Search found 26 matches
- Sun Oct 27, 2019 2:03 pm
- Forum: Graphic file formats
- Topic: Evolution Engine 1.6 font bitmap
- Replies: 6
- Views: 1879
Re: Evolution Engine 1.6 font bitmap
No news?
- Wed Feb 14, 2018 7:17 pm
- Forum: Game specific tools
- Topic: Beyond Good and Evil HD Translation pack (x360)
- Replies: 5
- Views: 4410
Re: Beyond Good and Evil HD Translation pack (x360)
Nothing new about ps3 version?
- Thu Aug 04, 2016 7:19 am
- Forum: Game Localization
- Topic: *.XCR format (The Darkness)
- Replies: 6
- Views: 1958
Re: *.XCR format (The Darkness)
Can someone help? 
- Mon May 23, 2016 3:28 pm
- Forum: Game Localization
- Topic: *.XCR format (The Darkness)
- Replies: 6
- Views: 1958
Re: *.XCR format (The Darkness)
If anyone can make packer\unpacker (or script) for the money, write to the PM.
- Mon May 09, 2016 6:02 am
- Forum: Game Localization
- Topic: *.XCR format (The Darkness)
- Replies: 6
- Views: 1958
Re: *.XCR format (The Darkness)
It work only xcd files (In addition, it is difficult to edit these files). In .xcr files structure is little different. For *.xcd I have a script in Python with a normal text extraction (view screenshot), made one good man. With .xcr format he could not understand. Left to deal with the *.xcr files.
- Sun May 08, 2016 8:21 pm
- Forum: Game Localization
- Topic: *.XCR format (The Darkness)
- Replies: 6
- Views: 1958
Re: *.XCR format (The Darkness)
Unfortunately, script does not work.WRS wrote:Try this QuickBMS script:
viewtopic.php?p=68579#p68579
It shares the same magic header "MOS DATAFILE2.0" which is fairly unique
Has anyone a fee can do what I need?
Or such proposals against the rules here?
- Mon Dec 28, 2015 5:14 pm
- Forum: Game Localization
- Topic: *.XCR format (The Darkness)
- Replies: 6
- Views: 1958
*.XCR format (The Darkness)
Hi guys! Need to extract (and after insert translated text) the text from files *.XCR. (game The Darkness for PS3)
Maybe someone can write a script or packer\unpacker?
Maybe someone can write a script or packer\unpacker?
Code: Select all
http://yadi.sk/d/7HUSpXoi7t5Ap
http://yadi.sk/d/hlHVKtBs7t5xT- Fri Sep 06, 2013 2:36 pm
- Forum: Game Localization
- Topic: Syndicate @2012 - Text Repacker *.xcr
- Replies: 3
- Views: 2103
Re: Syndicate @2012 - Text Repacker *.xcr
I know. For All.xcd I have a script in Python, made one good man. Left to deal with the *.xcr files.

Translated it on http://www.tribogamer.com/jogos/traducoes/?id=172 . Tried to contact TriboGamerBrasil - still no responsesomeone translate Syndicate
- Sun Aug 25, 2013 7:21 am
- Forum: Holy Cow!
- Topic: Localizations banned in Russia?!?
- Replies: 2
- Views: 1944
Re: Localizations banned in Russia?!?
The law provides for the possibility of blocking operators of Internet-resources, which are the video or movies without the permission of the rightholder, as well as links to them.
Unofficial translations are not concern. And because of this that the websites were closed, I have not heard.
Unofficial translations are not concern. And because of this that the websites were closed, I have not heard.
- Tue Aug 13, 2013 8:23 pm
- Forum: Game Localization
- Topic: Syndicate @2012 - Text Repacker *.xcr
- Replies: 3
- Views: 2103
Re: Syndicate @2012 - Text Repacker *.xcr
Up.
Please help the script or some ideas, tips.
Please help the script or some ideas, tips.
- Thu Jul 11, 2013 2:48 pm
- Forum: Game Localization
- Topic: Syndicate @2012 - Text Repacker *.xcr
- Replies: 3
- Views: 2103
Syndicate @2012 - Text Repacker *.xcr
Can anyone please have a look on this files. Attached are two files for example: STRINGTABLE_ENG.XCR contains the text of the game menu and journal; CREDITS_1.XCR - creators of the game. The file structure is similar with all the files *.xcr files Starbreeze engine. http://yadi.sk/d/7HUSpXoi7t5Ap ht...
- Sun Jan 01, 2012 6:39 pm
- Forum: Game specific tools
- Topic: Beyond Good and Evil HD Translation pack (x360)
- Replies: 5
- Views: 4410
Re: Beyond Good and Evil HD Translation pack (x360)
Yea, for PS3 to the version would not hurt too.
- Fri Apr 22, 2011 8:00 am
- Forum: Game Archive
- Topic: Siren New Translation (PS3)
- Replies: 16
- Views: 4929
Re: Siren New Translation (PS3)
Anyone found where the subtitles (dss or where?)?
- Tue Mar 29, 2011 12:15 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 43053
Re: Crysis 2 - RETAIL .pak files
Why the script does not work in MultiEx Commander? I do similar to this http://www.youtube.com/watch?v=9afcbJxNvcE. An error - QBMS: Failed to produce list!
What does this mean?
What does this mean?
- Sun Mar 27, 2011 9:33 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 43053
Re: Crysis 2 - RETAIL .pak files
Pey, eng voice + SP sub http://www.multiupload.com/IWI8LY9AVG
