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Search found 29 matches

by MrMoonKr
Tue Dec 01, 2015 8:12 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 52
Views: 10525

Re: Skyforge .bin

Szkaradek123 , How did you get 3-floats from 3-shorts ?
3-shorts are 3-half ( floats ) ?
by MrMoonKr
Wed Sep 23, 2015 8:01 am
Forum: 3D/2D models
Topic: [ Martial Empires / Seven Souls ] Extraction
Replies: 13
Views: 1673

Re: [ Martial Empires / Seven Souls ] Extraction

where can i download the game setup files?

( Update )

sorry , i found one .
http://www.gamershell.com/download_86848.shtml
by MrMoonKr
Fri Dec 12, 2014 8:24 am
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert PAZ + Meta File

Ekey's tool works fine for OBT as well :D

May i get your source code for the tool or decryption code, Ekey ?
I want to make a viewer which can load assets directly from the archives.
by MrMoonKr
Thu Sep 18, 2014 6:36 am
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert PAZ + Meta File

some normal map textures are mis-extracted.
their fourCC are 0x7C000000, but should be 0x44445320.
by MrMoonKr
Tue Sep 16, 2014 12:01 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert PAZ + Meta File

Ekey's tool works fine for CBT3 as well :mrgreen:

( It would be more better if extraction could be applied to single paz :oops: )
by MrMoonKr
Sat Jun 14, 2014 6:49 am
Forum: Game Archive
Topic: icarus online closed beta made by cryengine3
Replies: 7
Views: 6398

Re: icarus online closed beta made by cryengine3

Really nice !!! Thank you so much , Ekey .

Could you please let me know what is the changed keys for xxtea ?
by MrMoonKr
Tue Mar 04, 2014 6:59 am
Forum: 3D/2D models
Topic: League of Legends Map - NVR decompiling/recompiling
Replies: 31
Views: 6369

Re: League of Legends Map - NVR decompiling/recompiling

I have seen 4 vertex formats, although, there could be 5 or more. 44, 40, 36, 24, and 12 bytes. I had found just 4 vertex types, too. That 0xFF byte could simply be the alpha value of a color stored as a 32-bit value (RGBA). Which means, your check is prone to error, and will fail sometimes. I thin...
by MrMoonKr
Mon Mar 03, 2014 9:52 am
Forum: 3D/2D models
Topic: League of Legends Map - NVR decompiling/recompiling
Replies: 31
Views: 6369

Re: League of Legends Map - NVR decompiling/recompiling

It is very interesting subject that LOL can be made mod. I was hard-coded like below to check vertex type. m_MeshArray.clear() ; for ( int i=0 ; i < m_Header.mVertexArrayCount ; ++i ) { if ( flagArray[i] == false ) { continue; } NVRVertexArray tempMesh ; buffer.Read( &tempMesh.mDataSize, sizeof( tem...
by MrMoonKr
Fri Dec 13, 2013 5:02 am
Forum: 3D/2D models
Topic: Gujian2 models .rawxac .xac .xsm
Replies: 3
Views: 1307

Re: Gujian2 models .rawxac .xac .xsm

Would you mind sharing method how to unpack zpkg, the Gujian2 Archive File ?
by MrMoonKr
Fri Oct 18, 2013 12:20 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert Client Research - PAZ + META File

PAZ archive has its own string table which is also encrypted with aes_128_cbc like meta file. //------------------------------------------------------------------------ typedef struct tagPAZChunk { uint32 mChecksum ; uint32 mDirectoryNameIndex ; uint32 mFileNameIndex ; uint32 mOffset ; uint32 mSize ...
by MrMoonKr
Thu Oct 17, 2013 12:57 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert Client Research - PAZ + META File

i extracted more assets.
waiting for compression type revealed :wink:

i guess it may be LZMA2_86HEAD type
but i failed.

they scrambled first 1 byte, LZMA2DEC Prop byte.
it should be less than 40, but they are always 111 ( 0x6F ).
by MrMoonKr
Thu Oct 17, 2013 7:51 am
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 152
Views: 68143

Re: Black Desert Client Research - PAZ + META File

Don't you know compression type which used in paz , Ekey ?
I extracted dds files in some paz file, but they are compressed.

( Erase .zip extension )
by MrMoonKr
Sun Aug 18, 2013 1:41 pm
Forum: 3D/2D models
Topic: Age of Wulin models
Replies: 31
Views: 14615

help me with Age of Wulin xskt ( animation file )

i cannot figure out how animation key made of ... here it is what i researched until now. ////////////////////////////////////////////////////////////////////////// // 010 Editor v3.1 Binary Template // // File : AgeOfWulinTemplateXSKT.bt // Author : MrMoonKr // Revision : 0.1 // Purpose : Age of Wu...
by MrMoonKr
Wed May 01, 2013 7:53 am
Forum: Game Archive
Topic: icarus online closed beta made by cryengine3
Replies: 7
Views: 6398

icarus online closed beta made by cryengine3

http://icarus.wemade.com/action/pds/cli ... oad?type=1

That game use cryengine3 and pak ( or npk ) archive file used. but, all archives are encrypted.
i can find only "PK0506" chunk at the end of the archives.

Does anybody can help me to find encryption key?
by MrMoonKr
Wed Jan 16, 2013 1:06 pm
Forum: Game Archive
Topic: Defiance beta
Replies: 45
Views: 12939

Re: Defiance beta

this is all i can do now the game uses custom-formatted asset, and archived them to wad file. some asset files are zip-compressed. ////////////////////////////////////////////////////////////////////////// // 010 Editor v3.1 Binary Template // // File : DefianceTemplateWAD.bt // Author : MrMoonKr //...