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by Simon
Mon Apr 18, 2011 7:45 pm
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 14458

Re: -NFS:Shift 2 Unleashed-

Import script works but I get some normal Errors on the Models. ?!

(Like Roof on Audi R8 LMS)
by Simon
Sun Apr 17, 2011 4:29 pm
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 14458

Re: -NFS:Shift 2 Unleashed-

Are you able to write a 3DS Max Export Script? :)

(Max to Shift 2)
by Simon
Tue Mar 29, 2011 8:38 pm
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 14458

Re: -NFS:Shift 2 Unleashed-

Image
by Simon
Tue Mar 29, 2011 4:28 pm
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 14458

Re: -NFS:Shift 2 Unleashed-

I dont have the game yet but I think they are binary
by Simon
Tue Mar 29, 2011 5:15 am
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 14458

Re: -NFS:Shift 2 Unleashed-

Tested with -loose Commandline like for Shift 1 ?

( shift2.exe -loose ) or whatever the name of the Shift 2 executable is. ;)

Even it is in German you can clearly see what it is ;)

Image

Verknüpfung = Shortcut
Ziel = Target
by Simon
Thu Sep 02, 2010 4:03 pm
Forum: Compressed files and methods
Topic: .wft encrypted/compressed files
Replies: 20
Views: 12123

Re: .wft encrypted/compressed files

If you mean pre NFS Shift all is fine ;)

Peoples I know modding Shift are no kids like nfsx...

And Forza .. yes there are many complaining about everything
by Simon
Tue Aug 10, 2010 12:25 am
Forum: Compressed files and methods
Topic: Need for Speed: Shift Track SGB Files
Replies: 23
Views: 5895

Re: Need for Speed: Shift Track SGB Files

SOrry had no time .. max 1-2 days
by Simon
Thu Aug 05, 2010 3:00 am
Forum: Compressed files and methods
Topic: Need for Speed: Shift Track SGB Files
Replies: 23
Views: 5895

Re: Need for Speed: Shift Track SGB Files

Thank you very much testing this after some sleeping :)
by Simon
Thu Jul 29, 2010 12:26 pm
Forum: Compressed files and methods
Topic: Need for Speed: Shift Track SGB Files
Replies: 23
Views: 5895

Re: Need for Speed: Shift Track SGB Files

Hmm looks a little bit weird.

Could it be something with Lods?

OH for HATTarget and ShadowReceiver - I am not sure if they included this into Shift Versions.

What happens if you Convert all known things of the SGB to SGX and try loading the Track? (Be sure to Rename/Delete the SGB before)
by Simon
Wed Jul 21, 2010 6:36 pm
Forum: Compressed files and methods
Topic: Need for Speed: Shift Track SGB Files
Replies: 23
Views: 5895

Re: Need for Speed: Shift Track SGB Files

Thank you very much :) I think you are very right !!! I found a existing SGX File and yes it looks like the VHF Ones. (Menu Background - no Track but I am sure there are no big differences:)) Any idea about the Partitions?? <?xml version="1.0" encoding="utf-8" ?> <SCENE FileVersion="0.1.0.0" Exporte...
by Simon
Tue Jul 20, 2010 8:45 pm
Forum: Compressed files and methods
Topic: Settlers 2:Rise of Cultures Tool
Replies: 25
Views: 11501

Re: Settlers 2:Rise of Cultures Tool

Oh great one word means different things ;)
by Simon
Tue Jul 20, 2010 8:39 pm
Forum: Compressed files and methods
Topic: Settlers 2:Rise of Cultures Tool
Replies: 25
Views: 11501

Re: Settlers 2:Rise of Cultures Tool

Sorry for Off Topic. but JEDEN is not the German word for SINGLE ;)

You can translate it with ANY or better EVERY
by Simon
Tue Jul 20, 2010 8:03 pm
Forum: Compressed files and methods
Topic: Need for Speed: Shift Track SGB Files
Replies: 23
Views: 5895

Re: Need for Speed: Shift Track SGB Files

Thank you very much for looking into them. Hope we are able to convert them into XML-Based Files soon. I think the first name could be the Instance Name - OCCLUDER02 Then follows the MeshName (meb are 3D Files of Shift) - Tracks\Alpental\OCCLUDER02.meb Other unknown things could be CollTarget and HA...
by Simon
Sat Jun 05, 2010 2:40 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 472678

Re: Forza Motorsport Resource Extraction (.carbin)

Oh for the Zipping: I dont know how but it is possible for sure :)
by Simon
Fri Jun 04, 2010 11:28 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 472678

Re: Forza Motorsport Resource Extraction (.carbin)

Microsnakey wrote:Is they a way of converting the converted texture back to xds and rezipping the files so I can mod textures on Forza 3. Sorry if it has already been posted I looked through every page and couldn't find it
Of course you need Bundler.exe from the XDK ;)

How to use? Read the Documents it's very easy