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by fatduck
Sun Sep 21, 2014 7:33 am
Forum: 3D/2D models
Topic: Tantra Online Script Bug
Replies: 3
Views: 779

Re: Tantra Online Script Bug

The ISSUE of stop supporting you is because you release/sell my tool to other people!

And now you re-release it AGAIN.

For god's sake...
by fatduck
Tue Sep 16, 2014 8:54 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 29
Views: 8654

Re: Soul Calibur 3 Modding

Got it right, finally. the vertex position should be: accumulated = pos0 * matrix0 * weight0; accumulated += pos1 * matrix1 * weight1; accumulated += pos2 * matrix2 * weight2; ... Now my problem is tri-strip face'S direction and missing geometries(Can't found all then mesh info) zaramot, are you sti...
by fatduck
Tue Sep 16, 2014 1:41 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 29
Views: 8654

Re: Soul Calibur 3 Modding

I think I found the reason why some the meshes don't look right(deformed)! It's because the bone's rotation is not right!!! error2.jpg you see those meshes in red color, they should be eye-ball and the jaw and they are kind of 90 degree rotated! Now is the time back to basic to figure out the bones ...
by fatduck
Sat Sep 13, 2014 8:23 am
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 29
Views: 8654

Re: Soul Calibur 3 Modding

Here is some info for the file format: struck Header { dword Resource_ID //0x0B1C0E09 word unknowm //Ver Minor ? word Version //0x102 word num_Bone_Group word num_Bone dword offset_0_4 //I name it as offset row 0 column 4 dword offset_1_1 dword offset_1_2 ... dword offset_4_2 dword offset_4_3 } Max ...
by fatduck
Tue Sep 09, 2014 9:11 pm
Forum: 3D/2D models
Topic: Revelation OL 《天谕》
Replies: 12
Views: 4180

Re: Revelation OL 《天谕》

Same format as Dragon Sword(龙剑). Similar to Legendary Champions. the 3d model(geometry) is in .primitives extension (header 0x42A14E65) bones, material etc are in .visual extension (header 0x62A14E45) animation should be in .anca extension without the name, it's almost impossible to match them autom...
by fatduck
Tue Sep 09, 2014 1:46 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 29
Views: 8654

Re: Soul Calibur 3 Modding

I don't have any file or 3dsmax atm so I can't check the BoneID things.
But the use of "matrix palette skinning" is to minimum the use of bones.
So each mesh part possibly had it's own bones group!
Try to see if you can found any "Mesh info" of different parts!?
by fatduck
Mon Sep 08, 2014 9:23 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 29
Views: 8654

Re: Soul Calibur 3 Modding

zaramot, I had a quick look on your maxscript. your bone rotation is not correct!!! c31 = ReadFloat f*3.0; c32 = ReadFloat f*5; c33 = ReadFloat f*4.0; ... tfm = (quat c31 c32 c33 -1) as matrix3 it should be: c31 = ReadFloat f*360 ; c32 = ReadFloat f*360 ; c33 = ReadFloat f*360; ... tfm = (eulerToQua...
by fatduck
Mon Aug 25, 2014 7:08 am
Forum: 3D/2D models
Topic: Swordman 《武林外传》
Replies: 19
Views: 2902

Re: Swordman 《武林外传》

You should try this one: http://forum.xentax.com/viewtopic.php?f=16&t=11539 This engine used to call Element3D, which is developed by Perfect World(company) itself. So the format used in almost all 3D game they develope! Swordsman actually base on this engine as well, Just added a lot of advance sha...
by fatduck
Fri Aug 22, 2014 9:39 pm
Forum: 3D/2D models
Topic: Spider-Man The Movie Videogame .PCMESH [$20]
Replies: 10
Views: 2551

Re: Spider-Man The Movie Videogame .PCMESH [$20]

This is a very easy format, indices mixed with Face-index and UV-index!
I did it while I am watch TV! :P

Image
by fatduck
Mon Aug 11, 2014 3:17 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16732

Re: League of legends model problems....

Sorry, I didn't check on the actual animation yet, but In my defination 3-15-15-15 in axisFlag s2 s1 s0 (High to low) so: 730b 5dFB c15F 011 100110000101101 011101111110111 100000101011111 3 4C2D 3BF7 415F calculate by hand: axisFlag = 3 (quat s2 s1 s0 s3) s2 = 0x4C2D =result=> 0.1345715744499038666...
by fatduck
Mon Aug 11, 2014 11:33 am
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16732

Re: League of legends model problems....

Got it! Indeed, it is using that 15-bit nonsense format: assume those 3-15-15-15 value are axisflag s2 s1 s0 s0 = 1.41421*(s0-0x3FFF)/0x7FFF s1 = 1.41421*(s1-0x3FFF)/0x7FFF s2 = 1.41421*(s2-0x3FFF)/0x7FFF s3 = sqrt(1-(s0^2+s1^2+s2^2)) case AxisFlg of ( 3: return (quat s2 s1 s0 s3) 2: return (quat s2...
by fatduck
Sun Aug 10, 2014 8:15 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16732

Re: League of legends model problems....

Sorry, I didn't figure it out yet!

The arrow -> just mean compare to to value! :P
I simplely compared the 1st frame of aatrox_skin02_run.anm and aatrox_run.anm.
by fatduck
Sun Aug 10, 2014 3:34 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 16732

Re: League of legends model problems....

dose it make more sense if you break that 48-bits in 3-15-15-15(high to low) format!? eg: R_Thumb2 6F FF DF FF BF FF -> 011 011111111111111 011111111111111 011111111111111 -compare to-> quat 0 0 0 1 (eulerAngles 0 0 0) and C_Buffbone_Glb_Layout_Loc 2F FF DF FF BF FF -> 001 011111111111111 0111111111...
by fatduck
Fri Jul 11, 2014 8:31 pm
Forum: Game Archive
Topic: Dragon Sword (JianLong) (*.BAG)
Replies: 34
Views: 9020

Re: Dragon Sword (JianLong) (*.BAG)

first of all, big thanks to Ekey for the unpacker. I Try it on char.bag (chient 1.1.62) and got 15551 of unknown items!!! I did research on this 3D format sometime ago. (It's similiar to Legendary Champions) .model is the whole model information (includes animation detail, lod etc) .visual is materi...
by fatduck
Fri Jul 04, 2014 8:27 pm
Forum: Game Archive
Topic: Need help on Mobile Suit Gundam Online (hed/dat)
Replies: 2
Views: 1209

Need help on Mobile Suit Gundam Online (hed/dat)

This is a Japanese PVP MMO. http://msgo.bandainamco-ol.jp/ http://www.use.com/images/s_3/2014_07_04_133_0d24fcfc1e4ed4fec51c.jpg http://www.use.com/images/s_3/2014_07_04_133_0d24fcfc1e4ed4fec51c_2.jpg http://www.use.com/images/s_3/2014_07_04_133_0d24fcfc1e4ed4fec51c_3.jpg The archives type are hed/d...