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Search found 40 matches

by !!!!!
Fri Feb 16, 2018 9:07 pm
Forum: Audio file formats
Topic: Sab from secret of Mana
Replies: 3
Views: 692

Re: Sab from secret of Mana

Play the SABs through foobar2000 with VGMstream
by !!!!!
Wed Nov 08, 2017 9:43 pm
Forum: Audio file formats
Topic: Sonic Forces .awb .acb encryption
Replies: 2
Views: 916

Re: Sonic Forces .awb .acb encryption

I downloaded this compiled version earlier from Sonic Retro. It didn't work on the particular files I have but there are decrypted audio files leaking around.
by !!!!!
Tue Nov 07, 2017 9:48 pm
Forum: Audio file formats
Topic: Sonic Forces .awb .acb encryption
Replies: 2
Views: 916

Sonic Forces .awb .acb encryption

Sonic Forces main audio files are encrypted. Here's a matching ACB and AWB archive.

SFACBAWB.7z
by !!!!!
Mon Oct 02, 2017 2:10 pm
Forum: Audio file formats
Topic: Another WEM format problem
Replies: 2
Views: 485

Re: Another WEM format problem

Foobar2000 with the latest vgmstream makes these WEMs playable.
by !!!!!
Thu Sep 28, 2017 6:54 pm
Forum: Game Archive
Topic: Marvel vs. Capcom: Infinite .uasset
Replies: 8
Views: 1380

Re: Marvel vs. Capcom: Infinite .uasset

godskin wrote:how to extract .pak

all script .bms don't work
These files are not from the .pak archive.
by !!!!!
Sat Sep 23, 2017 6:33 am
Forum: Game Archive
Topic: Marvel vs. Capcom: Infinite .uasset
Replies: 8
Views: 1380

Marvel vs. Capcom: Infinite .uasset

MVC Infinite's audio/movie files are separate from it's unreal 4 .pak archive. Individual files seem to be encrypted and many of them are split between having a .uasset file and its original file with the same filename. (.usm video, .acb audio archive, etc) 5 files from the game: (.usm video with ma...
by !!!!!
Thu Sep 07, 2017 4:44 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 129
Views: 36605

Re: The Division SDF Archive Format

Ubisoft's Mario + Rabbids Kingdom Battle uses the SDFDATA archive like The Division but rouge_sdf doesn't work for it.

Mario+Rabbids (1st 4 SDFDATA files, SDFTOC, SDFVER, and sdf-slice.mapping files)
M+R SDFDATA.rar
by !!!!!
Thu May 29, 2014 1:26 am
Forum: Audio file formats
Topic: Mario & Luigi Dream Team .arc Audio Archive
Replies: 5
Views: 2143

Re: Mario & Luigi Dream Team .arc Audio Archive

MiLØ wrote:Files can be extracted from 3DS roms? Last time I checked it was impossible...
It's been done but the tools are still private.
by !!!!!
Wed May 28, 2014 6:35 am
Forum: Audio file formats
Topic: Mario & Luigi Dream Team .arc Audio Archive
Replies: 5
Views: 2143

Mario & Luigi Dream Team .arc Audio Archive

The file was originally 202MB large so I cut out the first 16MB of the archive here.

https://app.box.com/s/p3xjnebfaxxjxsq42k11
by !!!!!
Sat Oct 26, 2013 8:18 pm
Forum: Audio file formats
Topic: Cannot convert Mortal Kombat Komplete .lwav to .wav
Replies: 12
Views: 1751

Re: Cannot convert Mortal Kombat Komplete .lwav to .wav

keystothemaxim wrote:Also, is the music in the PC version of the game of the same quality? Does it have multichannel tracks?
PC version uses the same exact FSB files from the PS3 version.
by !!!!!
Mon Sep 02, 2013 10:01 pm
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6288

Re: Rayman Legends PC Audio Container

I'll ask snakemeat first. Apart from that: I'm not even sure if ms_adpcm even supports mono. And I'm not sure if it's possible to create pseudo-stereo files, but we'll see. Alpha23 do you have to use GENH headers on the ADPCM files because they are actually Microsoft WAV ADPCM files which if header...
by !!!!!
Fri Aug 30, 2013 10:19 pm
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6288

Re: Rayman Legends PC Audio Container

Corrected the script for PCM files, also corrected the sample calculation for the GENH header and some variable offsets. However: The problem with the ADPCM file is that it's MS ADPCM mono, which isn't supported by GENH nor vgmstream . I'm quite at a loss here... If anyone can help I'd be thankful!...
by !!!!!
Fri Aug 30, 2013 2:05 pm
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6288

Re: Rayman Legends PC Audio Container

Ok, found the time to write the script. Had to implement the generic header first. Try if this works: script I've tried the script and a few PCM files with different headers wont work with it and only outputs the header made by the script. I've also included a adpcm file that distorts after the aud...
by !!!!!
Wed Aug 21, 2013 12:32 am
Forum: Audio file formats
Topic: Rayman Legends PC Audio Container
Replies: 27
Views: 6288

Re: Rayman Legends PC Audio Container

AlphaTwentyThree wrote:No XOR needed, PCM files are ok.
Need more ADPCM samples.
Here's 5 more ADPCM samples

RL5adpcm