sorry to necro-post, but I just wrote a script for fxp files: https://zenhax.com/viewtopic.php?f=17&t ... 014#p72014
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- Mon Jun 13, 2022 6:16 am
- Forum: 3D/2D models
- Topic: Burnout series models
- Replies: 46
- Views: 12930
Re: Burnout series models
- Mon May 17, 2021 6:43 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483548
Re: My quickBMS scripts
I'm not coding anymore. Given the age of the game, they mostly used mp3 for music. It's actually inferior to the native Xbox codec (a really good ADPCM). After all, it's the direct pre-decessor of WMA.
- Mon Jun 04, 2018 1:41 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483548
Re: My quickBMS scripts
007: Nightfire (PS2) - *.sfb (sound archives) # extracts the *.SFB sound archives from 007: Nightfire (PS2) # (c) 2013-05-05 by AlphaTwentyThree of XeNTaX # script for QuickBMS http://quickbms.aluigi.org get NAME basename string NAME += ".SHF" open FDSE NAME get FILES long 0 for i = 0 < F...
- Thu Feb 11, 2016 2:45 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 67636
Re: UbiSoft Audio Stream Decoder
Can somebody tell me which command line option I have to use for DecUbiSnd.exe to extract individual ogg layers? I always get an error after about 20 secs.
- Wed Feb 03, 2016 8:14 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483548
Re: My quickBMS scripts
Well, I don't do requests here, so...
- Thu Jan 28, 2016 6:28 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
UPDATE
New revision: XMA2 processing corrected (e.g. Beautiful Katamari *.nps).
Thanks go out to AnonBaiter for providing a sample.
New revision: XMA2 processing corrected (e.g. Beautiful Katamari *.nps).
Thanks go out to AnonBaiter for providing a sample.
- Thu Jan 28, 2016 9:51 am
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
Have you tried different settings? Have you located xma_parse in the script folder?
- Tue Dec 15, 2015 6:59 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
Can't do anything without samples...
- Fri Nov 20, 2015 3:07 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 67636
Re: UbiSoft Audio Stream Decoder
http://www59.zippyshare.com/v/kAzuLYCz/file.html
Can you please look into these unsupported files? They should be ubi adpcm but decubi doesn't find anything.
Can you please look into these unsupported files? They should be ubi adpcm but decubi doesn't find anything.
- Fri Nov 20, 2015 9:43 am
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
UPDATE
Corrected the variant from Star Wars: The Force Unleashed. Some variations weren't supported correctly.
Corrected the variant from Star Wars: The Force Unleashed. Some variations weren't supported correctly.
- Mon Nov 16, 2015 11:02 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483548
Re: My quickBMS scripts
Star Wars: The Force Unleashed (Xbox 360) - .xd/.xp pairs * script on hold, need to check something * # extract the xd/xd source files from Star Wars: The Force Unleashed (Xbox 360) # (c) 2015-11-16 by AlphaTwentyThree of Xentax # script for QuickBMS http://quickbms.aluigi.org open FDDE xd 0 open F...
- Mon Nov 16, 2015 11:00 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
UPDATE
Added the variant from Star Wars: The Force Unleashed.
Script for xp/xd extraction: viewtopic.php?f=13&t=4450&p=112374#p112374
Added the variant from Star Wars: The Force Unleashed.
Script for xp/xd extraction: viewtopic.php?f=13&t=4450&p=112374#p112374
- Sun Nov 01, 2015 12:58 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
Christ above Alpha, you're a goddam legend. I've been trying to rip the music from Halo 3; I'm using the tool Adjutant , which automatically parses the extracted .xma files into towav.exe. Unfortunately, they don't support the cinematic music because it's multi-channel, and they couldn't get it wor...
- Thu Oct 22, 2015 7:05 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
UPDATE
Added yet another UT3 variant.
Added yet another UT3 variant.
- Wed Oct 21, 2015 7:37 am
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
UPDATE
Corrected a major mistake in the UT3 file type heuristic. Now almost all UT3 variants are supported!
Corrected a major mistake in the UT3 file type heuristic. Now almost all UT3 variants are supported!
