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Search found 4 matches

by habit
Sat Aug 15, 2009 2:41 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264506

Re: Telltale and Gametap - extract to translate

Thanx. I just tested all of the steps. 1) The new pack must be named as the original name but not 0.attarch, else the game crash. 2) Substituiting the two 0x01s at offset 0x20 and 0x24 with two 0x00s solved the problem and the game running fine. 3) The 8 bytes at offset 0x18 seems have nothing to do...
by habit
Fri Aug 14, 2009 7:45 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264506

Re: Telltale and Gametap - extract to translate

1) bogey man uses -V 8 anyway it's strange that the first 4 bytes of the original packet contain the number 6 (which means version 6) because here I have the number 8. in any case you must use the same version number of pack reported during the extraction so if ttarchext says version 6 then you mus...
by habit
Thu Aug 13, 2009 4:14 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264506

Re: Telltale and Gametap - extract to translate

@Bugtest Thanks for your ttarchext. I have a few problem here. 1 E:\ttarchext>ttarchext 25 1_WallaceGromit104_pc_data.ttarch 111 E:\ttarchext>ttarchext -b -V 7 25 1.ttarch 111 I extract and then rebuilt a ttarch of Wallace & Gromit: Episode 4: The Bogey Man, without any change. After I replaced ...
by habit
Thu Aug 13, 2009 3:35 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 264506

Re: Telltale and Gametap - extract to translate

Luk wrote: Finally I figure out how to change the offset/width/height of the chars in charmap. If you are interested let me know.
I'm interested in the offset/width/height too. Would you please also PM me? Thanks.