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by Tosyk
Mon Jun 22, 2020 10:55 am
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 34
Views: 5750

Re: Reverse Model Wireframe

@Bigchillghost thanks for the researches!
can you update GSTDQuadifyer to work with FBX or even make a noesis plugin?
I often use noesis console commands to easily convert models
by Tosyk
Wed Jun 17, 2020 5:32 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 233
Views: 21146

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

@Joschka, can you add support for Nioh 2 anims and models?
by Tosyk
Sat Apr 25, 2020 10:21 pm
Forum: 3D/2D models
Topic: Request : Alan Wake .binmsh
Replies: 5
Views: 1327

Re: Request : Alan Wake .binmsh

Mario updated the script and I'm happy to share it with you. BINMSH_r2020_04_26.zip How to use: Import the Skeleton from the havok File (\Alan Wake\data\ep999-000\skeletons\) into 3dsmax first with: https://lukascone.wordpress.com/2019/03/21/havok-3ds-max-plugin/ import settings: scale = 97 Coord. s...
by Tosyk
Sat Apr 25, 2020 2:40 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 11261

Re: Havok 3ds max/Noesis importer/exporter plugins

Here's another findings:
AW_maine.zip
Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them.
However skeletons work just fine
by Tosyk
Thu Apr 23, 2020 6:54 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 39033

Re: Watch Dogs XBG models

no there's no way to recover from that problem. you need to move the extracted files to a folder in the root of the drive with a short name, I usually name a folder 'x' and move extracted stuff there. my new path for the game is F:\WD2, do you think path F:\x will resolve the problem? UTF errors I ...
by Tosyk
Thu Apr 23, 2020 5:05 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 39033

Re: Watch Dogs XBG models

thanks for the reply! can you add a checker for the long path to bypass it when it throws error and still load the model? edit: I moved my game into F:\WD2 but still gets the error: Traceback (most recent call last): File "C:\Users\User1\AppData\Roaming\Blender Foundation\Blender\2.72\scripts\addons...
by Tosyk
Wed Apr 22, 2020 5:53 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 39033

Re: Watch Dogs XBG models

Mesh only. importer doesn't support skeletons. I'm porting addon to 2.8 blender and I'm nearly done. also I noticed section called Skeleton and you mentioned in the one of the the latest posts the "bone dictionary" so I thought skeleton is also supported also I'm getting this error when I'm trying ...
by Tosyk
Wed Apr 22, 2020 4:31 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 154
Views: 39033

Re: Watch Dogs XBG models

how to import skeletons with this addon @Volfin? I'm getting meshes only
by Tosyk
Tue Apr 07, 2020 8:46 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 11261

Re: Havok 3ds max/Noesis importer/exporter plugins

I found that Mafia 3 utilizes havok as the base animation system — version hk_2014.2.0-r1. None of the existing tools work with this version. however I found a page with description of exact same version and header seem absolutely the same. That link lead me to this python tool which should convert ...
by Tosyk
Wed Jan 01, 2020 2:48 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 11261

Re: Havok 3ds max/Noesis importer/exporter plugins

<...> PredatorCZ,can you look at this file? It seems to be some kind of arbitrary format, any format structures anywhere? Don't want to start from scratch. I have a maxscript for head models: fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit...
by Tosyk
Mon Dec 16, 2019 7:40 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 11261

Re: Havok 3ds max/Noesis importer/exporter plugins

PredatorCZ,can you look at this file? la_noire_examples.zip it's from LANoire
I'm interesting in animations mostly. but if you can inspect models that would be just great!

as I see in HEX it's a havok


edit: found skeletons. attached here
packed_skeletons.zip
by Tosyk
Fri Nov 30, 2018 10:06 am
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 3557

Re: Dante's Inferno .tg4d textures

Acewell, damn, that's weird!
can you send me some of your files?
also is it possible to make you script work with both types of sample?
by Tosyk
Wed Nov 28, 2018 5:43 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 3557

Re: Dante's Inferno .tg4d textures

Acewell wrote:
Tosyk wrote:I can't get it work, always get some 'load noepyLoadRGBA' error
upload your problem samples and i will check, otherwise nothing more i can do. :]
sure
https://drive.google.com/open?id=1pJ0fm ... qHXxeC7u6a
https://drive.google.com/open?id=1r-QNQ ... E8zjmoScdq_
by Tosyk
Wed Nov 28, 2018 6:46 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1526

Re: (PS3) Dante's Inferno .geo

thank you! can you support weights as well?
by Tosyk
Tue Nov 27, 2018 8:37 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 3557

Re: Dante's Inferno .tg4d textures

I will publish it soon with Noesis texture plugin. time is up :D here is Noesis python texture script to open the tg4h/tg4d sample pairs for PS3 version of this game tex_DantesInferno_PS3_tg4h.zip the script is set to open tg4h header files, but each one must have a corresponding tg4d data file in ...