Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 8 matches
- Mon Jun 05, 2023 2:49 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
3. Process all destructible descriptions. Again, if you don't know where they are, or don't care about it, just use the tool on all known groups and save the tool output. If in this output you see any missing groups for destructible parts, add them to your list. Messages looking like "Destruct...
- Sun Jun 04, 2023 6:20 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
Could you please provide the link of the tool? I can't find it on my side
- Sun Jun 04, 2023 5:55 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
So how do I merge _static.ascii to get the correct _destr.ascii? The skeleton is then inserted you dont merge _static.ascii to get the correct _destr.ascii those are generated by the tool on the step 5 Is the tool used to generate _destr.ascii provided? I didn't see the attachment of this tool on t...
- Sun Jun 04, 2023 4:17 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
That's OK, about the automation tool I can wait for it to be released, now I can make these manually, it only takes a little time, can you tell me how to insert the skeleton correctly into all _static.ascii, or how do I calculate the correct location of _static.ascii, I have three merged files you ...
- Sun Jun 04, 2023 4:05 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
Maybe these are too complicated for me. Can you add an automated program? Yes, this tool was mostly expected to be used by people who already extracted robots from Horizon Zero Dawn. And even then its complicated. I had plans for more automation, but sometime later. That's OK, about the automation ...
- Sun Jun 04, 2023 2:40 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
Is there a command to merge geometry with one click? There is an executive tool command in steps 3 and 5 that synthesizes all skeletons at once. Okay? What is this command? Drag.ascll to h2_extr.exe? I'm stuck on giving the exact skeleton position to the destructible grid, and where to get the deco...
- Sat Jun 03, 2023 10:07 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
How to use the tool to get full robot. 1. Find mesh skeleton, physics skeleton and skeleton helpers. If you don't care where each part is, just use the tool on all known groups for that robot. Run it as usual: h2_extr.exe <number> After that, you will have a lot of stuff exported, and there will be...
- Tue May 09, 2023 8:31 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 34494
Re: Horizon Forbidden West
Hi friend, I am a forum white, I really want to get the West Impasse game assets, please tell me how to get the pkg file to start the first step
