Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 10 matches

by Lev
Thu Jul 30, 2009 10:18 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

Thanks evin, that worked.

And thanks for that link Mr. Mouse. I'll take my time and try things out for a while.
by Lev
Wed Jul 29, 2009 3:53 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

Thanks evin. Okay, so I did a few attempts at replacing the uncompressed stuff after the DDS header and was able to get the image Mr. Mouse also produced except with a weird line through it. Also, I tried the same thing for the other images but that didn't work out too well. I have to say that I hav...
by Lev
Wed Jul 29, 2009 1:37 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

I opened your DDS file using Hex Workshop. And I opened an uncompressed file as well. I can't seem to figure out where the DDS header ends (it ends at 128 bytes, right? Which one is that?) I don't see any information regarding width and height either, but that's probably I can't figure out where byt...
by Lev
Wed Jul 29, 2009 11:34 am
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

I'm running Windows 7.

But I managed to extract the files with both methods (thanks chroxx as well), but I'm stuck with the hex editing part. I have no experience in this, either. What's a good hex editing program to begin with? *puzzled*
by Lev
Sun Jul 26, 2009 10:31 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

23:26:15[i]- Accessing archive 23:26:15[i]- Archive process format MEX3 23:26:15[i]- Calling Multiex with C:\Program Files\MultiEx Commander\data\multiex.lst 23:26:15[i]- Evaluating archive contents 23:26:15[i]- MEX Open list file C:\Program Files\MultiEx Commander\data\multiex.lst 23:26:15[i]- MEX...
by Lev
Sun Jul 26, 2009 9:43 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

The problem is, how do I extract the files from Multi Ex Commander? I tried extracting some files and they just didn't show up. The files I'm looking at in Multi Ex are files with the TEX format, right? And why should I google the dds header format? So I can find a program that can be associated wit...
by Lev
Sun Jul 26, 2009 8:55 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

I read the thread though I'm not sure what I'm looking for over there. How do I construct the dds file myself?

I'm including a screenshot of what I'm seeing.
by Lev
Sun Jul 26, 2009 8:07 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

I came as far as opening the .arc files and have them displayed in MultiEx Commander. However, I'm not sure what to do after that. I tried extracting the said files, but they don't show up in my map.
by Lev
Sun Jul 26, 2009 3:50 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Re: Resident Evil 5 Benchmark Backgrounds

You rock Mr. Mouse. Thanks for the explanation as well, very helpful.
by Lev
Thu Jul 23, 2009 2:56 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5537

Resident Evil 5 Benchmark Backgrounds

I apologise in advance if this isn't the right place to post this request, but I thought it'd be best if I post it here. Now I have absolutely zero extraction experiences so my question is, would it be remotely possible to extract the backgrounds from the Resident Evil 5 benchmark? I'm referring to ...