Search found 42 matches

by OneOneSeven
Sat Feb 24, 2007 5:03 pm
Forum: Code Talk
Topic: Insomniac games, and a sort of file hiding
Replies: 2
Views: 2467

At the risk of thread necro, it wouldn't be extraordinarily difficult. The files you see are only visible because there's another invisible bit of data that says "File XXX is located at locations XXX-XXXX on the disc. Other file XXX is located at locations XXXX-XXXX. This is usually called a Master ...
by OneOneSeven
Sat Feb 24, 2007 5:03 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Good to hear :)

Seeing as I'm going on a language learning spree I may as well try and get the fundamentals of C# down this weekend, if this endeavor is successful I'll have a hack at bug-checking the rest of the posted code with the suggested modifications.
by OneOneSeven
Sat Feb 24, 2007 2:04 am
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Well if it's 32 bit you'd need something that can hold eight bytes-- maybe typecast a long double or something? Forgive me as my C# is limited, i don't know how many bytes are assigned to the variable types offhand. It sounds like you're having overflow issues. I remember I have a decent article on ...
by OneOneSeven
Wed Feb 21, 2007 11:01 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

That's more nVidia than M$ for you. Despite all the green fanboys whining about how "bad" ATi's drivers are, at least they don't BSOD every 20 mins. on the dot in Planetside, BSOD on update sometimes and generally act funny/CTD when under texture load. (in XP too, btw!) Hating my GF 7900GTX atm. Eno...
by OneOneSeven
Fri Feb 16, 2007 3:00 am
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Odd, I never regretted my Vista update :)
by OneOneSeven
Wed Feb 07, 2007 10:38 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

The second idea is pretty random, I just threw it out there. When all's said and done, however, I think the anti-tampering thing is pretty viable, especially when you factor in compression to the final filesize.
by OneOneSeven
Tue Feb 06, 2007 6:02 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

I'd be willing to bet the contiguity check is to verify that files haven't been tampered with-- i.e. you can't modify a file by replacing all the data in the original chunk with whatever you intended: if the file's too small, the ends won't line up; if it's too large you can't fill up the space and ...
by OneOneSeven
Wed Jan 24, 2007 11:39 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Afraid I can't help you there. I haven't heard of this happening much, but in theory it should be possible.
by OneOneSeven
Wed Jan 24, 2007 3:25 am
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Re: Dissapearing User Data...

I have to hand it to these guys, the programmers over at NCSoft are clever b*stards :P But on the other hand it's been stated that most of the architecture is to baffle any potential hacker into submission. From what I have been able to fathom out from various research is the hardcore info is serve...
by OneOneSeven
Tue Jan 23, 2007 10:55 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

Just out of curiosity did you delete any other files/folders? While storing client data on their physical computer is far from unheard of in an MMO, I've never seen an instance where it's located in an archive. I have to hand it to these guys, the programmers over at NCSoft are clever b*stards :P Bu...
by OneOneSeven
Sun Jan 21, 2007 3:54 am
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

yes, lovely. We've already been able to do that. Please read the entirety of the thread before posting, it makes this sort of thing unnecessary.
by OneOneSeven
Tue Jan 16, 2007 9:16 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

That would actually make a lot of sense, considering the gibberish filenames of the few successfully extracted files.
by OneOneSeven
Tue Jan 16, 2007 3:16 am
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 99044

I can imagine that would improve performance a bit as well, with GW being the uber-demanding game it is, every little bit helps :P

This would probably scrap most of the progress on extraction so far, too. How is it in terms of size comparison?
by OneOneSeven
Sat Jan 13, 2007 1:30 am
Forum: 3D/2D models
Topic: Textures. Graphics. And the like --> Wiki
Replies: 9
Views: 5565

Once I finalize my learning of the anatomy of a Windows app (I just have experience with D3D) I'd be more than happy to write a framework. I already know about the window classes, event handler/message loop, etc. I guess I may even be able to take a good chunk out of it now/in the near future, my on...
by OneOneSeven
Fri Jan 12, 2007 12:13 am
Forum: 3D/2D models
Topic: Textures. Graphics. And the like --> Wiki
Replies: 9
Views: 5565

Yes, this is true, however being able to combine the really wide range of file formats found in the forums would be of real benefit. Combine this with the wiki and new formats could be added on-the-fly.