Join also our Discord channel! Click here.

Search found 54 matches

by bouvrie
Fri Oct 30, 2020 1:30 am
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 43
Views: 3015

Re: Watch Dogs: Legion .dat .fat archives

Some more soundbinaries for the filelist: soundbinary\234358370.bnk soundbinary\1191819589.bnk soundbinary\1393999501.bnk soundbinary\1808109270.bnk soundbinary\2015342277.bnk soundbinary\2200683920.bnk soundbinary\2318651520.bnk soundbinary\2373441447.bnk soundbinary\2538756460.bnk soundbinary\3611...
by bouvrie
Mon Jan 06, 2020 9:23 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

For Far Cry series modding, check the Far Cry Modding Discord
by bouvrie
Fri Feb 15, 2019 11:29 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

On one hand there's the tool to unpack. Both tools unpack fine, but they also need a list of filenames to make sense of the data inside the archive. Fino's tool release comes with a more complete filelist out of the box. I think voice/sound files should actually be in soundbinary/ , in *.spk and *.s...
by bouvrie
Mon Feb 11, 2019 9:44 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Are you unpacking with Fino's Dunia unpacker? It should have a more complete filelist that'll name the unknown files correctly.
by bouvrie
Mon Nov 27, 2017 1:38 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Yeah, there are several versions, I think one had the bug with the missing backslash. Try another build.
by bouvrie
Sat Oct 07, 2017 10:19 pm
Forum: 3D/2D models
Topic: Far Cry 3|4
Replies: 55
Views: 19512

Re: Far Cry 3|4

I'm looking for a way to get a preview of all the 3D models used in Far Cry 4. Here's what I got so far: TheDude's Blender importer script: Couldn't get it working. Here's what I did: Using Blender 2.78 CTRL+ALT+U --> install from file Results: found bundled python: C:\Program Files\Blender Foundati...
by bouvrie
Thu May 11, 2017 12:36 am
Forum: Compressed files and methods
Topic: Far Cry depload.dat files
Replies: 1
Views: 1322

Re: Far Cry depload.dat files

hmm, nowadays I think it probably isn't possible to add fcc_main assets to the multicommon 'custom map' experience. So never mind the depload I guess...
by bouvrie
Sat Feb 25, 2017 6:17 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Well, the 'wuh' string from that script seems to be any of the following values: Animal_Fur, Animal_Skin, BigLeaf, Blended, Cloth, Cloth_FC3, CloudDome, Decal, Detail, DynamicWater, EffectEmissive, EffectLit, Error, EyeAdvanced, FakeTerrain, Generic, Generic_FC3, Generic_FC3_LQ, Grass, GroundVegetat...
by bouvrie
Sat Feb 25, 2017 12:18 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

I have something you can start from: Thanks, that's what I was looking for. Saves me from doing some work again. :) Just wondering, does your importer/exporter do anything with the "wuh" string? I'm trying to determine its effects on the game, as it can be one of several options identified. Would t...
by bouvrie
Fri Feb 24, 2017 11:45 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Does anyone have a structure definition for Far Cry (4 / Primal) material.bin files?
by bouvrie
Fri Feb 24, 2017 7:51 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 216740

Re: ARchive_neXt

Great! Was not sure of that, based on the first post. I'm curious to see the Wildlands files! :)
by bouvrie
Fri Feb 24, 2017 1:50 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 216740

Re: ARchive_neXt

Any chance of ARchive_neXt being able to extract other filetypes (from Wildlands) as well? Just dumping them as binary file would probably suffice, ideally I wonder if they can be translated by a process similar to Far Cry's Dunia tools or Watchdogs' WDextractor.
by bouvrie
Sat Feb 11, 2017 12:41 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Haha, funny how that is rocket science compared to all the work you've done unpacking the game & handling the models! :D

Published an XML with more FCP filenames to http://steve.farcry.eu/ (direct link).
by bouvrie
Fri Feb 10, 2017 7:52 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

Sweet! Almost there, the unpack now seems to load the XMLs from the tools dir, but there's another backslash messing up this time: D:\FCP\common>..\FCTools\fcp_unpack.exe "c:\games\Far Cry Primal\data_win32\common.fat" Unhandled Exception: System.IO.FileNotFoundException: Could not find file 'c:\gam...
by bouvrie
Fri Feb 10, 2017 6:20 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 144
Views: 33039

Re: Far Cry Primal models

C:\fctools\fcp_unpack.exe D:\FarCryPrimal\data_win32\common.fat This is what you need. Is it? Ideally, yes, the statement you suggest is the one I would want (and I bet the way you intended it). However, it does not seem to use C:\fctools\*.xml for the XML's detailing the file names, so you end up ...