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Search found 78 matches

by Falo
Sun Dec 14, 2014 11:01 am
Forum: Compressed files and methods
Topic: Fantasy Life [3DS] File Archive.bin
Replies: 3
Views: 1163

Re: Fantasy Life [3DS] File Archive.bin

It's an easy format to unpack, but no filenames. 8 byte = numFiles numFiles * 4 Byte = OffsetTable Between OffsetTable[0] and the end of the table is an InfoTable, but it's not needed for unpacking and it does not contain any filenames. Compression is Lz77, 0x10/0x11. Number of Files is 58.095, but ...
by Falo
Sat Nov 15, 2014 9:13 am
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30569

Re: Kingdom Hearts Dream Drop Distance models/voices

Is it alright if I can upload a few PMO (Model) files for people to try and reverse engineer, not all of them but just a few. Maybe other types of files as well? For people who can't decrypt 3ds games yet Until someone figures out how to decompress them, it's pointless to post. 010 Editor *.rbin Te...
by Falo
Mon Aug 05, 2013 6:56 pm
Forum: Game Archive
Topic: Corpse Party 2: Dead Patient [PC] *PAK
Replies: 4
Views: 863

Re: Corpse Party 2: Dead Patient [PC] *PAK

It's a TGA (TRUEVISION-XFILE) image, just the header is changed.
Here your sample as png:
Image
by Falo
Thu Aug 01, 2013 3:44 pm
Forum: Game Archive
Topic: Cri *.cpk archive specifications
Replies: 9
Views: 7734

Re: Cri *.cpk archive specifications

The format itself is a little bit complicated to understand, but once you understand how everything works it's easy to write a tool for it, http://i.imagebanana.com/img/murp8zpr/thumb/CriToolpack.jpg This is my try to make a tool, it currently supports: - decompress CRILAYLA - decrypt UTF if UTF is ...
by Falo
Sat Apr 06, 2013 9:13 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 60
Views: 26181

Re: Kingdom Hearts 1.5 remix .mself

Falo can you write another script for this file? It appears to be an SFX archive. Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO. The file has the exact same format as the mdls. AL = Aladdin AW = Alice in Wonderland DC = Disney Castle D...
by Falo
Fri Apr 05, 2013 8:45 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 60
Views: 26181

Re: Kingdom Hearts 1.5 remix .mself

Really simple format: # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls # by Falo # script for QuickBMS http://quickbms.aluigi.org set MAX_FILES 1024 for x = 0 < MAX_FILES GetDString Name 0x20 get Offset long get Size long get empty long get empty long math Offset += 0xC000 if Size == 0 cleanexit e...
by Falo
Sun Mar 17, 2013 10:59 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 60
Views: 26181

Re: Kingdom Hearts 1.5 remix .mself

Here a bms script, use the 4gb.exe to extract the >4GB files, ALL files are encrypted with the Sony sdata 4.0.0.W Encryption, so far only a jailbroken PS3 can decrypt that, no PC tool (or i didn't found a working tool). # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself # by Falo # script for Quick...
by Falo
Tue Feb 26, 2013 1:50 am
Forum: Game Archive
Topic: Chrono Tales: gpak files
Replies: 13
Views: 3282

Re: Chrono Tales: gpak files

Thanks Falo , any chance you can explain/point me to a tutorial explaining how you found the encryption algorithm? P.S. I've got an error while extracting the netpak.gpak file, also do you intend to add support for the SYSTEM object found in the lm.gbox executable with the KAPF file header (probabl...
by Falo
Sun Feb 24, 2013 8:47 pm
Forum: Game Archive
Topic: Chrono Tales: gpak files
Replies: 13
Views: 3282

Re: Chrono Tales: gpak files

Nothing really complicated, here a tool to extract the gpak files: http://www.mediafire.com/download.php?bmu9wdj2obpsjy3 you will need .NET Framework 4.0 or 4.5, and your OS should support Unicode, many files have chinese letters. Please post any error. here some info: //----------------------------...
by Falo
Sun Sep 16, 2012 11:51 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 72057

Re: [REQ][PC]Sleeping Dogs .big files

Your translated code might be wrong, though. I don't know much about VB, but you seem to be using signed arithmetic while the checksum code should do everything unsigned. The string "testing" yields a 32-bit checksum of 0xdec270b7 and a 64-bit checksum of 0xfa9517a51a2f814b. If your translated code...
by Falo
Sat Sep 15, 2012 5:42 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 72057

Re: [REQ][PC]Sleeping Dogs .big files

I don't believe they are encrypted (at least the XBOX version of the files don't seem to be), but they all have their own binary formats, which need to be examined and reverse-engineered on their own. In other words, it obviously needs further research before anything meaningful can be changed in t...
by Falo
Thu Aug 16, 2012 8:25 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 72057

Re: [REQ][PC]Sleeping Dogs .big files

yes because the script is wrong ^^ the bigfile is *.big, the fileindex is *.bix, the script reads files only from *.bix which is wrong, here the correct script: // use script on *.big file open FDDE bix 1 goto 0x58 1 get numFiles long 1 goto 0x90 1 for i = 0 < numFiles get hash long 1 get Offset lon...
by Falo
Thu Aug 16, 2012 3:09 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 72057

Re: [REQ][PC]Sleeping Dogs .big files

I don't think the hashes are calculated from the actual file names. Here's a list of a few of the hashes from the Game.bix, they're far too incremental to be calculated from a filename (unless they're all very similar file names but even then the algorithm must be pretty bad to produce hashes that ...
by Falo
Wed Aug 15, 2012 8:34 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 72057

Re: [REQ][PC]Sleeping Dogs .big files

*.bix is a simple format, but as always with Square Enix Games most of it uses hash's instead of real filenames, i haven't found the function to calculate hashs yet, could take a while. here the *.bix structure: //-------------------------------------- //--- 010 Editor v4.0.2 Binary Template // // F...
by Falo
Tue Aug 14, 2012 4:46 pm
Forum: Compressed files and methods
Topic: Gensokyo Shiki
Replies: 2
Views: 2926

Re: Gensokyo Shiki

It's a "Wolf RPG Editor" Game, the decrypt key is "ypcd121231", the function to calculate the key is (in ida pro) at: ".text:00588C00" the calculated key is: "86 07 E9 B9 CE 9E CE B9 99 4E 41 BC" it's a simple xor encryption, here the decrypted samples: http://www.mediafire.com/download.php?vv4ubxfb...