Search found 37 matches
- Mon Mar 03, 2014 5:08 am
- Forum: Game Archive
- Topic: Dark Souls .BDT Archive
- Replies: 29
- Views: 14104
Re: Dark Souls .BDT Archive
Im a bit confuse as to how to use Offzip for the bhd5 files. Do I have to place the offzip exe on C: or i can just put it in another drive?
- Tue Sep 14, 2010 2:05 am
- Forum: Game Archive
- Topic: Ninja Gaiden Sigma 2 audio (XWS extension)
- Replies: 4
- Views: 1206
Re: Ninja Gaiden Sigma 2 audio (XWS extension)
does this mean that NGS2 files can be ripped now?
- Tue Jun 29, 2010 1:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63503
Re: Ninja Gaiden 2 x360
i have found an iso for NG2 but the contents inside are only files like BUP .. IFO VOB files and i have no idea what to use to extract the gmd files? is there like a extractor for this?
- Wed Mar 03, 2010 7:43 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
can dantes office be extracted thru the extractor provided? or do i have to extract the models seperately and put them back togehter in max?
- Sat Feb 27, 2010 3:52 pm
- Forum: 3D/2D models
- Topic: 3d max
- Replies: 2
- Views: 1313
Re: 3d max
you can check out sites like
cgtuts+ http://cg.tutsplus.com/category/tutorials/
3dtutorials http://www.3d-tutorials.com/rendering_tutorials/page1/
also check out forums like cgtalk for help and inspiration http://forums.cgsociety.org/
cgtuts+ http://cg.tutsplus.com/category/tutorials/
3dtutorials http://www.3d-tutorials.com/rendering_tutorials/page1/
also check out forums like cgtalk for help and inspiration http://forums.cgsociety.org/
- Wed Feb 24, 2010 4:51 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63503
Re: Ninja Gaiden 2 x360
sorry for being a noob. i own Ninja gaiden sigma 2, but how do i get the files.
edit: sry let me reword this, is there anywhere that host these files or should i say will anybody upload these files.
edit: sry let me reword this, is there anywhere that host these files or should i say will anybody upload these files.
- Sun Feb 14, 2010 4:57 pm
- Forum: 3D/2D models
- Topic: Low poly to high poly
- Replies: 7
- Views: 3061
Re: Low poly to high poly
yeh use xnormal its free. http://www.xnormal.net/1.aspx. and this is the steps to apply the displacement map. http://www.pixologic.com/docs/index.php ... ntable=yes
- Sat Feb 13, 2010 4:46 pm
- Forum: 3D/2D models
- Topic: Low poly to high poly
- Replies: 7
- Views: 3061
Re: Low poly to high poly
Since the rise of game engines utilizing normal maps to create a "higher-def" look without the actual poly count going through the roof, game content detail has gone up exponentially with the last generation to the next. There are tons of tools free and commercial that can take a hi-poly model and ...
- Fri Feb 05, 2010 9:21 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 125773
Re: Soul Calibur 4
wut was that for?
- Thu Feb 04, 2010 3:44 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 125773
Re: Soul Calibur 4
those models look good. i want to get my hands on those. but i only have the ps3 version of sc4.
- Sat Jan 30, 2010 4:02 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 157144
Re: FF 13 3D models ripping possible ...
wohoo thats sure is some great news. that means there will be more extraction tools for ps3 games.
- Tue Jan 26, 2010 2:40 am
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 125773
Re: Soul Calibur 4
looks like a very clean extract. i mean like no extra faces needed to be deleted
- Fri Jan 22, 2010 4:09 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63503
Re: Ninja Gaiden 2 x360
that sounds bad, so its totally impossible eh? unless they release a pc version rite? man i was hoping to acquire momiji,ayane and rachel for my fight scene
- Thu Jan 21, 2010 12:09 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63503
Re: Ninja Gaiden 2 x360
anyone working on a ninja gaiden sigma 2 extractor?
- Fri Jan 08, 2010 3:35 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63503
Re: Ninja Gaiden 2 x360
1) pick the first mesh which is your main mesh that you want to animate. then add a morpher modifier to it. 2) then click on the empty tab and pick object from scene. 3) repeat step 2 until you added every single morph target. 4) use the spinner beside each morph target to test if the main mesh morp...
