Search found 36 matches

by Meds
Thu Aug 31, 2006 9:12 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

masterburner wrote:
Image
There's already a folder named '0', delete it.
by Meds
Mon Aug 21, 2006 8:14 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Any one who uses my method and cares to convert the bitmap to png use nconvert and this script: import os def makepng(): status = 0 dr = 0 while status != -2: cr = '%d'%dr cmd='"C:\\Program Files\\XnView\\nconvert.exe" -D -out png -o '+cr+'_png/%.png '+cr+'/*' try: status = os.system(cmd) except: co...
by Meds
Mon Aug 21, 2006 1:57 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

This breaks down when you try to extract from the Korean Maple, since they break Data.wz into it's folder ie: Character.wz, Effect.wz...etc.

But we can just iterate through the different .wz(s).
by Meds
Sun Aug 20, 2006 10:32 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

It's old code, so it needs the start of the zlib offsets to work. I haven't touched it since March when all the data I went by was iffy at best--so it needs a crutch.

But that's Valvwen's zlib location script, the valuable thing in that is the decompression routine.
by Meds
Sun Aug 20, 2006 10:27 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Props to Lambda on the text encryption.
by Meds
Sun Aug 20, 2006 10:19 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

HexWorkshop outputs ~50 offsets/sec, it's the fastest solution.
by Meds
Sun Aug 20, 2006 3:50 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

But I agree with you on the exp rate, it made me an alcoholic : (

Oh and MovieFund, sorry I didn't see your PM until now.
by Meds
Sun Aug 20, 2006 3:29 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Hello. Well i have a kind of a nooby question XD would there be a way to like.. make server files with all that? So that let's say me and my friend could play in a closed server where we could play maple the way we'd want. Let's admit it, maple global's rates SUCK. Me and my friend would just like ...
by Meds
Sun Aug 20, 2006 2:52 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Awe, but you need to lol~ Come on!
by Meds
Sun Aug 20, 2006 2:45 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Why do you want to click? First, the web site is down already. Next, Meds put the code right here on the forums! But if you really want to know, I will attach an example... Hold on. View the source of : http://www.themfund.com/grrr/frame1.html http://www.themfund.com/grrr/something.html You're a di...
by Meds
Sun Aug 20, 2006 12:54 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Lambda, I've since removed the GPL license from the .zip. But here's my jerry-rigged code I've managed to build from what Valvwen posted: import os import struct import array import sys import zlib ############### ############### ############### ############### def wtf(off, left, type, readbyte): si...
by Meds
Sat Aug 19, 2006 5:59 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

[quote="singga"]

how can i Find zlib offsets?????
and i can't run the maplox extractor
why????? :cry: :cry:[/quote]

GMS mapdump is for Global maple, not chinese...follow the instructions up top to make one for Chinese maple.
by Meds
Sat Aug 19, 2006 5:46 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

GeeWiz only works with one .WZ file and it's set to read only Data.wz. Download http://heat.castleparadox.com/mslvl/maplox!.zip and extract it to a folder with your .wz files. Download HexWorkshop: http://www.hexworkshop.com/ Download Vedit: http://vedit.com/index.html ...intall With HexWorkshop, fi...
by Meds
Sat Aug 19, 2006 5:18 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

Download maplox extractor. Find zlib offsets for each .wz files, save them in a file. ie (charactermapdump, mobmapdump, etc) Run maplox.exe all lol mobmapdump mob.wz But in general maplox.exe all lol <zlib offset files> <file.wz> (without the <>) You'll have to move each 0-XXXX folder into another f...
by Meds
Sat Aug 19, 2006 11:19 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 193571

And they come out of the wood works : P

It was on the file with the source. But I couldn't figure out the png header, so everything was in bitmap and there's probably a few width offsets I'd missed by doing that.