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Search found 645 matches

by lionheartuk
Fri Nov 15, 2019 4:29 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PC
Replies: 9
Views: 409

Re: Red Dead Redemption 2 PC

Sharppy wrote:
Thu Nov 14, 2019 9:29 am
No need to, the extractor is already in the making I guess. Just found out yesterday.
https://zenhax.com/viewtopic.php?f=5&t=12388
Its finished and even has a thread in this forum from a month or two ago.
But its the PS4 release, it doesn't support PC release unless the format hasn't changed.
by lionheartuk
Wed Nov 06, 2019 8:20 am
Forum: Graphic file formats
Topic: Can someone help me identify these texture channels?
Replies: 2
Views: 96

Re: Can someone help me identify these texture channels?

1. Diffuse/Albedo/Color + Alpha 2. Normal map, though it looks like one of the channels is inverted, possibly B, or could be missing entirely. 3. Looks like a roughness map. 4. This looks like specular highlights, so I'd say a specular map. 5. Looks like a mask, potentially a color tint mask if I ha...
by lionheartuk
Wed Nov 06, 2019 7:10 am
Forum: General game tools
Topic: Getting Ninjaripper to work with Marvel Future FIght on Nox/Bluestacks
Replies: 1
Views: 47

Re: Getting Ninjaripper to work with Marvel Future FIght on Nox/Bluestacks

Bluestacks is returning an error message when I try to use the injector, and Nox just hangs on a white screen for the game. How can I get either to work? Check to make sure NOX is running Direct X, as theres a large chance its using OpenGL to render its graphics, and Ninja Ripper doesn't work with ...
by lionheartuk
Mon Oct 14, 2019 2:44 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 27
Views: 18739

Re: Metal Gear Solid (series) - Tools

Does anybody found the font files yet? I already checked the dar files in the stage.mgz with specific the folders with names like "title" but there wasn't any font texture. I haven't checked the ones with names like "d01a" but since it looks like they are the missions assets I don't think if I can ...
by lionheartuk
Sat Oct 12, 2019 5:06 am
Forum: 3D/2D models
Topic: Dragon Quest XI (11) map tool
Replies: 9
Views: 407

Re: Dragon Quest XI (11) map tool

Do you recall the name of the folder of that town in the picture you posted? I'm interested in extracting that one. I've written up a list of many of the locations as I've been finding them, but there are still a huge number missing, if other people could also note down whats what, that'd be really...
by lionheartuk
Fri Oct 04, 2019 2:44 am
Forum: Graphic file formats
Topic: Weird Normal Map
Replies: 3
Views: 179

Re: Weird Normal Map

These are the normal maps I'm getting from NinjaRipper. If you switch the image channels you can definitely see there is normal information going on there, but it's not the usual switch/invert channels to get them right. This normal map is only the R and G channels, known as the normal maps X and Y...
by lionheartuk
Wed Sep 25, 2019 7:53 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

I've read those too, the files they've referenced for me seem to just be missing or they reference textures that don't align with UVs. For example, Buzz's wing/foot texture inst.txt says that it should be d00, but thats the texture for his body which clearly doesnt fit the other section of him. And...
by lionheartuk
Tue Sep 24, 2019 2:55 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote:
Tue Sep 24, 2019 1:29 pm
daemon1 wrote:
Mon Sep 23, 2019 4:52 pm
1st post updated. Fixed normals in maps.
What about the Mesh / Texture UVs?
The UV's work fine for all the meshes I've extracted so far.
do you have a mesh with no UV's?
Textures can be dumped with umodel the standard way.
by lionheartuk
Sun Sep 22, 2019 1:41 pm
Forum: 3D/2D models
Topic: Extracting Unreal Engine 4 Game Maps
Replies: 8
Views: 276

Re: Extracting Unreal Engine 4 Game Maps

udkultimate wrote:
Sun Sep 22, 2019 1:35 pm
Thanks for the answer my friend!!!

So Ninja Ripper is still the best option for this, right?
Ninja Ripper might be abe to dump the game yes, I haven't tried sorry.
But Ninja Ripper won't rip everything in its position, it will move all objects to the 0,0,0 axis.
by lionheartuk
Sun Sep 22, 2019 5:25 am
Forum: 3D/2D models
Topic: Extracting Unreal Engine 4 Game Maps
Replies: 8
Views: 276

Re: Extracting Unreal Engine 4 Game Maps

I just found this tool for kingdom hearts 3: https://forum.xentax.com/viewtopic.php?f=16&t=21066&start=45 Will this extract the map for any Unreal Engine 4 Game? Does the map meshes come textured and UVW mapped? Thanks! No, its a tool for KHIII, it will only work on KHIII. Each unreal game has slig...
by lionheartuk
Thu Sep 19, 2019 3:41 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

Hello there :) Thanks i actually found a previous comment with the Bat files already made up and know what to do now, though i cannot seem to convert the umap files by bulk, only the uasset files Hmm. So long as you change the text inside the .bat file from .uasset to .umap everything should work p...
by lionheartuk
Thu Sep 19, 2019 10:40 am
Forum: Game Archive
Topic: PKG updates and the Passcode help
Replies: 2
Views: 142

Re: PKG updates and the Passcode help

That website is only for game patches and updates, not the games themselves.
by lionheartuk
Thu Sep 19, 2019 9:50 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

Would you be able to make it so you can drag the .UASSET files onto the exe and convert them by the bulk, instead of one by one?? Copy and paste this into a .bat file. for /r . %%g in (*.uasset) do whatever.exe "%%g" Change the .uasset to whatever the format you're aiming to use is, and the .exe to...
by lionheartuk
Wed Sep 18, 2019 9:32 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

New version. - fixed some maps crashes - vertex color output for maps - materials output for maps you'll have to re-convert all static models to get material names from them after that, it will work as before if there will be no material list, it will generate "submesh_1_material"-like names Would ...
by lionheartuk
Wed Sep 04, 2019 2:49 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 113
Views: 8660

Re: Kingdom Hearts 3 (PS4)

Daemon, a beast as always.
Awesome work dude.
I wonder if the exploit for this firmware will become public anytime soon.