Search found 42 matches
- Sat Feb 24, 2007 5:03 pm
- Forum: Code Talk
- Topic: Insomniac games, and a sort of file hiding
- Replies: 2
- Views: 2467
At the risk of thread necro, it wouldn't be extraordinarily difficult. The files you see are only visible because there's another invisible bit of data that says "File XXX is located at locations XXX-XXXX on the disc. Other file XXX is located at locations XXXX-XXXX. This is usually called a Master ...
- Sat Feb 24, 2007 5:03 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Sat Feb 24, 2007 2:04 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
Well if it's 32 bit you'd need something that can hold eight bytes-- maybe typecast a long double or something? Forgive me as my C# is limited, i don't know how many bytes are assigned to the variable types offhand. It sounds like you're having overflow issues. I remember I have a decent article on ...
- Wed Feb 21, 2007 11:01 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
That's more nVidia than M$ for you. Despite all the green fanboys whining about how "bad" ATi's drivers are, at least they don't BSOD every 20 mins. on the dot in Planetside, BSOD on update sometimes and generally act funny/CTD when under texture load. (in XP too, btw!) Hating my GF 7900GTX atm. Eno...
- Fri Feb 16, 2007 3:00 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Wed Feb 07, 2007 10:38 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Tue Feb 06, 2007 6:02 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
I'd be willing to bet the contiguity check is to verify that files haven't been tampered with-- i.e. you can't modify a file by replacing all the data in the original chunk with whatever you intended: if the file's too small, the ends won't line up; if it's too large you can't fill up the space and ...
- Wed Jan 24, 2007 11:39 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Wed Jan 24, 2007 3:25 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
Re: Dissapearing User Data...
I have to hand it to these guys, the programmers over at NCSoft are clever b*stards :P But on the other hand it's been stated that most of the architecture is to baffle any potential hacker into submission. From what I have been able to fathom out from various research is the hardcore info is serve...
- Tue Jan 23, 2007 10:55 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
Just out of curiosity did you delete any other files/folders? While storing client data on their physical computer is far from unheard of in an MMO, I've never seen an instance where it's located in an archive. I have to hand it to these guys, the programmers over at NCSoft are clever b*stards :P Bu...
- Sun Jan 21, 2007 3:54 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Tue Jan 16, 2007 9:16 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Tue Jan 16, 2007 3:16 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 99044
- Sat Jan 13, 2007 1:30 am
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 5565
Once I finalize my learning of the anatomy of a Windows app (I just have experience with D3D) I'd be more than happy to write a framework. I already know about the window classes, event handler/message loop, etc. I guess I may even be able to take a good chunk out of it now/in the near future, my on...
- Fri Jan 12, 2007 12:13 am
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 5565
