The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 11 matches

by gambikules
Fri Mar 24, 2023 3:56 pm
Forum: 3D/2D models
Topic: .anim file reversing help
Replies: 1
Views: 150

Re: .anim file reversing help

treasurebox.zip
anim files here
by gambikules
Fri Mar 24, 2023 3:55 pm
Forum: 3D/2D models
Topic: .anim file reversing help
Replies: 1
Views: 150

.anim file reversing help

Hello! I need help for export key animation from .anim files plz. I have 2 animation files from GravityRush 2 . "Stay open", "Stay close" and "Open" of TreasureBox model. This model has 3 bones. Root, Lit and Base. This .anim files are very small 1ko for "Stay clos...
by gambikules
Tue Mar 21, 2023 4:23 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

ok. For my code it is

Code: Select all

if (indexList[i].typeID.Substring(0, 4) == "0200")
but i see how its work now.
by gambikules
Tue Mar 21, 2023 4:04 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

But i prefer just stock information and assigne this Data at the end. something like this, I don't think it should be done, share which model you are load in unity void loadMeshWeight(int vertexCount, List<int> boneMap, yourBinaryReader br) { BoneWeight[] weightList = new BoneWeight[vertexCount]; f...
by gambikules
Tue Mar 21, 2023 2:46 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

Durik256 wrote: Tue Mar 21, 2023 2:18 pm
gambikules wrote: Tue Mar 21, 2023 12:02 am I'm trying to find something similar in c++
if this is for unity, then why do you need c++?
I was wrong, C#
by gambikules
Tue Mar 21, 2023 2:44 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

You load instantly information in weights . Thank you. But i prefer just stock information and assigne this Data at the end. but why they do this linkedBone.RemoveRange(weight.Count, linkedBone.Count - weight.Count); linkedBone count is always = 4 cause for (int ii = 0; ii < 4; ii++) linkedBone.Add(...
by gambikules
Tue Mar 21, 2023 1:53 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

share the original script, why are you doing this? I try to port noesis Plugin (model loadinging) script to Unity3D. I can load models in unity now with textures and materials. Now i try to adding bonnes and weight to vertex. original script https://github.com/Team-Alua/GR2-gfx-extractor/blob/maste...
by gambikules
Tue Mar 21, 2023 1:40 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

linkedBone.RemoveRange(weight.Count, linkedBone.Count); ==== >

linkedBone.RemoveRange(weight.Count, linkedBone.Count - weight.Count);

yes thank you . Its a "count" and not "end index" =)

Wat does NoeVertWeight(linkedBone, weight) ?

Any Noesis Documentation ?
by gambikules
Tue Mar 21, 2023 12:28 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

Ok. linkedBone = [boneMap[x]-1 for x in linkedBone] it is int LB = 0; foreach (int x in linkedBone) { linkedBone[LB] = boneMap[x] - 1; LB++; } right ? but what is linkedBone = linkedBone[:len(weight)] [:] ok. its a slice. So from 0 to weight.count each 1.....lol. So we delete info in linkedBone afte...
by gambikules
Tue Mar 21, 2023 12:02 am
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Re: Script help

Yes. Thank you. It's not a problem anymore. But i have new questions... What is this linkedBone = linkedBone[:len(weight)] and linkedBone = [boneMap[x]-1 for x in linkedBone] I cant understand this pieces of code. I'm trying to find something similar in c++, but I can't figure out what it does
by gambikules
Thu Mar 16, 2023 12:01 pm
Forum: 3D/2D models
Topic: Script help
Replies: 16
Views: 681

Script help

Hello. Plz. On python for Noesis64 Mesh import plugin class MeshInfo: # Infomations from 0x0400 Chunk def __init__(self, index, name, numOfFaceChunk, parentID, indexOf0x0500Chunk, indexOf0x0600Chunk): self.index = index # Global Index self.name = name self.numOfFaceChunk = numOfFaceChunk self.parent...