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Search found 6 matches

by whombrell
Fri Apr 08, 2022 4:54 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Re: Kuon .BND within .BND help with opening

Thanks for the help, both of you. However I've still been unable to convert the models. My knowledge of model formats and programming is too limited for this task.
by whombrell
Wed Apr 06, 2022 4:12 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Re: Kuon .BND within .BND help with opening

I used it on two more models which seemed to work, showing similar files (but 4 .t32 files instead of 3. Additionally, the t32 files did not get progressively smaller on one model making me think they might not be mipmaps).

Do you know anything about converting models and textures?
by whombrell
Wed Apr 06, 2022 3:00 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Re: Kuon .BND within .BND help with opening

Oops! It suppose to be '*.vmd' and '*.vms'. Check if this is the case for different files. I found some info about animation format, but I don't remember the link. I have the .vmd and .vms so it is working. I think the vms file is the shadow for the regular model, as the name ends in kage which is ...
by whombrell
Wed Apr 06, 2022 1:38 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Re: Kuon .BND within .BND help with opening

Thanks so much for that. I really have no idea what I'm doing so it's a big help. I still have to figure out how to convert the model and textures though.
VendorX wrote: Wed Apr 06, 2022 11:07 am .mdl holds two .vmd
I only got one vmd out of it, so I hope it is actually working correctly.
by whombrell
Tue Apr 05, 2022 9:15 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Re: Kuon .BND within .BND help with opening

You have all you need, except extracted files are just holders for another type plus small header (what kind of data is it) used by game engine. I can tell it's some kind of holder as I can see some text strings in a hex editor, but the BMS script I have is not correctly extracting this smaller fil...
by whombrell
Sat Apr 02, 2022 3:08 pm
Forum: Game Archive
Topic: Kuon .BND within .BND help with opening
Replies: 12
Views: 1070

Kuon .BND within .BND help with opening

I'm trying to extract models from Kuon and have got as far as extracting ALL.BND, which shows all files for the game. A lot of those are also BND files, but they seem to be different? I tried using the same BMS script on c001.bnd but after checking it in a hex editor on the resulting files (a c001.d...