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- Tue Nov 22, 2011 7:06 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
Just an FYI, the new SWTOR beta build has redone .TOR's, they're now organized by area, armor, etc. So the current EasyMYP wont always work with them anymore. I think in the long run we're going to need a tool that either parses the .TOR hashes when you launch the program, or completely skips the ha...
- Sun Oct 02, 2011 9:06 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
yeah I've been using debug3.2 (easyMYP) with the hash list, just didnt know if there was another tool out there.
- Sun Oct 02, 2011 12:36 am
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
Just want to point out that you can probably use the granny2.dll located in the "Star Wars - The Old Republic\he601\retailclient" folder. Also some models cause max to crash if you try to import them, usualy if they're 5mb or larger (after being converted to.ms files of course). I'm not su...
- Sat Oct 01, 2011 8:30 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
how are you managing to extract files from the .tor files? using the bms script as well as easyMYP from this thread viewtopic.php?f=10&t=7186 , I'm only enable to extract certain files correctly, such as .dds, however they dont have correct file names either.
- Sat Oct 01, 2011 4:41 am
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
Well I found the only link to the version of the SDK you're referring to, on a german site. However it appears the download is currently down, host site is under maintenance or something :/
- Fri Sep 30, 2011 11:26 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
Can you tell us what version the old sdk is please?
- Wed Sep 28, 2011 2:14 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 19909
Re: Golden Axe - Beast Rider
anyone working on finishing this? by the way, for those having trouble with the blender script, you need 2.49b not 2.49
- Tue Sep 27, 2011 6:28 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
The model and animation system used is radgametool's "Granny 3D" ( http://www.radgametools.com/granny.html ), however using the Granny3D demo I was unable to open the files. The model format could be very modified like the engine is, or the Granny3D demo is just too limited or old a versio...
- Sun Sep 25, 2011 10:54 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56445
Re: Star Wars - The Old Republic - Beta - GR2 model
SWTOR uses a highly modified version of "HeroEngine" ( http://en.wikipedia.org/wiki/HeroEngine ). I dont have time to look into it right now but that should at least be helpful as a starting point. Cant wait til December 20th
(SWTOR release)
- Mon Aug 22, 2011 3:42 am
- Forum: 3D/2D models
- Topic: Star Wars The Phantom Menace -B3D level files- (OLD PC GAME)
- Replies: 3
- Views: 1570
Re: Star Wars The Phantom Menace -B3D level files- (OLD PC G
Anyone been able to take a look at this? I havent had any luck myself in this past time :/
- Fri Jun 24, 2011 3:01 am
- Forum: 3D/2D models
- Topic: Star Wars The Phantom Menace -B3D level files- (OLD PC GAME)
- Replies: 3
- Views: 1570
Re: Star Wars The Phantom Menace -B3D level files- (OLD PC G
I've found a B3D importer for max from this site but its only for 3ds max 5 and 6, and while I have an old version of 3ds max 6 laying around, its incompatible with windows vista and 7, even with compatibility settings selected. I'm still not sure if this game is actualy Blitz3D but I figured I woul...
- Tue Jun 21, 2011 6:18 am
- Forum: 3D/2D models
- Topic: Star Wars The Phantom Menace -B3D level files- (OLD PC GAME)
- Replies: 3
- Views: 1570
Re: Star Wars The Phantom Menace -B3D level files- (OLD PC G
Using the Blitz3D demo, i replaced one of the sample B3D files with one of these from SWTPM and tried to load it to no avail, however it came back with a Blitz3D error saying something about "no entity", so maybe the format is similar but it doesnt see a playerspawn node?
- Sun Jun 19, 2011 3:37 am
- Forum: 3D/2D models
- Topic: Star Wars The Phantom Menace -B3D level files- (OLD PC GAME)
- Replies: 3
- Views: 1570
Star Wars The Phantom Menace -B3D level files- (OLD PC GAME)
The contents of this post was deleted because of possible forum rules violation.
- Wed Mar 30, 2011 7:45 pm
- Forum: Game Archive
- Topic: (Xbox 360) Too Human .zzz/.bnk
- Replies: 7
- Views: 2652
Re: (Xbox 360) Too Human .zzz/.bnk
Google Silicon Knights vs Epic in relation to Unreal Engine Costs and Damages. Also, extract the files from the Too Human disk (as I have) and you'll see the same file structure as all UE games, as well if you look through the config files, not only are they in UE3 format but the indexes for Unreal ...
- Tue Mar 29, 2011 9:41 pm
- Forum: Game Archive
- Topic: (Xbox 360) Too Human .zzz/.bnk
- Replies: 7
- Views: 2652
Re: (Xbox 360) Too Human .zzz/.bnk
yes, the game is built on UE3.
viewtopic.php?f=21&t=3914
viewtopic.php?f=21&t=3914
