH
Is there a way to open the .d3dmesh in Blender now? 
- Thu Sep 23, 2010 3:10 pm
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 12149
Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv
This will work with the large file Common_d9.rkv(PC) and the common_x3.rkv(xbox360) files, And all smaller files as well Please let me know if it has any dll issues as i'm not making an installer for it, just the exe. The model files i would like to break are in the common file. if anyone can take ...
- Thu Sep 23, 2010 3:08 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4598
Re: Blade Kitten .rkv
Hah, thanks. It works. But now I have a lot of .min.bin , .ast.ads , .mktx.tex files and so on.
- Wed Sep 22, 2010 8:32 pm
- Forum: Game Archive
- Topic: Blade Kitten .rkv
- Replies: 12
- Views: 4598
Blade Kitten .rkv
The contents of this post was deleted because of possible forum rules violation.
