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by Wudan
Fri Jun 11, 2010 2:54 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346733

Re: Spotlight: Señor Casaroja's Noesis

Well, I would recommend python for plugins. It is an easy to learn and easy to read language and many of the barriers to deciphering a file format just aren't as big a deal. I guess the next best thing would be like a python (any mesh) to collada converter and then displaying this in Noesis would wo...
by Wudan
Thu Jun 10, 2010 3:03 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 346733

Re: Spotlight: Señor Casaroja's Noesis

It's a pretty cool tool MrAdults. I got my first taste of messing with model formats on the Jedi Knight II and sequel games. When I saw the renderer I spotted a familiar model and thought, oh, somebody else has worked on those formats (esp. seeing the skeleton) and now when I read this thread it mak...
by Wudan
Mon Nov 02, 2009 6:48 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 113854

Re: [PC] Devil May Cry 4

Surveyor, what is the triangle ordering (the indexes or whatever you call them) for humanoid models? I always get strange triangles, but the vertices look good.