Title | Snapmatic Studio (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Grand Theft Auto V | ||
Year | 2015 | ||
Estimated date | 2015-04-17 | ||
Author(s) | Chipicao | ||
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Platform | PC | ||
Description | ################################################################### # # # Snapmatic Studio # # Created by Chipicao # # # # Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. # # # ################################################################### ### Introduction ### This is a simple application designed to preview and export pictures made with your phone in GTA V for PC. At the time of this writing, uploading pictures to R* Social Club was not working for some people. You can use this as a workaround, but it will also help if you just want to share your pictures by other means. Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures. ### Loading files ### Use the File menu to start loading pictures. Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders. By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like. Loading a single file will append it to the current list. ### Managing pictures ### You can click on the columns to sort pictures. Click twice to change the order. Highlighting a picture entry will load it in the preview window. Use the checkboxes to specify the pictures you want to export. You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them. You can rename a title by clicking twice on it (not a fast double-click). The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched. ### Application settings ### The Options menu provides export and preview settings. All settings are saved for the next session. "Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename. Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles. Note that the application will not overwrite any files that already exist. "Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes. You can also view this data in the preview window by activating "Show metadata overlay". The "Zoom image" option will automatically scale pictures when you resize the window. "Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this. ### Exporting ### To export pictures use the File menu or right-click menu to export either all or just the ones selected. You can save them in the same path as Snapmatic files or you can choose a custom destination. The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types. Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map. |
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File | Download | ||
Forum link | View thread |
Posts Tagged ‘Graphics’
Snapmatic Studio
Saturday, April 18th, 2015Natural Selection 2 Mesh Tool
Sunday, December 28th, 2014Title | Natural Selection 2 Mesh Tool (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Natural Selection 2 | ||
Year | 2014 | ||
Estimated date | 2014-05-20 | ||
Author(s) | cra0 | ||
Category |
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Platform | PC | ||
Description | =========================================== =========================================== NATURAL SELECTION 2 MESHTOOL =========================================== =========================================== =========================== Library/Author Information: =========================== Title: Natural Selection 2 Meshtool Base Release Date: 20/05/2014 Author: Cra0kalo/Chrrox Build: 1.0 Public Release Email: me@cra0kalo.com (Cihan/Cra0kalo) Website: http://dev.cra0kalo.com =========================== Usage: =========================== Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder Options: --v (Verbose Mode) Export Formats: f=obj f=smd Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output Example's output crag.obj will be created in path {O:/RamBox/modelsrc/alien/output/} |
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File | Download | ||
Forum link | View thread |
PIG2FBX
Sunday, December 28th, 2014Title | PIG2FBX (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Asphalt 8 | ||
Year | 2014 | ||
Estimated date | 2014-12-24 | ||
Author(s) | Chipicao | ||
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Description | Gameloft PIG to FBX converter by Chipicao - www.KotsChopShop.com Models feature normals, texture coordinates (2 channels), hierarchy and materials. The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools. All you have to do is keep the models and textures folders in the same place. Usage: - .NET Framework 3.5 required - drag&drop a pig file on the exe - run it in a folder to convert all pig files - run it with a pig file or folder as parameter Known issues: - no support for Asphalt Overdrive; I believe AO pig files need further decompression |
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File | Download | ||
Forum link | View thread |
Scribblenauts .vec Viewer
Saturday, November 22nd, 2014Title | Scribblenauts Vector Data Visualizer (1.0.0.0) | ||
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Screenshot | ![]() |
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Game(s) |
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Year | 2014 | ||
Estimated date | 2014-11-22 | ||
Author(s) | GMMan | ||
Category | Graphics | ||
Platform |
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Description | This tool allows you to view .vec files from the Scibblenauts Unlimited and Scribblenauts Unmasked. .vec files contain the scalable artwork of the game in a mesh format. To open a .vec file, either drag it on to the program icon, open it from within the program (open button or Ctrl-O), or drag and drop it on to the program window. You can zoom in and out using the scroll wheel. Pan the view by holding the right mouse button and moving the mouse. Options (press the key indicated): You can set the scaling factor by typing in the scale as a floating point number in the Scale field. Click outside the field to update. Click Reset Viewport to reset the position and scale of the graphic. Click Render to choose the path of the PNG to render to. Exactly what you see on-screen will be rendered to file, except with a transparent background. The dimensions of the resulting PNG is the same as your window size. Click Export to export graphic to SVG at original scale. Note the polygons are not outlined when exporting since SVG will scale the outlines and things will look ugly. As a result, you may see gaps where each of the outline is supposed to be. Source code is included. |
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File | Download | ||
Forum link | View thread | ||
Game website | Visit |
[GC] Star Fox Adventures - Audio, Textures and misc tools
Monday, April 7th, 2014Title | [GC] Star Fox Adventures - Audio, Textures and misc tools (Update in progress) | ||
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Screenshot | ![]() |
