Search found 11 matches

by bruceatk
Wed May 10, 2006 10:42 pm
Forum: Game Archive
Topic: MX vs ATV .trn files (PC)
Replies: 23
Views: 7281

I wouldn't say the format is known. Laurie has figured out how to extract the dispmap, textures, and friction map and re-insert them, but doesn't know enough to create one from scratch. We asked Rainbow for info about the file format and they wouldn't help, even though they expect that Laurie will b...
by bruceatk
Sat May 06, 2006 11:18 pm
Forum: Game Archive
Topic: MX vs ATV .trn files (PC)
Replies: 23
Views: 7281

I do appreciate what the people at this site do. We (Twisted DIRT) have always shared knowledge. We also don't tell 100% of what we figure out. There are times we want to do certain things and telling others about it would make it where we couldn't do it. Converting MXU tracks to MCM 2 is a good exa...
by bruceatk
Fri May 05, 2006 11:52 pm
Forum: Game Archive
Topic: MX vs ATV .trn files (PC)
Replies: 23
Views: 7281

Laurie created a utility to do this and he has left it up to me to decide when I extract a dispmap or texture from a trn file. I have done it for several people when they have lost a dispmap and wanted to recreate the track (either to make it better or for a newer game). We can do it for all the TRN...
by bruceatk
Wed Apr 19, 2006 9:28 pm
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 11558

In MCM 2 they had an SLT(ext) and SLB(inary) files. I believe the DXG is an SLB with more capabilities.

Bruce
by bruceatk
Sat Apr 15, 2006 3:56 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 50042

After playing with it some more about 40 of the files that it wasn't converting were random. I slowed down the process and it would then consistently convert the same files and not convert 10 of them. I guess you must be using a temp file that's the same name or something like that, so depending on ...
by bruceatk
Sat Apr 15, 2006 1:23 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 50042

Kam, How many non-dxt files to you have lying around with a dxt extension?

Mr. Mouse, I ran it on a directory of 601 DXT files and it successfully converted 552 of them. 49 files it did not create a DDS file for.

Bruce
by bruceatk
Fri Apr 14, 2006 2:02 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 50042

Thanks, I'll check it out tonight.

Bruce
by bruceatk
Fri Apr 14, 2006 2:04 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 50042

Thanks for making it command line capable. Of course there is always "one more thing". It has one problem running it from the command line. It displays a message box before it finishes. I ran it on 1200 files. On around 150 or so it started getting errors, because I had 150 instances running with 15...
by bruceatk
Wed Apr 12, 2006 10:47 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 50042

You should make DXT2DDS work from the command line then it would be easy to use it from other programs, batch files, etc.

A batch file containing this command would do what Kam wants:

for %i in (*.dxt) do dxt2dds %i

Bruce
by bruceatk
Sun Apr 02, 2006 9:24 pm
Forum: Old posts
Topic: MX Vs ATV Unleashed
Replies: 43
Views: 32748

That's all it was. It was in the plugins folder not the plugins\pak folder. I moved it and that fixed it.

Thanks,
Bruce
by bruceatk
Sun Apr 02, 2006 6:55 pm
Forum: Old posts
Topic: MX Vs ATV Unleashed
Replies: 43
Views: 32748

I just installed and registered MultiEX this weekend. The MXvsATV plugin is the first one that I've installed. When I go to open an MXvsATV pak file the "Files of type" displays this: MXvsATVUnleashed(*.) So it doesn't list any files unless I enter a filename. When you go to create a pak file (File-...