Posts Tagged ‘2014’

Natural Selection 2 Mesh Tool

Sunday, December 28th, 2014
TitleNatural Selection 2 Mesh Tool (1.0)
Screenshot
Game(s)Natural Selection 2
Year2014
Estimated date2014-05-20
Author(s)cra0
Category
  • Graphics
  • Models
PlatformPC
Description

===========================================

===========================================

NATURAL SELECTION 2 MESHTOOL

===========================================

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===========================

Library/Author Information:

===========================

Title:

Natural Selection 2 Meshtool

Base Release Date:

20/05/2014

Author:

Cra0kalo/Chrrox

Build:

1.0 Public Release

Email:

me@cra0kalo.com (Cihan/Cra0kalo)

Website:

http://dev.cra0kalo.com

===========================

Usage:

===========================

Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder

Options: --v (Verbose Mode)

Export Formats: f=obj f=smd

Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output

Example's output crag.obj will be created in path  {O:/RamBox/modelsrc/alien/output/}

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PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
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Alien Isolation BML

Monday, December 15th, 2014
TitleAlien Isolation BML Converter (0.02)
Screenshotlogosid
Game(s)Alien Isolation
Year2014
Estimated date
Author(s)WRS
Category
  • Game Resource Archives
  • Scripting
  • General
PlatformPC
Description

C# tool to convert to and from the binary XML used by Alien Isolation (PC). Source on Github.

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Scribblenauts .vec Viewer

Saturday, November 22nd, 2014
TitleScribblenauts Vector Data Visualizer (1.0.0.0)
Screenshot
Game(s)
  • Scribblenauts Unlimited
  • Scribblenauts Unmasked
Year2014
Estimated date2014-11-22
Author(s)GMMan
CategoryGraphics
Platform
  • PC
  • WII
  • 3DS
Description

This tool allows you to view .vec files from the Scibblenauts Unlimited and Scribblenauts Unmasked. .vec files contain the scalable artwork of the game in a mesh format.

To open a .vec file, either drag it on to the program icon, open it from within the program (open button or Ctrl-O), or drag and drop it on to the program window.

You can zoom in and out using the scroll wheel. Pan the view by holding the right mouse button and moving the mouse.

Options (press the key indicated):
W: toggle wireframe mode
A: toggle antialiasing
O: toggle outline paths

You can set the scaling factor by typing in the scale as a floating point number in the Scale field. Click outside the field to update. Click Reset Viewport to reset the position and scale of the graphic.

Click Render to choose the path of the PNG to render to. Exactly what you see on-screen will be rendered to file, except with a transparent background. The dimensions of the resulting PNG is the same as your window size. Click Export to export graphic to SVG at original scale. Note the polygons are not outlined when exporting since SVG will scale the outlines and things will look ugly. As a result, you may see gaps where each of the outline is supposed to be.

Source code is included.

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Angels Online PAK to ZIP Convertor

Sunday, July 20th, 2014
TitleAngls Online PAK to ZIP Converter (1.0.0.0)
Screenshotlogosid
Game(s)Angels Online
Year2014
Estimated date2014-07-20
Author(s)GMMan
CategoryGame Resource Archives
PlatformPC
Description

This tool converts Angels Online .pak files to standard .zip files. Just drag and drop the .pak on to the program and it will give you the .zip version in the same directory.

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Gameloft ZIP Unscrambler

Tuesday, May 20th, 2014
TitleGameloft ZIP Unscrambler (1.0.0.0)
Screenshotlogosid
Game(s)Gameloft Glitch Engine games
Year2014
Estimated date2014-05-20
Author(s)GMMan
CategoryGame Resource Archives
PlatformIOS
Description

This tool unscrambles certain types of files from Gameloft games. These files are standard ZIP files that have their signatures altered and header data XOR encrypted. This tool will restore the file so it is readable as a standard .zip file. To use, drag and drop the scrambled ZIP (likely with a file extension of .gla), and the tool will write the unscrambled ZIP to the same path but with a .zip extension instead of whatever extension it had before. You can also specify the input path and output path on the command line if you don't like where the program puts the unscrambled file by default. Run without arguments to see help.

Note: This program is not designed for older versions of the scrambled ZIP files. Those versions only have their signatures modified. They can be easily converted back to a standard .zip with binary search and replace. For other .gla files, see the Gameloft .gla Extractor.

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[PS3] Beyond: Two Souls -Extractor- + Beginnings of parser!

Monday, April 14th, 2014
Title[PS3] Beyond: Two Souls -Extractor- + Beginnings of parser! (1.0)
Screenshot
Game(s)
  • Beyond Two Souls
  • Heavy Rain
Year2014
Estimated date
Author(s)HugoPeters
Category
  • Game Resource Archives
  • Audio
  • Scripting
  • General
PlatformPS3
Description

This tool can extract all data blocks from Beyond: Two Souls, including audio (SFX, Dialog, Music & Ambience (multi channel)), segs entries (and decompress them using QuickBMS), scripts and dialog text (very limited support right now).

It also partly works with Heavy Rain. Let me know if you want me to investigate those formats too.

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[GC] Star Fox Adventures - Audio, Textures and misc tools

Monday, April 7th, 2014
Title[GC] Star Fox Adventures - Audio, Textures and misc tools (Update in progress)
Screenshotlogodoc
Game(s)Star Fox Adventures
Year2014
Estimated date2014-04-04
Author(s)HugoPeters
Category
  • Audio
  • Graphics
  • General
PlatformGameCube
Description

Star Fox Adventures (SFA) started as Dinosaur Planet on the Nintendo 64. It was awesome.
Later it was decided to turn it into a Star Fox game for the GameCube. It's still a pretty fun game, but not half as promising as Dinosaur Planet.
A while ago the kiosk version (for display at shops) of Star Fox Adventures was leaked.
Inside the files, people began finding things like all audio from Dinosaur Planet (midi), 1.5 hours of voice acting, the gametext and more.

Since then I have also been active in researching this game.
I've held an interview with Dinosaur Planet and Star Fox Adventures' lead developer Phil Tossell (Click here), and contacted many other team members as well.

(Devilot's note: the other tool is too big to upload here, so I am uploading only one)

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Defiance Tools [PC]

Monday, April 7th, 2014
TitleDefiance Tools [PC] (0.5.2)
Screenshotlogodoc
Game(s)Defiance
Year2014
Estimated date2013-12-04
Author(s)Garrland
Category
  • Game Resource Archives
  • General
PlatformPC
Description

I'm going to start using this thread for all the release updates instead of spamming the board with every release

These are a set of command-line tools for extracting textures, static meshes, skinned meshes, and other tasks with the PC version of Defiance by Trion Worlds.

More details can be found in the README.md

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DPK5 Utility

Monday, January 6th, 2014
TitleDPK5 Utility (2.1.1.0)
Screenshotlogosid
Game(s)Reef Shot
Year2014
Estimated date2014-01-06
Author(s)GMMan
CategoryGame Resource Archives
PlatformPC
Description

It's the same as DPK4 Utility, except it operates on DPK version 5 archives. See page for DPK4 Utility for usage details.

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