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Game(s) | Star Fox Adventures | ||
Year | 2014 | ||
Estimated date | 2014-04-04 | ||
Author(s) | HugoPeters | ||
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Platform | GameCube | ||
Description | Star Fox Adventures (SFA) started as Dinosaur Planet on the Nintendo 64. It was awesome. Since then I have also been active in researching this game. (Devilot's note: the other tool is too big to upload here, so I am uploading only one) |
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File | Download | ||
Forum link | View thread |
Anachrodox Tools
Monday, September 9th, 2013Title | Anachrodox Tools | ||
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Screenshot | ![]() |
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Game(s) | Anachrodox | ||
Year | 2013 | ||
Estimated date | 2013-06-17 | ||
Author(s) | |||
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Platform | PC | ||
Description | AnachroRadiant 1.65 - Currently the best Anachronox map editing program. DATExtract V 2.0 - A tool by John Rittenhouse to unpack Anachronox .DAT files. Includes source code. What would we have done without this??? lw2md2 V 1.0 - The original program by ION Storm to convert Lightwave models into Anachronox models. lw2md2 V1.1 - The modified version created by Laguna. Allows frame extraction to Milkshape ASCII file. "Laguna: Can I release the source code for this?" lw2md2 V 1.2 - A modified version of Laguna's lw2md2 by me. Allows extraction of all frames at once by frame name, and a few fixes like correct texture names. ms3d-uv_plugin - A Milkshape plugin created by Laguna that will create a .UV file required to convert .LWO models to .md2 format with lw2md2. Decompile V 2.0 A.K.A Anoxtools- This is an awesome one of a kind program written by Richard Tew. It decompiles APE programs into .txt files which are then editable in any text editor. Any modifications you make can be re-compiled using dparse.exe(comes with the installation of anachrodox 1.2). Using this program requires the installation of Python, and may not be usable by amateurs. winbspc - Currently the best .bsp(Anachronox map) to .map(AnachroRadiant map) conversion program. I would like to make a .bsp to .map converter specifically for Anachronox 'someday'. Append V 1.0 - A program written by Forcas that allows you to add MODs to the Anachronox MODs menu. Under Arcade for games and Planet for maps. IONRadiant - This is the original map editing program for Anachronox. I wouldn't recommend using this. It is here for preservation purposes. Language Tools - The Anachronox language translation tools created by MNEMONIC. Quick Coder - An APE code editor by Jesse Coyle.You could always use Ultraedit, but this has the nice feature of compiling your code from within the editor. MorphObjectExportto3DS.ms - A currently unreleased 3d Studio Max Morph to Lightwave export plugin created by me. Makes it a lot easier to export model facial or body morphs from Max to Anachronox .MD2 format. |
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File | Download | ||
Forum link | View thread | ||
External link | Visit |
Spelunky HD modding tool (*.WAD file)
Thursday, August 29th, 2013Title | Spelunky HD modding tool (*.WAD file) | ||
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Screenshot | ![]() |
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Game(s) | Spelunky HD | ||
Year | 2013 | ||
Estimated date | 2013-06-16 | ||
Author(s) | |||
Category | Graphics | ||
Platform | PC | ||
Description | This tool lets you extract and repack the .wad files with all the sound files and textures, letting you modify them and put them back into the game. It's a command line utility. So you need to use it in a command prompt. Usage is pretty straightforward (remember to keep the wix file in the same directory): You can also use the batch files. Just drag and drop alltex.wad in windows explorer onto extract.bat or drag and drop the alltex folder onto repack.bat after extraction to repack it. When recreating the wad file, it'll try to add everything in the alltex directory, if you add any extra file or directory which isn't supposed to be there, you're likely to get errors or a crash. I've tested the program a fair bit without encountering any bugs, but if anyone gets any problems, let me know. And as a general disclaimer, if something goes terribly wrong and my program sets your house on fire and eats all your food, I can not be held responsible. One more thing, several files are duplicated when extracted. Only one of these will be added back when recreating. For instance book.png is in both tutorial and tutorialpics and it's the same file. If you edit any duplicate, just ensure each duplicate has been changed (my program will use the one which it finds first alphabetically). |
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File | Download | ||
Forum link | View thread | ||
External link | Visit |
Gameloft Archive Extractor GUI
Wednesday, August 28th, 2013Title | Gameloft Archive Extractor GUI (2.0) | ||
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Screenshot | ![]() |
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Game(s) | Gameloft games | ||
Year | 2013 | ||
Estimated date | |||
Author(s) |
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Category |
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Platform |
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Description | GUI front-end that allows the extraction of Gameloft archives. *Updated to latest version! |
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File | Download | ||
Forum link | View thread | ||
Game website | Visit | ||
External link | Visit |
TIM Patcher
Saturday, July 6th, 2013Title | TIM Patcher | ||
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Screenshot | ![]() |
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Game(s) |
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Year | 2013 | ||
Estimated date | 2013-06-15 | ||
Author(s) | |||
Category | Graphics | ||
Platform | PC | ||
Description | TIM Patcher is a small tool that allow us export compressed TIM images from *.HOG files, edit them and import back to *.HOG files. |
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File | Download | ||
Forum link | View thread | ||
External link | Visit |
Unity Assets Explorer
Friday, July 5th, 2013Title | Unity Assets Explorer (1.2) | ||
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Screenshot | ![]() |
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Game(s) | Unity 3D engine games | ||
Year | 2013 | ||
Estimated date | 2013-01-29 | ||
Author(s) | AlphaTwentyThree, Haoose, OLEGator84 | ||
Category | Graphics | ||
Platform | PC | ||
Description | Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine) |
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File | Download | ||
Forum link | View thread |