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by UberBlack
Sat Apr 07, 2018 1:27 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

Thanks for the tools again. Has anyone found a model of power armor in the bunker (staticl, but full model of armor)? PS answer - futuresoldier Do you can explain the line "4.copy-paste skeleton into model parts" I need to open skeleton.ascii, copy all the contents, open body.ascii and insert it th...
by UberBlack
Tue Apr 03, 2018 8:09 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

How do I extract animation?
by UberBlack
Tue Mar 13, 2018 5:05 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

Are you also going to support Shadow Fall along with Horizon?
Are there other games that your support might work on?
by UberBlack
Wed Mar 07, 2018 9:16 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

Take your time, there is no rush. I saw your video on Killzone. Was that Shadow Fall? Great job.
by UberBlack
Fri Mar 02, 2018 12:16 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

Wow, that's super. Thanks. When do you think we can play with it?
by UberBlack
Thu Mar 01, 2018 6:26 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

Perfect. Thanks for the thread, I will test your plugin. I have been looking for something like this for a long time. Thanks for all your work on it.
by UberBlack
Thu Mar 01, 2018 4:56 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

It would be most amazing if you can support animation for this game. On a second thought, it looks like they are using morpheme, an animation engine I already reversed before. And it means it will probably be possible to extract. WOW, that's amazing news. I didn't know you reversed morpheme. There ...
by UberBlack
Mon Feb 26, 2018 8:32 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 31548

Re: Horizon Zero Dawn

It would be most amazing if you can support animation for this game. This game has the best.

Thanks

Ps. please let us know when your tools are avail. I'd love to try them.
by UberBlack
Sat Dec 30, 2017 9:26 am
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 8880

Re: Homefront: The Revolution - mesh files

I will try with 3DSMax 2018 and let you know.. Also animation would be awesome for Ryse & Crysis.
The source code has been released from Crytek, which should make it easier to integrate in your tool.
Really looking for animation. Great job!!
by UberBlack
Fri Dec 08, 2017 11:51 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 22928

Re: Injustice 2 (PC)

Image

Great work. Is it possible to have your tool support Animation or Sound?

Thanks for letting us know.
by UberBlack
Sun Aug 13, 2017 4:22 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 280
Views: 75625

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Maybe in animation files? btw you have simple block with skeleton from older version? Here is Lara's model from Tomb Raider: Underworld. Download Bones start at 0x19EFC0 Each bone sized 0x40 till the end of the file. I originally thought the same about the Skeleton being stored in animation files. ...
by UberBlack
Fri Jan 27, 2017 8:48 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 17968

Re: [PC] Quantum Break .RMDP

I see. So they look fine in blender, but it's the FBX Export when the LOD models are changing. I think I know why, on the LODs, I didn't apply the rotational changes. Seems in 2.78 they no longer do that for you. Let me take a stab at fixing that. Edit: try this version, I think it should work prop...
by UberBlack
Fri Jan 27, 2017 3:07 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 17968

Re: [PC] Quantum Break .RMDP

Well so many of your problems are because you're sticking with such an old version of blender. there's been so many bug fixes to blender between 2.70 and 2.78 it would literally fill a book. But I have another version here, which will fix a couple of the issues you see with 2.70. I still recommend ...
by UberBlack
Fri Jan 27, 2017 2:08 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 17968

Re: [PC] Quantum Break .RMDP

Well so many of your problems are because you're sticking with such an old version of blender. there's been so many bug fixes to blender between 2.70 and 2.78 it would literally fill a book. But I have another version here, which will fix a couple of the issues you see with 2.70. I still recommend ...
by UberBlack
Fri Jan 27, 2017 12:11 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 17968

Re: [PC] Quantum Break .RMDP

After hours of working with both plugins I found a solution. I use Blender 2.70 I use plugin 1.21 I tried using the new plugin but couldn't get it to reliably work. version 1.30. What it does is, when the mesh is exported as fbx and imported to max all the bones are small in a ball, even if the mesh...