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by ameneko
Wed Mar 26, 2014 12:27 am
Forum: Game Archive
Topic: MGS series [.DAT][.DIR](PS1, PS2, Xbox)
Replies: 8
Views: 5487

Re: MGS series [.DAT][.DIR](PS1, PS2, Xbox)

Makes sense. I can elaborate a little on that. Each 'Sxxy' directory contains all the assets for a given 'stage' in the game. Generally this is an entire section of map, one floor of a building and all the rooms that connect to it. All the textures for this map, all the models in it, the collision m...
by ameneko
Fri Mar 14, 2014 10:26 pm
Forum: Game Archive
Topic: MGS series [.DAT][.DIR](PS1, PS2, Xbox)
Replies: 8
Views: 5487

Re: MGS series [.DAT][.DIR](PS1, PS2, Xbox)

I'm going to say no, no bsp. There is no bsp-like data in the models themselves. They are straight quads and indices as can be seen here
by ameneko
Sun Feb 16, 2014 3:08 pm
Forum: Game Archive
Topic: MGS series [.DAT][.DIR](PS1, PS2, Xbox)
Replies: 8
Views: 5487

Re: MGS series [.DAT][.DIR](PS1, PS2, Xbox)

There is this information. There is also this tool for PS1 sound listening. Open a DAT file and scan it. Seems like DEMO and STAGE have all the stuff in them. (EDIT) I just whipped this up. MGSDIRTool Looking at the "DIR"s in the STAGE.DIR file, it seems like it uses hardcoded PSX memory addresses. ...
by ameneko
Tue Feb 11, 2014 3:59 pm
Forum: Game Archive
Topic: MGS series [.DAT][.DIR](PS1, PS2, Xbox)
Replies: 8
Views: 5487

Re: MGS series [.DAT][.DIR](PS1, PS2, Xbox)

Ps1 stage.dir is known. I'll look into it when I'm at my computer.
by ameneko
Thu Nov 28, 2013 9:28 am
Forum: 3D/2D models
Topic: "Advanced" techniques for figuring out a format 100% ?
Replies: 7
Views: 2122

Re: "Advanced" techniques for figuring out a format 100% ?

This is an excellent reference of x86 opcodes and their associated details. [edit] I remembered what else I was going to say... Check low for hanging fruit. Look at the strings in the program in your debugger and where they're used. If you have already inferred what file has the data you're looking...
by ameneko
Mon Nov 11, 2013 6:05 am
Forum: Graphic file formats
Topic: PS2 texture unswizzling (4-bit textures)
Replies: 4
Views: 3572

Re: PS2 texture unswizzling (4-bit textures)

Check this. It's sort of a mess but it for sure works. It's based on Puyo Tools. https://github.com/neko68k/rtftool/blob ... p6t_v2.cpp
by ameneko
Sun Nov 10, 2013 3:44 pm
Forum: Audio file formats
Topic: Cytus 4.5 MP3 rip and ripper tool source
Replies: 0
Views: 638

Cytus 4.5 MP3 rip and ripper tool source

Cytus 4.5 MP3 rip and ripper tool source. I see no reason this tool wouldn't work on other Unity games. YMMV.

http://www.sendspace.com/file/8pe9pl
https://github.com/neko68k/CytusRip
by ameneko
Wed Sep 18, 2013 9:59 pm
Forum: Holy Cow!
Topic: [Question] Looking to learn...
Replies: 9
Views: 2544

Re: [Question] Looking to learn...

I'd recommend learning C, then C++. C++ will seem less esoteric if you already know C. I'd also recommend choosing whatever scripting language you like; I recommend Python, Ruby, or LUA. Personally I use Python and C primarily. It may also be beneficial to learn the scripting language first, they te...
by ameneko
Mon May 20, 2013 5:52 pm
Forum: 3D/2D models
Topic: RenderWare SDK Installer Included on BR4 Disc!
Replies: 19
Views: 11704

Re: RenderWare SDK Installer Included on BR4 Disc!

@aap yes, these should be working on a properly modified ps2 with a burned disc of your own creation. see my previous youtube link. I just tested the procedure with one of the examples that didn't work just running the ELF in PCSX2. Before it gave me the memory card screen from the BIOS. Now it give...
by ameneko
Fri May 17, 2013 5:36 am
Forum: 3D/2D models
Topic: RenderWare SDK Installer Included on BR4 Disc!
Replies: 19
Views: 11704

Re: RenderWare SDK Installer Included on BR4 Disc!

You can make ps2 iso's with CD/DVD-ROM Generator and iml2iso. I dont have them handy, sorry. It works something like this. http://youtu.be/KzS88okFJSU?t=6m13s
by ameneko
Sun Apr 14, 2013 4:35 am
Forum: 3D/2D models
Topic: [Request] Could use guidance on PS2 hex files
Replies: 5
Views: 645

Re: [Request] Could use guidance on PS2 hex files

see if theres any obvious data after the Basemap block, like a TIF header, and do some quick math to see if you can find the offsets. That'd be helpful if it makes sense... Like find one, see how long it is and see if you can find that difference in the Basemap block(sub the 2nd pointer from the 1st...
by ameneko
Fri Apr 12, 2013 11:06 pm
Forum: 3D/2D models
Topic: [Request] Could use guidance on PS2 hex files
Replies: 5
Views: 645

Re: [Request] Could use guidance on PS2 hex files

Those look like 32-bit pointers. I'm not as familiar with PS2, but on PSX memory is mapped to start at 0x80000000 and I'd guess the PS2 is the same(same CPU architecture). It's not unusual to store direct memory offsets in a file that you know you will be loading into a specific place in RAM every t...
by ameneko
Thu Feb 28, 2013 10:34 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 27
Views: 19938

Re: Metal Gear Solid (series) - Tools

MGS PC PCX textures have extra data in an otherwise unused part of the header that contain vram coordinates for the image and its palette(s). This data must be preserved. You also may not change the bpp(8 or 4 bpp) or the dimensions of a texture without changing _all_ of the textures. This is due to...
by ameneko
Sun Feb 19, 2012 7:46 pm
Forum: Code Talk
Topic: Favorite hex editor
Replies: 12
Views: 4862

Re: Favorite hex editor

I use Hex Workshop
by ameneko
Sun Feb 19, 2012 4:24 pm
Forum: Graphic file formats
Topic: What is CULT?
Replies: 10
Views: 1680

Re: What is CULT?

Because you hand ripped them there isn't really anything I can do, sorry. Is there a particular texture that you were looking for, I could maybe help with that.