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by Tosyk
Sat Sep 26, 2020 10:49 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 52
Views: 9209

Re: UniViewer - Multiple Games Tool

thanks for reply! so you tell me that UniViewer will on;y open bof? why there's bof unpacker then? do I have to use it? whatever I do it gives me Error loading model edit: I'm sure is it me. because I've tried several game version and can't load models from any of it. can you explain how to do it? e...
by Tosyk
Sat Sep 26, 2020 6:55 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 52
Views: 9209

Re: UniViewer - Multiple Games Tool

any way to fix support for Dawn of Titans?
https://drive.google.com/drive/folders/ ... sp=sharing
by Tosyk
Sat Sep 26, 2020 12:59 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10783

Re: Avengers Academy .ccz .c3b

Mariusz (@Szkaradek123), I've posted files for hogwarts mystery here. skeleton is not loaded fully because of bone names, can you help to bypass this to load full model with skeleton or even with animations?
by Tosyk
Sat Sep 26, 2020 12:57 am
Forum: 3D/2D models
Topic: Harry Potter: Hogwarts Mystery .c3b
Replies: 6
Views: 2320

Re: Harry Potter: Hogwarts Mystery .c3b

I was trying to load this models from Harry Potter: Hogwarts Mystery (v2.9.2) of ios. models are loads fine though skeleton is not complete. Mariusz (@Szkaradek123), can you take a look at this? I think it's not an error and skeleton is supposed to be loaded but according to the console you.. skip s...
by Tosyk
Mon Jun 22, 2020 10:55 am
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 34
Views: 6468

Re: Reverse Model Wireframe

@Bigchillghost thanks for the researches!
can you update GSTDQuadifyer to work with FBX or even make a noesis plugin?
I often use noesis console commands to easily convert models
by Tosyk
Wed Jun 17, 2020 5:32 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 292
Views: 30025

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

@Joschka, can you add support for Nioh 2 anims and models?
by Tosyk
Sat Apr 25, 2020 10:21 pm
Forum: 3D/2D models
Topic: Request : Alan Wake .binmsh
Replies: 5
Views: 1445

Re: Request : Alan Wake .binmsh

Mario updated the script and I'm happy to share it with you. BINMSH_r2020_04_26.zip How to use: Import the Skeleton from the havok File (\Alan Wake\data\ep999-000\skeletons\) into 3dsmax first with: https://lukascone.wordpress.com/2019/03/21/havok-3ds-max-plugin/ import settings: scale = 97 Coord. s...
by Tosyk
Sat Apr 25, 2020 2:40 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 13285

Re: Havok 3ds max/Noesis importer/exporter plugins

Here's another findings:
AW_maine.zip
Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them.
However skeletons work just fine
by Tosyk
Thu Apr 23, 2020 6:54 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 41276

Re: Watch Dogs XBG models

no there's no way to recover from that problem. you need to move the extracted files to a folder in the root of the drive with a short name, I usually name a folder 'x' and move extracted stuff there. my new path for the game is F:\WD2, do you think path F:\x will resolve the problem? UTF errors I ...
by Tosyk
Thu Apr 23, 2020 5:05 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 41276

Re: Watch Dogs XBG models

thanks for the reply! can you add a checker for the long path to bypass it when it throws error and still load the model? edit: I moved my game into F:\WD2 but still gets the error: Traceback (most recent call last): File "C:\Users\User1\AppData\Roaming\Blender Foundation\Blender\2.72\scripts\addons...
by Tosyk
Wed Apr 22, 2020 5:53 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 41276

Re: Watch Dogs XBG models

Mesh only. importer doesn't support skeletons. I'm porting addon to 2.8 blender and I'm nearly done. also I noticed section called Skeleton and you mentioned in the one of the the latest posts the "bone dictionary" so I thought skeleton is also supported also I'm getting this error when I'm trying ...
by Tosyk
Wed Apr 22, 2020 4:31 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 41276

Re: Watch Dogs XBG models

how to import skeletons with this addon @Volfin? I'm getting meshes only
by Tosyk
Tue Apr 07, 2020 8:46 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 13285

Re: Havok 3ds max/Noesis importer/exporter plugins

I found that Mafia 3 utilizes havok as the base animation system — version hk_2014.2.0-r1. None of the existing tools work with this version. however I found a page with description of exact same version and header seem absolutely the same. That link lead me to this python tool which should convert ...
by Tosyk
Wed Jan 01, 2020 2:48 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 13285

Re: Havok 3ds max/Noesis importer/exporter plugins

<...> PredatorCZ,can you look at this file? It seems to be some kind of arbitrary format, any format structures anywhere? Don't want to start from scratch. I have a maxscript for head models: fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit...
by Tosyk
Mon Dec 16, 2019 7:40 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 13285

Re: Havok 3ds max/Noesis importer/exporter plugins

PredatorCZ,can you look at this file? la_noire_examples.zip it's from LANoire
I'm interesting in animations mostly. but if you can inspect models that would be just great!

as I see in HEX it's a havok


edit: found skeletons. attached here
packed_skeletons.zip