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Search found 16 matches

by kamuline
Tue Jun 18, 2019 1:52 pm
Forum: General game tools
Topic: XpoZed's Unpakke project
Replies: 145
Views: 48832

Re: XpoZed's Unpakke project

Ithink it would be helpful if you share the source of your modules. Or at least some of them as example.
by kamuline
Wed Dec 12, 2018 9:43 pm
Forum: Game specific tools
Topic: Heavy Rain Tools
Replies: 21
Views: 8634

Re: Heavy Rain Tools

I'm interested too.
Please reupload.
by kamuline
Fri May 04, 2018 2:50 pm
Forum: Game Localization
Topic: [PC] Silent Hill 2 Localization: Character Encoding
Replies: 2
Views: 714

Re: [PC] Silent Hill 2 Localization: Character Encoding

Can you share the download link for that tool please?
I can't find it on that site.
by kamuline
Sun Jun 29, 2014 2:08 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 12233

Re: Sniper Ghost Warrior 2 .xml files

terminator wrote:Did I mentioned somewhere that I found the solution?
Files are available, reupload is unnecessary.
Far enough to point to the post, as i did...

And you didn't even mention the original uploader of the files.
It's not nice, if you post the package as yours...
by kamuline
Sun Jun 29, 2014 11:11 am
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 12233

Re: Sniper Ghost Warrior 2 .xml files

Sniper Ghost Warrior 2 localization - PC 0. Download the attachment! 1. Extract anywhere, localize what you need (with Notepad++ with UCS-2 Little Endian or what you need for turkish) and place them here (make "languages" directory!): http://s30.postimg.org/a1has2t0x/Keplopas_2014_06_29_09h40m54s_0...
by kamuline
Tue Feb 25, 2014 11:35 am
Forum: Game specific tools
Topic: Papers, Please (*.DAT) Encryption tool
Replies: 17
Views: 11248

Re: Papers, Please (*.DAT) Encryption tool

Haoose can you provide the files and tool for the new update please?
by kamuline
Sat Nov 16, 2013 9:13 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 2916

Re: Deadfall Adventures [.upk and .txt]

My bad, didn't notice it's not there. :S
So you need to contact him.
by kamuline
Sat Nov 16, 2013 7:55 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 2916

Re: Deadfall Adventures [.upk and .txt]

See this topic: viewtopic.php?f=35&t=10929&start=15
michalss made same tool for the new upk format.
by kamuline
Sat Nov 02, 2013 4:19 pm
Forum: Game specific tools
Topic: Rogue Legacy (PC) - Graphics Mod
Replies: 1
Views: 3324

Re: Rogue Legacy (PC) - Graphics Mod

Hello I made a script to unpack/repack only the dds image in the Font files, based on datahaven's and merlinsvk's script. Firt decompress the xnb file with datahaven's RL_uncmp_xnb.bms script. Then use this on decompressed file to unpack: set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\...
by kamuline
Fri Oct 18, 2013 10:28 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150009

Re: Telltale and Gametap - extract to translate

tikuf wrote:Anyone here speak this language ? http://grajpopolsku.pl/forum/viewtopic. ... d&start=20

It seem that this team found away to convert landb to txt.
Its polish. Also the brazil team start the translation.
by kamuline
Mon Oct 14, 2013 9:41 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150009

Re: Telltale and Gametap - extract to translate

MertKilic wrote:Still waiting new TTG Tool. :keke:
And you think if you write down every day it will help?!
by kamuline
Mon Sep 30, 2013 11:20 am
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 16657

Re: State of Decay Text Repacker

Everybody is talking about editing the text files and fonts, but noone want to share a tool, info or anything how to do that.
Nice... :(
by kamuline
Sat Sep 28, 2013 1:21 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 16657

Re: State of Decay Text Repacker

momo wrote:You can replace DefineCompactedFont tag to DefineFont3 tag which is created with same object id, font name and language id of Compacted Font. This game loads both font tags properly.
Can you make us a tutorial how to do that?
by kamuline
Fri May 25, 2012 7:23 pm
Forum: Game Archive
Topic: Gas Guzzlers Combat Carnage (.fsb)
Replies: 23
Views: 2314

Re: Gas Guzzlers Combat Carnage (.fsb)

OK, i have an idea.
Register at THIS forum, make a request and upoad your sample there. As i see its not forbidden.
Then post the link to the forum. So you dont share the files directly.

Coders register too, and dl the sample.