Search found 182 matches

by bigBear
Sat Feb 04, 2017 2:15 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

Wow, after a few years not viewing the forum, there is finally some breakthrough in Forza files! Awesome! However, I am on Windows7 Home x64 and have downloaded FH3 for cars. The file is eappx. Anyone can explain how to unpack it or is it difficult? Or anyone can upload all cars? Probably too much t...
by bigBear
Fri May 13, 2016 12:46 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

Ah fk yeah! Been waiting for this, finally Microsoft is releasing Forza for PC.
Their Forza games and models are the best so far.
by bigBear
Fri Oct 02, 2015 6:43 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

No one is able to get cars from Forza 5?
by bigBear
Sun Nov 11, 2012 5:45 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

thanks man! I am actually just looking into the best looking games this generation and I heard about both games, I had noticed a few triangles but I thought that was just the in game models No problem, man! GT5 is not that really worthy because only 200 cars are premium cars and the rest of 800-900...
by bigBear
Sat Nov 10, 2012 9:03 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

so here is a question that I have been wondering about, when they were hyping this and before it GTV they said that it had over a million triangles for the highest detail car models, and before that for GTV they said it had 500000 for the photo mode models, does anyone know the real numbers? are th...
by bigBear
Fri Nov 09, 2012 7:21 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 25397

Re: Need for Speed Most Wanted 2012 (.BNDL)

Oh... Well, aside from the rules thingy... I'm glad someone took an interest in this one. NFS File Format cracking has stopped since SHIFT 2... Hope this one's a sucess. Don't bother with it. It's useless since NFSMW2 has almost all the cars in previous NFS games. Some are new but they are also in ...
by bigBear
Fri Nov 09, 2012 4:29 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 25397

Re: Need for Speed Most Wanted 2012 (.BNDL)

Alright, that's a beginning :P
It is a good idea to place that link in your first post of this topic :)
by bigBear
Fri Nov 09, 2012 12:27 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 25397

Re: Need for Speed Most Wanted 2012 (.BNDL)

Seems you didn't read the rules. That's not the correct way to describe a problem that needs help from XeNTaX. You could at least provide some legal example files, or offer others that had interest in this to have direct access to those files (Maybe via Remote Control or PM the files). This way, yo...
by bigBear
Thu Oct 18, 2012 4:27 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

Excellent news Mike! WOW 14 million polygones, wondering how that could run smoothly in the console. :eek: Interesting information Consoles can run these amount of polies without problems by great levels of programming, great levels of optimizations and special created textures. Developers are way ...
by bigBear
Wed Oct 10, 2012 4:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

So...no no Forza Horizon files? Demo is already out. Really want the Ferrari Iltalia 458 Spyder and Reventon roadster. A couple of samples were sent to me yesterday, but I could still use some SLOD ones if available. I've spent a couple of hours on this already and should hopefully have something t...
by bigBear
Wed Oct 10, 2012 2:20 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

So...no no Forza Horizon files?
Demo is already out. Really want the Ferrari Iltalia 458 Spyder and Reventon roadster.
by bigBear
Tue Oct 02, 2012 1:07 am
Forum: 3D/2D models
Topic: New idea: get the Gangnam Style dance into games like Skyrim
Replies: 12
Views: 6471

Re: New idea: get the Gangnam Style dance into games like Sk

I like Gangnam Style. It is very funny video/music.
Sometimes I feel I want to do the Gangnam Style but I fail hard :P
by bigBear
Sat Apr 07, 2012 2:59 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

Anybody knows which textures are needed to texture the whole Engine in Autovista S Lod Models? I only have got Engine***.xds but are there more? This one makes me keep pull my hair out of my head. It seems the engines of Autovista models are just....plain plastic, metals and reflections. I really d...
by bigBear
Sun Apr 01, 2012 12:38 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

Hello all, I did not quite understand the response of ernegien because my English is very low, in fact what he means as in the new forza stuido we can extract all elements of the car (cockpit body ...) About textures and he said that there is no problem with the new studio forza is that correct? Ye...
by bigBear
Thu Mar 22, 2012 6:02 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 407349

Re: Forza Motorsport Resource Extraction (.carbin)

At the topiccreator, I think it's better to post the source code of the UV mapping. It's very long time now and always still the screwed up UV mapping. The mesh itself has been investigated very fast within few days or less but the UV mapping problem still remains screwed up. So why not posting the ...