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- Sun Jul 04, 2021 1:07 pm
- Forum: 3D/2D models
- Topic: Cyberpunk 2077 Noesis script
- Replies: 54
- Views: 42913
Re: Cyberpunk 2077 Noesis script
Hi again, So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D...
- Sun Jul 04, 2021 2:36 am
- Forum: 3D/2D models
- Topic: Cyberpunk 2077 Noesis script
- Replies: 54
- Views: 42913
Re: Cyberpunk 2077 Noesis script
Hi again, So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D ...
- Sat Jul 03, 2021 4:22 am
- Forum: 3D/2D models
- Topic: Cyberpunk 2077 Noesis script
- Replies: 54
- Views: 42913
Re: Cyberpunk 2077 Noesis script
Hi there! New here, so hello everyone :) First off, many thanks for the great tools you people are develping, awesome work :) I've been extracting the base models for the player, so far I've been able to extract the geometries for the head, eyes and body pretty much succesfully, the one problem I'm ...
