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Search found 92 matches

by The Chief
Tue Jan 23, 2018 2:47 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 1485

Re: Resident Evil Dead Aim

Hi again espisoder, I managed to get more models from the game (like zombies and monsters) but seems the script didn't work with those.. Could you take a look at some of them please? Here are some samples:

http://www.mediafire.com/file/e13r8b7by ... amples.rar
by The Chief
Fri Oct 27, 2017 4:25 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 1485

Re: Resident Evil Dead Aim

Oh man thats a nice progress you did there i wish i could help you more but only can help with samples and testing.
by The Chief
Thu Oct 26, 2017 3:45 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 1485

Re: Resident Evil Dead Aim

Hi Thanks for the reply yea did test that ghost in the shell tool but i end with a lot of 3ds files wich have tons of missing stuff =/ for example model of bruce (like the screen above) its missing parts of his body same with fong ling of course all weapons are there but not uvs. Sure this is the on...
by The Chief
Wed Oct 25, 2017 4:46 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 1485

Resident Evil Dead Aim

Hi Everyone We were checking some days ago the files from this game all 3D stuff its on a File called "Image.bin" i managed to unpack that file with a fkp tool ones you do that you get "bin, dat snd and hlz files using the same tool over the first bin file wich its the one from Bruce you get more bi...
by The Chief
Sat Oct 21, 2017 4:15 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 37
Views: 4753

Re: Star Wars The Force Unleashed Wii Models

o0Crofty0o wrote:Did anyone figure out how to extract the Wii .rkv archives? None of the rkv extractors and scripts for other games work on it.
Same here i tried some tools while one tried to extract the content just end with files with 0 bytes and others just give me errors.
by The Chief
Sat Oct 21, 2017 4:10 pm
Forum: 3D/2D models
Topic: Iron Sight iron engine game MSH files
Replies: 11
Views: 2614

Re: Iron Sight iron engine game MSH files

I was never able to play the game every time i reach the menu just get an error i think lol

The script works great thanks zaramot :)
by The Chief
Tue Feb 14, 2017 4:26 pm
Forum: Game Archive
Topic: Resident Evil Outbreak & MGS3?
Replies: 1
Views: 526

Re: Resident Evil Outbreak & MGS3?

No idea from Metal Gear Solid 3 but from Outbreak there is tools for models/textures/animations and a noesis plugin for export the skeleton.

You can take a look here http://re123.bplaced.net/board/viewtopic.php?f=14&t=4
by The Chief
Wed Jul 27, 2016 2:17 am
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 32
Views: 5863

Re: Ghostbusters: The Video Game

Finally managed to get the ps3 files but just like Tosyk just crash doesn't matter wich file i test.
by The Chief
Sat Jun 25, 2016 8:09 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 32
Views: 5863

Re: Ghostbusters: The Video Game

All Right opened with Blender and works fine and managed to export the model with the Xnalara/Xps (.ascii/.mesh/.xps) Expoter/Importer

Then Use the Xnalara Importer/Expoter for 3D Max Studio.

Works perfect again thanks men. :wink:
by The Chief
Sat Jun 25, 2016 7:10 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 32
Views: 5863

Re: Ghostbusters: The Video Game

Amazing work here! :)

However I have the same problem like TheMask85 i used and old version of xnalara script and a new one but i get the same problem.
by The Chief
Mon Mar 09, 2015 7:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 293745

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hey guys did anyone have in hand that tool for unpack the .g0s files please? it seems the link its dead =/ and i didnt make backup of the file before format lol

Thanks in advance.

Edit: Never mind i found it thanks any way :)
by The Chief
Wed Feb 25, 2015 5:28 pm
Forum: 3D/2D models
Topic: Folklore (PS3) Noesis Script
Replies: 10
Views: 3125

Re: Folklore (PS3) Noesis Script

Blank9 wrote:How do I run the script in Noesis to open the files?
Copy the file fmt_folklore_bi5.py to the folder python that folder (python) is inside of the folder plugins.
by The Chief
Sat Dec 27, 2014 8:10 pm
Forum: Compressed files and methods
Topic: Resident Evil Ø
Replies: 11
Views: 4126

Re: Resident Evil Ø

Yea Mark Grass tool can extract the tpp files and convert them in normal tpl textures so any one can convert them in tga, dds or whatever format well. I myselft rip everting 5 years ago with 3Dviaprintscreen and dolphin but i know that there still a lot of beta stuff that cant be ripped due of the a...
by The Chief
Sat Dec 27, 2014 7:53 pm
Forum: Compressed files and methods
Topic: Resident Evil Ø
Replies: 11
Views: 4126

Re: Resident Evil Ø

Leave out the tags ( < and > ). Also please note that the tool is not intended for modding, which is what I assume you are trying to do. Valid example: alzdec.exe option_e.lz option_e_decompressed.bin <input> must be an original (unmodified) file from the game <output> is a file that the program wi...
by The Chief
Sat Dec 27, 2014 6:30 pm
Forum: Compressed files and methods
Topic: Resident Evil Ø
Replies: 11
Views: 4126

Re: Resident Evil Ø

Thank you very much men , but iam a bit confused here in the comand line said :

Usage: alzdec <input> <output>

So i use "alzdec <em10.mod.alz> <em10.alz> , <input em10.mod.alz> <output em10.mod> but just return with the same message from above.