Is anyone working on converting files like _vmtr_q4.mega2 into one huge texture file?
I believe in ETQW the megatexture consisted out of many 64x64 tiles which were jpeg-compressed. Stiching all together lead to a 32Kx32K tga file with 4 GB which most image viewers can't handle.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 4 matches
- Thu Jun 16, 2016 12:49 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 39404
- Mon Jun 27, 2011 7:44 am
- Forum: Compressed files and methods
- Topic: Brink .sdpk2 LZX
- Replies: 6
- Views: 4231
Re: Brink .sdpk2 LZX
I would also be interested in looking at the contents of those sdpk2 files from Brink. *subscribing this topic* To collect whatever information we have on this topic here are some links I found: * http://svn.gib.me/public/brink/trunk source code for some tool that works with sdpk2 * based on the fir...
- Fri Oct 02, 2009 1:51 am
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20306
Re: Wolfenstein (2009) .SPK / .MPK
Thanks for your fast reply. I didn't formulate that very precise. It would be great if it would take all spk/mpk it can find from the Wolfenstein folder and extract it to a folder including the following recursive directories that are encoded in the spk/mpk files. So in the end e.g. under maps/game/...
- Wed Sep 30, 2009 6:53 pm
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20306
Re: Wolfenstein (2009) .SPK / .MPK
Most of you have probably found that tool here already: Wolfenstein SPK/MPK Extractor at: daedalus-tools.mx.tc I tried contacting the author of his webpage, but my messages over the contact form and guestbook are not coming through (Array( [captcha] => CAPTCHA invalid.). Of course I typed in the Cap...
