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by Kein
Mon Aug 03, 2020 8:30 pm
Forum: Audio file formats
Topic: SQEXtract update for Final Fantasy 7 Remake
Replies: 2
Views: 1007

Re: SQEXtract update for Final Fantasy 7 Remake

I thought KH3 had plenty of tools developed for it, huh.
Do you have an example file you are trying to extract? If it is an UE's uasset then I need both *.uasset and *.uexp and if there is any - *.ubulk
by Kein
Tue May 26, 2020 4:34 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

Yes, by importing into Unreal Engine and using their tookit.
by Kein
Sun May 24, 2020 3:03 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

linsaberlove wrote:
Sun May 24, 2020 2:21 pm
Anyone who know how to export animation? :[
https://www.gildor.org/smf/index.php/to ... l#msg36249
by Kein
Sat May 16, 2020 3:22 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

Takato Matsukj wrote:
Sat May 16, 2020 2:42 pm
Relax, your comment is unnecessary.
I will be the judge to that.
by Kein
Sat May 16, 2020 9:57 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

Its not a render bud.
Just a screenshot of my scene in unity.
And? Unity does not render or something? It has dedicated rendering system and pipiline and you should stop reacting this extreme to a simple non-demanding criticism.
by Kein
Fri May 15, 2020 9:21 pm
Forum: Game Archive
Topic: Unreal engine 4 uncooking maps
Replies: 8
Views: 1193

Re: Unreal engine 4 uncooking maps

You alive, m8? I actually wanted to talk about your progress, PM me if your heart still beats!
by Kein
Fri May 15, 2020 9:19 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

Lighting is too plain and direct for the render.
by Kein
Fri May 15, 2020 7:25 pm
Forum: Audio file formats
Topic: SQEXtract update for Final Fantasy 7 Remake
Replies: 2
Views: 1007

SQEXtract update for Final Fantasy 7 Remake

I anyone wants it, I've updated old SQEXtract tool to rip SAB audio files from UAssets and added support for MAB as well. Just give it a path or place into the directory with UEXP files and it will try and extract them all. A tad slow but no biggie. https://www.dropbox.com/s/rzjhnhp5lk8rymt/SABMABRi...
by Kein
Mon May 04, 2020 1:12 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

You were told to buzz off on zenhax and now you came here to pet your ego?
by Kein
Sat May 02, 2020 8:12 am
Forum: Compressed files and methods
Topic: Final Fantasy 7 Remake (FF7R)
Replies: 4
Views: 1627

Re: Final Fantasy 7 Remake (FF7R)

Yeah, he posted here:
viewtopic.php?f=16&t=22088

Really weird, why keep the key private but release ripping tool? Is he expecting someone to pay for the decryption key or something?
by Kein
Sat May 02, 2020 8:09 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 149
Views: 17683

Re: Final Fantasy 7 remake

Anyone willing to share the info (PM is fine too) with the decryption key to PKG?
I'd appreciate it.
by Kein
Sat Oct 12, 2019 4:38 pm
Forum: Code Talk
Topic: What do people use nowadays to decompile lua scripts?
Replies: 1
Views: 1783

What do people use nowadays to decompile lua scripts?

Have a bunch of compiled LUA (LUB) scripts in Trine 4, seems like headers says it is 5.1. I found some ancient CHunkSpy tool but it does not work it 5.1
There was to be some moderately new decompiler/disassembler.
by Kein
Mon Aug 12, 2019 5:31 pm
Forum: Game Archive
Topic: ...
Replies: 7
Views: 724

Re: Looking for C++ daddy, who dabbed into UE4 internals before

It's just a string. Hash calculations won't fixed in Unreal Engine. Each user of the engine can convert any hash result to a string. You probably should avoid talking about things you don't have knowledge on. There are a lot of fixed hash-algorithms in UE4 like CasePreservingHash or NonPreservingHa...
by Kein
Sun Aug 11, 2019 6:04 am
Forum: Game Archive
Topic: ...
Replies: 7
Views: 724

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Pretty sure TextProperty's Hash is somethiing that is generic