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by Faqew
Fri Dec 15, 2017 6:34 pm
Forum: Game Archive
Topic: Wolfenstein II The New Colossus (.resources .texdb)
Replies: 2
Views: 1779

Re: Wolfenstein II The New Colossus (.resources .texdb)

Hi there, haven't been here for such a long time (YEARS...) I'm really interested in extracting the game's music files, since no official soundtrack exists. I can provide samples of the .pack files inside the common\Wolfenstein.II.The.New.Colossus\base\sound\soundbanks\pc folder. I barely remember a...
by Faqew
Mon Dec 11, 2017 4:51 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 82
Views: 77183

Re: Quick BMS Editor GUI + Tools

Hi there, haven't been here for such a long time (YEARS...) I'm really interested in extracting the game's music files, since no official soundtrack exists. I can provide samples of the .pack files inside the common\Wolfenstein.II.The.New.Colossus\base\sound\soundbanks\pc folder. I barely remember a...
by Faqew
Sun Sep 23, 2012 7:18 pm
Forum: Audio file formats
Topic: Tony Hawk's Pro Skater HD *.wem (PC)
Replies: 3
Views: 1335

Re: Tony Hawk's Pro Skater HD *.wem (PC)

Thank you! :)
I'll use Audacity to convert the music.
Are these values correct?


Codec: Signed 16bit PCM
Little Endian
Stereo
0-Byte Offset: 0
Sample frequency: 44kHz
by Faqew
Sun Sep 23, 2012 4:46 pm
Forum: Audio file formats
Topic: Tony Hawk's Pro Skater HD *.wem (PC)
Replies: 3
Views: 1335

Tony Hawk's Pro Skater HD *.wem (PC)

Hi there, recently I bought THPS HD on Steam. I'd like to extract the 14 songs of the sound track out of the game's data files. There are 14 *.wem files (Wikipedia and other sources say that the game does have 14 tracks in its sound track) in SteamApps\common\Tony Hawk's Pro Skater HD\THHDGame\Cooke...
by Faqew
Wed Dec 29, 2010 6:36 pm
Forum: 3D/2D models
Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
Replies: 18
Views: 5965

Re: Telltales D3DMESH, Any Good Maxscript or Converter?

chrrox wrote:you could use 3d ripper dx
Didn't work for me when I tried to get the Guybrush model from Tales Of Monkey Island. =/
by Faqew
Wed Dec 29, 2010 5:55 pm
Forum: 3D/2D models
Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
Replies: 18
Views: 5965

Re: Telltales D3DMESH, Any Good Maxscript or Converter?

I'm also interested in this. On the Facepunch forums of Garry's Mod someone converted Strong Bad and Tycho from Poker Night at the Inventory. But I can't ask how he did it, I can't post there because the email after registration doesn't work and it's not getting fixd.:( Here's the thread in case any...
by Faqew
Sun Dec 26, 2010 11:14 am
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 17791

Re: DeathSpank .gg

The soundtrack is available for free now! :)

http://www.hotheadgames.com/blog/
by Faqew
Thu Dec 23, 2010 8:30 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 17791

Re: DeathSpank .gg

Any progress with the .fsb files?
by Faqew
Thu Dec 23, 2010 2:49 pm
Forum: 3D/2D models
Topic: Telltale .D3DMESH
Replies: 2
Views: 1624

Re: Telltale .D3DMESH

Any ideas?
by Faqew
Thu Dec 23, 2010 12:12 am
Forum: Game Archive
Topic: Nexon .hfs files (Vindictus)
Replies: 3
Views: 5717

Re: Nexon .hfs files (Vindictus)

Can you maybe upload the tool to another place? I'm registered on that site, but I can't view the tools. :(
by Faqew
Wed Dec 22, 2010 11:59 pm
Forum: Game Archive
Topic: Nexon .hfs files (Vindictus)
Replies: 3
Views: 5717

Nexon .hfs files (Vindictus)

The contents of this post was deleted because of possible forum rules violation.
by Faqew
Tue Nov 23, 2010 5:12 pm
Forum: 3D/2D models
Topic: Telltale .D3DMESH
Replies: 2
Views: 1624

Re: Telltale .D3DMESH

Is there a way to open the .d3dmesh in Blender now? :)
by Faqew
Thu Sep 23, 2010 3:10 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8937

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

This will work with the large file Common_d9.rkv(PC) and the common_x3.rkv(xbox360) files, And all smaller files as well Please let me know if it has any dll issues as i'm not making an installer for it, just the exe. The model files i would like to break are in the common file. if anyone can take ...
by Faqew
Thu Sep 23, 2010 3:08 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 2735

Re: Blade Kitten .rkv

Hah, thanks. It works. But now I have a lot of .min.bin , .ast.ads , .mktx.tex files and so on.:(
by Faqew
Wed Sep 22, 2010 8:32 pm
Forum: Game Archive
Topic: Blade Kitten .rkv
Replies: 12
Views: 2735

Blade Kitten .rkv

The contents of this post was deleted because of possible forum rules violation.