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Search found 78 matches
- Sun Dec 14, 2014 11:01 am
- Forum: Compressed files and methods
- Topic: Fantasy Life [3DS] File Archive.bin
- Replies: 3
- Views: 1494
Re: Fantasy Life [3DS] File Archive.bin
It's an easy format to unpack, but no filenames. 8 byte = numFiles numFiles * 4 Byte = OffsetTable Between OffsetTable[0] and the end of the table is an InfoTable, but it's not needed for unpacking and it does not contain any filenames. Compression is Lz77, 0x10/0x11. Number of Files is 58.095, but ...
- Sat Nov 15, 2014 9:13 am
- Forum: Game Archive
- Topic: Kingdom Hearts Dream Drop Distance models/voices
- Replies: 161
- Views: 40672
Re: Kingdom Hearts Dream Drop Distance models/voices
Is it alright if I can upload a few PMO (Model) files for people to try and reverse engineer, not all of them but just a few. Maybe other types of files as well? For people who can't decrypt 3ds games yet Until someone figures out how to decompress them, it's pointless to post. 010 Editor *.rbin Te...
- Mon Aug 05, 2013 6:56 pm
- Forum: Game Archive
- Topic: Corpse Party 2: Dead Patient [PC] *PAK
- Replies: 4
- Views: 1253
- Thu Aug 01, 2013 3:44 pm
- Forum: Game Archive
- Topic: Cri *.cpk archive specifications
- Replies: 9
- Views: 10146
Re: Cri *.cpk archive specifications
The format itself is a little bit complicated to understand, but once you understand how everything works it's easy to write a tool for it, http://i.imagebanana.com/img/murp8zpr/thumb/CriToolpack.jpg This is my try to make a tool, it currently supports: - decompress CRILAYLA - decrypt UTF if UTF is ...
- Sat Apr 06, 2013 9:13 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 63
- Views: 31241
Re: Kingdom Hearts 1.5 remix .mself
Falo can you write another script for this file? It appears to be an SFX archive. Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO. The file has the exact same format as the mdls. AL = Aladdin AW = Alice in Wonderland DC = Disney Castle D...
- Fri Apr 05, 2013 8:45 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 63
- Views: 31241
Re: Kingdom Hearts 1.5 remix .mself
Really simple format: # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls # by Falo # script for QuickBMS http://quickbms.aluigi.org set MAX_FILES 1024 for x = 0 < MAX_FILES GetDString Name 0x20 get Offset long get Size long get empty long get empty long math Offset += 0xC000 if Size == 0 cleanexit e...
- Sun Mar 17, 2013 10:59 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 63
- Views: 31241
Re: Kingdom Hearts 1.5 remix .mself
Here a bms script, use the 4gb.exe to extract the >4GB files, ALL files are encrypted with the Sony sdata 4.0.0.W Encryption, so far only a jailbroken PS3 can decrypt that, no PC tool (or i didn't found a working tool). # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself # by Falo # script for Quick...
- Tue Feb 26, 2013 1:50 am
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 4072
Re: Chrono Tales: gpak files
Thanks Falo , any chance you can explain/point me to a tutorial explaining how you found the encryption algorithm? P.S. I've got an error while extracting the netpak.gpak file, also do you intend to add support for the SYSTEM object found in the lm.gbox executable with the KAPF file header (probabl...
- Sun Feb 24, 2013 8:47 pm
- Forum: Game Archive
- Topic: Chrono Tales: gpak files
- Replies: 13
- Views: 4072
Re: Chrono Tales: gpak files
Nothing really complicated, here a tool to extract the gpak files: http://www.mediafire.com/download.php?bmu9wdj2obpsjy3 you will need .NET Framework 4.0 or 4.5, and your OS should support Unicode, many files have chinese letters. Please post any error. here some info: //----------------------------...
- Sun Sep 16, 2012 11:51 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 86256
Re: [REQ][PC]Sleeping Dogs .big files
Your translated code might be wrong, though. I don't know much about VB, but you seem to be using signed arithmetic while the checksum code should do everything unsigned. The string "testing" yields a 32-bit checksum of 0xdec270b7 and a 64-bit checksum of 0xfa9517a51a2f814b. If your translated code...
- Sat Sep 15, 2012 5:42 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 86256
Re: [REQ][PC]Sleeping Dogs .big files
I don't believe they are encrypted (at least the XBOX version of the files don't seem to be), but they all have their own binary formats, which need to be examined and reverse-engineered on their own. In other words, it obviously needs further research before anything meaningful can be changed in t...
- Thu Aug 16, 2012 8:25 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 86256
Re: [REQ][PC]Sleeping Dogs .big files
yes because the script is wrong ^^ the bigfile is *.big, the fileindex is *.bix, the script reads files only from *.bix which is wrong, here the correct script: // use script on *.big file open FDDE bix 1 goto 0x58 1 get numFiles long 1 goto 0x90 1 for i = 0 < numFiles get hash long 1 get Offset lon...
- Thu Aug 16, 2012 3:09 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 86256
Re: [REQ][PC]Sleeping Dogs .big files
I don't think the hashes are calculated from the actual file names. Here's a list of a few of the hashes from the Game.bix, they're far too incremental to be calculated from a filename (unless they're all very similar file names but even then the algorithm must be pretty bad to produce hashes that ...
- Wed Aug 15, 2012 8:34 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 86256
Re: [REQ][PC]Sleeping Dogs .big files
*.bix is a simple format, but as always with Square Enix Games most of it uses hash's instead of real filenames, i haven't found the function to calculate hashs yet, could take a while. here the *.bix structure: //-------------------------------------- //--- 010 Editor v4.0.2 Binary Template // // F...
- Tue Aug 14, 2012 4:46 pm
- Forum: Compressed files and methods
- Topic: Gensokyo Shiki
- Replies: 2
- Views: 3344
Re: Gensokyo Shiki
It's a "Wolf RPG Editor" Game, the decrypt key is "ypcd121231", the function to calculate the key is (in ida pro) at: ".text:00588C00" the calculated key is: "86 07 E9 B9 CE 9E CE B9 99 4E 41 BC" it's a simple xor encryption, here the decrypted samples: http://www.mediafire.com/download.php?vv4ubxfb...