Standard xbox 360 swizzle method? Any chance you can explain what that is, or post a script? I've been trying to deswizzle some xbox 360 (DDS) textures, and have had no luck.
Edit:
Actually, scratch that, looks like I figured it out... (Mario, you rock!)
Search found 5 matches
- Wed Oct 07, 2009 2:57 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 63507
- Sat Aug 29, 2009 4:56 pm
- Forum: 3D/2D models
- Topic: Street Fighter 4 model animation info
- Replies: 53
- Views: 17937
Re: Street Fighter 4 model animation info
I had written an FCV dumper for RE4 a long time ago (in Perl). Unfortunately, I never figured out what any of the data actually does, as all the script does is dump out the data in an organized and readable fashion, so I'm not sure if it'll help in any way. The source for it is here: http://z6.invis...
- Thu Aug 06, 2009 3:05 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131207
Re: [PC] Devil May Cry 4
I'd be willing to help too if you're willing to share the source. I managed to decipher the SF4 format, including the skeleton, and I noticed the face indices are stored in the same fashion for this game, so there might be other similarities that I can help with.
- Thu Aug 06, 2009 1:19 am
- Forum: 3D/2D models
- Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
- Replies: 51
- Views: 27097
Re: SF4 Asset explorer
The EMO script (which btw is in Perl, not Python) spits out a *_data.txt file that shows almost the entire data dump for the file. There's 7 numbers that I can't figure out what are for, and is holding back model importing (from what I remember, when I tried modifying them, it crashed the game). It'...
- Sat Aug 01, 2009 9:58 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131207
Re: [PC] Devil May Cry 4
Surveyor, I tested your Dmc4Model program, and noticed that you are improperly interpreting the face data. Here is some sample code demonstrating how the faces should be read: unsigned short* faces; // array of face values int face_data_length; // length of the array ... bool backface = false; for( ...
