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Search found 2 matches

by velencourte
Sat Nov 13, 2021 12:44 am
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 27570

Re: Ripping Samus Dread (.pkg file)

So are models easily able to be viewed in a 3D program like Blender yet? there's quite a few different zips and archives around; unsure which ones are needed, what is outdated, and what the current progress is. We've got animation, model, and texture support! You'll need: A dump of Metroid Dread A ...
by velencourte
Sun Oct 17, 2021 1:40 pm
Forum: 3D/2D models
Topic: Ripping Samus Dread (.pkg file)
Replies: 108
Views: 27570

Re: Ripping Samus Dread (.pkg file)

rainmanbk wrote: Sat Oct 16, 2021 5:39 pm I had a question, does anyone know what channel the _at texture fills? I can't seem to figure it out. For example the powerbody_at.dds texture. Attached is a screenshot of it.
Screenshot_3.png
I'm not sure about the red channel, but the green is roughness and blue is metallic.