Search found 936 matches

by Tosyk
Fri Nov 30, 2018 10:06 am
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 2677

Re: Dante's Inferno .tg4d textures

Acewell, damn, that's weird!
can you send me some of your files?
also is it possible to make you script work with both types of sample?
by Tosyk
Wed Nov 28, 2018 5:43 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 2677

Re: Dante's Inferno .tg4d textures

Acewell wrote:
Tosyk wrote:I can't get it work, always get some 'load noepyLoadRGBA' error
upload your problem samples and i will check, otherwise nothing more i can do. :]
sure
https://drive.google.com/open?id=1pJ0fm ... qHXxeC7u6a
https://drive.google.com/open?id=1r-QNQ ... E8zjmoScdq_
by Tosyk
Wed Nov 28, 2018 6:46 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 917

Re: (PS3) Dante's Inferno .geo

thank you! can you support weights as well?
by Tosyk
Tue Nov 27, 2018 8:37 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 2677

Re: Dante's Inferno .tg4d textures

I will publish it soon with Noesis texture plugin. time is up :D here is Noesis python texture script to open the tg4h/tg4d sample pairs for PS3 version of this game tex_DantesInferno_PS3_tg4h.zip the script is set to open tg4h header files, but each one must have a corresponding tg4d data file in ...
by Tosyk
Tue Nov 27, 2018 8:44 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 917

Re: (PS3) Dante's Inferno .geo

I think skeletons are in a different file. If you have a samples I can take a look at them. Chances are they're the same or nearly the same as Dead Space's skeleton files. I haven't been able to figure out how Visceral Games' skinning works so you'll have to skin it yourself. thanks killercracker, ...
by Tosyk
Tue Nov 27, 2018 8:25 am
Forum: Game Archive
Topic: dante's inferno xb360 unknown files (archives?)
Replies: 0
Views: 194

dante's inferno xb360 unknown files (archives?)

please help to unpack this unknown files.
there's bunch of files that can't be extracted/named during VIV unpacking with gibbed tools. so I wonder what is inside those

https://drive.google.com/open?id=1lu_vL ... aX16b6MsDJ

thanks
by Tosyk
Mon Nov 26, 2018 10:00 pm
Forum: Tutorials
Topic: Mobile Game Asset Download
Replies: 131
Views: 37127

Re: Mobile Game Asset Download

seems most of the ports were closed including 8888.
can I still use this method to get assets?
by Tosyk
Fri Sep 28, 2018 9:05 am
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 2143

Re: Raiders of the Broken Planet(PC)

Hello, completely new here, So I am doing some tests and each time when I extract the models from this game using the max script I end up with no textures but a lot of weird colors, I am on a totally vanilla Max 2017, I don't know if there is something specific to setup for it to take the textures ...
by Tosyk
Fri Sep 28, 2018 9:00 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 66
Views: 3363

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Well, in fact I'm not quite sure if those data are actually vertex color coz except for the cars, I havn't seen one model using these data as vertex color fully makes sense to me. Here's the result of a track model: Him_AllRoads.jpg Do you think it makes sense to you? devs might use vertex color fo...
by Tosyk
Thu Sep 27, 2018 9:31 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 66
Views: 3363

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Was trying to enhance the functionality of my binary FBX builder by supporting also vertex colors. Here's a simple test on the overclocked model: Acura_NSX.jpg Let me know if there is a need for this feature. I suppose devs could use vertex coloring for the AO of the car bodies and since cars are h...
by Tosyk
Wed Sep 26, 2018 12:17 pm
Forum: 3D/2D models
Topic: [ request ] The Walking Dead The Final Season (Telltale)
Replies: 3
Views: 621

Re: [ request ] The Walking Dead The Final Season (Telltale)

Zombieali2000 wrote:Telltale didn’t move to unity yet <...>
and ever
by Tosyk
Wed Sep 19, 2018 9:51 am
Forum: 3D/2D models
Topic: help opening pz2 files
Replies: 1
Views: 174

Re: help opening pz2 files

tr1cky wrote:got some pz2 files Space Cadets For Netherworks Scare Bear tried opening with daz3d no joy anyone had anything to do with pz2 file im needing help
having 51 messages doesn't teach you to attach samples to your wants
by Tosyk
Wed Sep 19, 2018 9:27 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 100
Views: 13115

Re: Uncharted 4 (PS4)

I can't seem to get the textures to load automatically in Blender or 3DS Max. I'm importing the island Drake SMD in blender. All DDS textures with the name Drake have been converted to TGA and are in the same folder as the SMD file. Whenever imported into Blender/3DS there is no texture associated ...
by Tosyk
Thu Sep 13, 2018 12:34 pm
Forum: 3D/2D models
Topic: Colin McRae Rally 3 .TAG and track model files
Replies: 17
Views: 815

Re: Colin McRae Rally 3 .TAG and track model files

huckleberrypie wrote:That didn't work either. The file open dialogue shows up but importing the Colin and Nicky .STAG files was to no avail.
I thought it doesn't work for you to open files this script was written for. I didn't added support for CMR3 files.
by Tosyk
Wed Sep 12, 2018 10:30 am
Forum: 3D/2D models
Topic: Colin McRae Rally 3 .TAG and track model files
Replies: 17
Views: 815

Re: Colin McRae Rally 3 .TAG and track model files

I removed macroscript part. work fine for me