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Search found 98 matches
- Sat Jun 22, 2019 11:42 am
- Forum: Compressed files and methods
- Topic: King of Fighters Destiny
- Replies: 1
- Views: 1035
Re: King of Fighters Destiny
Looks like raw RGBA image data (colours are a bit wonky, so maybe this is YUV, or maybe it's supposed to use palette lookup?): https://cdn.discordapp.com/attachments/449840053049360388/591938725852741642/kof-destiny.png Offsets in header: 0xD7: Width (1024) 0xDB: Height (1024) The other data in the ...
- Fri Jun 21, 2019 11:10 am
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
New filelist which includes files related to Bloody Palace: 4766 (7%) files stored uncompressed 22268 (33%) files stored compressed with deflate 39914 (59%) files stored compressed with zstd 62827 (93%) known filenames 4121 (6%) unknown filenames https://cdn.discordapp.com/attachments/54968245260871...
- Mon Mar 11, 2019 7:12 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
For people interested in modding DMC5, I updated my mod manager to support installing and uninstalling mods for the game: http://residentevilmodding.boards.net/t ... -pak-files
Sample mods here: http://www.fluffyquack.com/mods/DMC5/by-fluffyquack/
Sample mods here: http://www.fluffyquack.com/mods/DMC5/by-fluffyquack/
- Mon Mar 11, 2019 4:34 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
sorry my bad english... I don't know how to see %... But... FluffyQuack update list, have 48,895 lines superspider51 update 3 .log, add 11,287 lines vainiuss1 update 2 .log, add 3,335 lines now is 63,517 lines http://www.mediafire.com/file/7kwwprzf9sydqw2/dmc5_pak_names_release.zip/file 61685 (92%)...
- Mon Mar 11, 2019 12:36 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
tried the re2hook thing on dmc5 to make a file list here is what I quickly got. played mission 1-3, went trough some menus, played some void and watched all cutscenes in jap language http://www.mediafire.com/file/77u224x9my141fj/Devil+May+Cry+5.7z What else can I do to help out with this list? Doin...
- Sun Mar 10, 2019 10:22 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
(http://www.mediafire.com/file/7z0f8c4gbn8mmmn/log_file_2.zip/file) I have uploaded more log samples. Three files with the same name contain chapters 1 through 8. and the file named Model Viewer is a log of all the characters and enemies in the game. Ok, using all the log files you posted (this one...
- Sun Mar 10, 2019 8:19 pm
- Forum: Game Archive
- Topic: Devil may cry 5 RE engine file list.
- Replies: 156
- Views: 35468
Re: Devil may cry 5 RE engine file list.
I added a feature to my RE PAK tool which should hopefully help with managing file lists for PAK extraction. More info about the tool here: http://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool The tool can extract PAK files, but it has a new feature which lets you combine file lis...
- Sun Sep 11, 2016 9:34 pm
- Forum: 3D/2D models
- Topic: Figuring out encoded vertex normal vector
- Replies: 9
- Views: 1774
Re: Figuring out encoded vertex normal vector
Good work, Sir Kane! That solves the entire mystery.
- Sun Sep 11, 2016 7:09 pm
- Forum: 3D/2D models
- Topic: Figuring out encoded vertex normal vector
- Replies: 9
- Views: 1774
Re: Figuring out encoded vertex normal vector
Calculating normal, tangent, and bitangent vectors for each vertex to see if they'll give any hints. A simple box mesh: http://pastebin.com/raw/E0EghAbW A much more complex mesh (a cape): http://pastebin.com/raw/kXHsRv2e It would definitely make sense that UBYTE4N is the data type being used. Still ...
- Fri Sep 09, 2016 11:30 pm
- Forum: 3D/2D models
- Topic: Figuring out encoded vertex normal vector
- Replies: 9
- Views: 1774
Re: Figuring out encoded vertex normal vector
Thanks for the replies. I added conversion of some common data types used for vertices in shaders. Here's the new list of values (also attached the actual model files): A simple box mesh: http://pastebin.com/raw/33JeEBaa A much more complex mesh (a cape): http://pastebin.com/raw/3wHadTC2 I don't thi...
- Tue Sep 06, 2016 5:33 pm
- Forum: 3D/2D models
- Topic: Figuring out encoded vertex normal vector
- Replies: 9
- Views: 1774
Figuring out encoded vertex normal vector
I'm trying to figure out how the normal vector for vertices is encoded for a game, and I'm having a bit of trouble with it. It's with the PAC format from the game Black Desert (various format specifications can be found here: http://forum.xentax.com/viewtopic.php?f=16&t=11849). I'm rather new to 3D ...
- Mon Jun 29, 2015 5:11 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4 Special Edition
- Replies: 17
- Views: 6546
Re: [PC] Devil May Cry 4 Special Edition
I updated my arctool to better support DMC4 SE:
http://www.tzarsectus.com/tools/ARCtool.rar
http://www.tzarsectus.com/tools/ARCtool-PC-batch.rar
I don't think there's currently a tool for converting model files in DMC 4 SE though.
http://www.tzarsectus.com/tools/ARCtool.rar
http://www.tzarsectus.com/tools/ARCtool-PC-batch.rar
I don't think there's currently a tool for converting model files in DMC 4 SE though.
- Sun Jun 28, 2015 4:53 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4 Special Edition
- Replies: 17
- Views: 6546
Re: [PC] Devil May Cry 4 Special Edition
DMC4 SE uses an updated version of MT Framework so many formats are different. Tools compatible with Revelations 2 should work with DMC4 SE as well.
- Sun Jun 28, 2015 2:21 pm
- Forum: Graphic file formats
- Topic: Texture format in DMC4: Special Edition
- Replies: 4
- Views: 1706
Re: Texture format in DMC4: Special Edition
Figured it out, it's 3Dc (aka bc5) compression:


- Thu Jun 25, 2015 3:30 pm
- Forum: Graphic file formats
- Topic: Texture format in DMC4: Special Edition
- Replies: 4
- Views: 1706
Re: Texture format in DMC4: Special Edition
First mip of each texture: http://www.tzarsectus.com/temp/wp002_Yamato_NM-DMC4-firstmip.tex (from DMC4) http://www.tzarsectus.com/temp/wp002_Yamato_NM-DMC4SE-firstmip.tex (from DMC4: SE) I'm pretty sure the endianness is the same. I'm wondering if this is a variant of the DXT5 format optimized for t...