thanks for the reply, do you know an easy way to convert this format in a batch?
I saw this thread and mentioned it in my comment
viewtopic.php?f=18&t=10721
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Search found 953 matches
- Thu Jan 14, 2021 7:59 pm
- Forum: Graphic file formats
- Topic: Beat Down Fists of Vengeance (ps2) [STX]
- Replies: 3
- Views: 398
- Thu Jan 14, 2021 4:31 am
- Forum: Graphic file formats
- Topic: Beat Down Fists of Vengeance (ps2) [STX]
- Replies: 3
- Views: 398
Beat Down Fists of Vengeance (ps2) [STX]
can't find any info on this format. could anyone take a look?
samples: https://drive.google.com/file/d/1SGOHUB ... sp=sharing
they can be opened with TextureFinder but looks incomplete and weirdly doubled.
samples: https://drive.google.com/file/d/1SGOHUB ... sp=sharing
they can be opened with TextureFinder but looks incomplete and weirdly doubled.
- Mon Jan 11, 2021 11:57 am
- Forum: 3D/2D models
- Topic: el matador
- Replies: 10
- Views: 1954
Re: el matador
Szkaradek123, can you still look into static models?
- Thu Nov 26, 2020 3:50 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16175
Re: Havok 3ds max/Noesis importer/exporter plugins
Thanks for huge update! Tried with the files I earlier attached to the tread — 1 passed 2 to go :) 1. LANoire. Still can't load any of the samples, max just crashing https://forum.xentax.com/viewtopic.php?p=158366#p158366 2. Mafia 3. Same crashes https://forum.xentax.com/viewtopic.php?p=161912#p1619...
- Sat Sep 26, 2020 10:49 pm
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 52
- Views: 10496
Re: UniViewer - Multiple Games Tool
thanks for reply! so you tell me that UniViewer will only open bof? why there's bof unpacker then? do I have to use it? whatever I do it gives me Error loading model edit: I'm sure is it me. because I've tried several game version and can't load models from any of it. can you explain how to do it? e...
- Sat Sep 26, 2020 6:55 pm
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 52
- Views: 10496
Re: UniViewer - Multiple Games Tool
any way to fix support for Dawn of Titans?
https://drive.google.com/drive/folders/ ... sp=sharing
https://drive.google.com/drive/folders/ ... sp=sharing
- Sat Sep 26, 2020 12:59 am
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 12368
Re: Avengers Academy .ccz .c3b
Mariusz (@Szkaradek123), I've posted files for hogwarts mystery here. skeleton is not loaded fully because of bone names, can you help to bypass this to load full model with skeleton or even with animations?
- Sat Sep 26, 2020 12:57 am
- Forum: 3D/2D models
- Topic: Harry Potter: Hogwarts Mystery .c3b
- Replies: 6
- Views: 2618
Re: Harry Potter: Hogwarts Mystery .c3b
I was trying to load this models from Harry Potter: Hogwarts Mystery (v2.9.2) of ios. models are loads fine though skeleton is not complete. Mariusz (@Szkaradek123), can you take a look at this? I think it's not an error and skeleton is supposed to be loaded but according to the console you.. skip s...
- Mon Jun 22, 2020 10:55 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 34
- Views: 7712
Re: Reverse Model Wireframe
@Bigchillghost thanks for the researches!
can you update GSTDQuadifyer to work with FBX or even make a noesis plugin?
I often use noesis console commands to easily convert models
can you update GSTDQuadifyer to work with FBX or even make a noesis plugin?
I often use noesis console commands to easily convert models
- Wed Jun 17, 2020 5:32 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 332
- Views: 42113
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
@Joschka, can you add support for Nioh 2 anims and models?
- Sat Apr 25, 2020 10:21 pm
- Forum: 3D/2D models
- Topic: Request : Alan Wake .binmsh
- Replies: 5
- Views: 1618
Re: Request : Alan Wake .binmsh
Mario updated the script and I'm happy to share it with you. BINMSH_r2020_04_26.zip How to use: Import the Skeleton from the havok File (\Alan Wake\data\ep999-000\skeletons\) into 3dsmax first with: https://lukascone.wordpress.com/2019/03/21/havok-3ds-max-plugin/ import settings: scale = 97 Coord. s...
- Sat Apr 25, 2020 2:40 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 88
- Views: 16175
Re: Havok 3ds max/Noesis importer/exporter plugins
Here's another findings:
However skeletons work just fine
Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them.However skeletons work just fine
- Thu Apr 23, 2020 6:54 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 154
- Views: 44892
Re: Watch Dogs XBG models
no there's no way to recover from that problem. you need to move the extracted files to a folder in the root of the drive with a short name, I usually name a folder 'x' and move extracted stuff there. my new path for the game is F:\WD2, do you think path F:\x will resolve the problem? UTF errors I ...
- Thu Apr 23, 2020 5:05 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 154
- Views: 44892
Re: Watch Dogs XBG models
thanks for the reply! can you add a checker for the long path to bypass it when it throws error and still load the model? edit: I moved my game into F:\WD2 but still gets the error: Traceback (most recent call last): File "C:\Users\User1\AppData\Roaming\Blender Foundation\Blender\2.72\scripts\addons...
- Wed Apr 22, 2020 5:53 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 154
- Views: 44892
Re: Watch Dogs XBG models
Mesh only. importer doesn't support skeletons. I'm porting addon to 2.8 blender and I'm nearly done. also I noticed section called Skeleton and you mentioned in the one of the the latest posts the "bone dictionary" so I thought skeleton is also supported also I'm getting this error when I'm trying ...