There's already a folder named '0', delete it.
Search found 36 matches
- Thu Aug 31, 2006 9:12 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Mon Aug 21, 2006 8:14 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
Any one who uses my method and cares to convert the bitmap to png use nconvert and this script: import os def makepng(): status = 0 dr = 0 while status != -2: cr = '%d'%dr cmd='"C:\\Program Files\\XnView\\nconvert.exe" -D -out png -o '+cr+'_png/%.png '+cr+'/*' try: status = os.system(cmd) except: co...
- Mon Aug 21, 2006 1:57 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 10:32 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 10:27 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 10:19 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 3:50 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 3:29 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
Hello. Well i have a kind of a nooby question XD would there be a way to like.. make server files with all that? So that let's say me and my friend could play in a closed server where we could play maple the way we'd want. Let's admit it, maple global's rates SUCK. Me and my friend would just like ...
- Sun Aug 20, 2006 2:52 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sun Aug 20, 2006 2:45 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
Why do you want to click? First, the web site is down already. Next, Meds put the code right here on the forums! But if you really want to know, I will attach an example... Hold on. View the source of : http://www.themfund.com/grrr/frame1.html http://www.themfund.com/grrr/something.html You're a di...
- Sun Aug 20, 2006 12:54 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
Lambda, I've since removed the GPL license from the .zip. But here's my jerry-rigged code I've managed to build from what Valvwen posted: import os import struct import array import sys import zlib ############### ############### ############### ############### def wtf(off, left, type, readbyte): si...
- Sat Aug 19, 2006 5:59 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
- Sat Aug 19, 2006 5:46 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
GeeWiz only works with one .WZ file and it's set to read only Data.wz. Download http://heat.castleparadox.com/mslvl/maplox!.zip and extract it to a folder with your .wz files. Download HexWorkshop: http://www.hexworkshop.com/ Download Vedit: http://vedit.com/index.html ...intall With HexWorkshop, fi...
- Sat Aug 19, 2006 5:18 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571
Download maplox extractor. Find zlib offsets for each .wz files, save them in a file. ie (charactermapdump, mobmapdump, etc) Run maplox.exe all lol mobmapdump mob.wz But in general maplox.exe all lol <zlib offset files> <file.wz> (without the <>) You'll have to move each 0-XXXX folder into another f...
- Sat Aug 19, 2006 11:19 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193571

