Title | Snapmatic Studio (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Grand Theft Auto V | ||
Year | 2015 | ||
Estimated date | 2015-04-17 | ||
Author(s) | Chipicao | ||
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Platform | PC | ||
Description | ################################################################### # # # Snapmatic Studio # # Created by Chipicao # # # # Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. # # # ################################################################### ### Introduction ### This is a simple application designed to preview and export pictures made with your phone in GTA V for PC. At the time of this writing, uploading pictures to R* Social Club was not working for some people. You can use this as a workaround, but it will also help if you just want to share your pictures by other means. Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures. ### Loading files ### Use the File menu to start loading pictures. Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders. By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like. Loading a single file will append it to the current list. ### Managing pictures ### You can click on the columns to sort pictures. Click twice to change the order. Highlighting a picture entry will load it in the preview window. Use the checkboxes to specify the pictures you want to export. You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them. You can rename a title by clicking twice on it (not a fast double-click). The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched. ### Application settings ### The Options menu provides export and preview settings. All settings are saved for the next session. "Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename. Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles. Note that the application will not overwrite any files that already exist. "Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes. You can also view this data in the preview window by activating "Show metadata overlay". The "Zoom image" option will automatically scale pictures when you resize the window. "Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this. ### Exporting ### To export pictures use the File menu or right-click menu to export either all or just the ones selected. You can save them in the same path as Snapmatic files or you can choose a custom destination. The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types. Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map. |
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File | Download | ||
Forum link | View thread |
Posts Tagged ‘1.0’
Snapmatic Studio
Saturday, April 18th, 2015Natural Selection 2 Mesh Tool
Sunday, December 28th, 2014Title | Natural Selection 2 Mesh Tool (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Natural Selection 2 | ||
Year | 2014 | ||
Estimated date | 2014-05-20 | ||
Author(s) | cra0 | ||
Category |
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Platform | PC | ||
Description | =========================================== =========================================== NATURAL SELECTION 2 MESHTOOL =========================================== =========================================== =========================== Library/Author Information: =========================== Title: Natural Selection 2 Meshtool Base Release Date: 20/05/2014 Author: Cra0kalo/Chrrox Build: 1.0 Public Release Email: me@cra0kalo.com (Cihan/Cra0kalo) Website: http://dev.cra0kalo.com =========================== Usage: =========================== Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder Options: --v (Verbose Mode) Export Formats: f=obj f=smd Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output Example's output crag.obj will be created in path {O:/RamBox/modelsrc/alien/output/} |
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File | Download | ||
Forum link | View thread |
PIG2FBX
Sunday, December 28th, 2014Title | PIG2FBX (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Asphalt 8 | ||
Year | 2014 | ||
Estimated date | 2014-12-24 | ||
Author(s) | Chipicao | ||
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Description | Gameloft PIG to FBX converter by Chipicao - www.KotsChopShop.com Models feature normals, texture coordinates (2 channels), hierarchy and materials. The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools. All you have to do is keep the models and textures folders in the same place. Usage: - .NET Framework 3.5 required - drag&drop a pig file on the exe - run it in a folder to convert all pig files - run it with a pig file or folder as parameter Known issues: - no support for Asphalt Overdrive; I believe AO pig files need further decompression |
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File | Download | ||
Forum link | View thread |
[PS3] Beyond: Two Souls -Extractor- + Beginnings of parser!
Monday, April 14th, 2014Title | [PS3] Beyond: Two Souls -Extractor- + Beginnings of parser! (1.0) | ||
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Game(s) |
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Year | 2014 | ||
Estimated date | |||
Author(s) | HugoPeters | ||
Category |
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Platform | PS3 | ||
Description | This tool can extract all data blocks from Beyond: Two Souls, including audio (SFX, Dialog, Music & Ambience (multi channel)), segs entries (and decompress them using QuickBMS), scripts and dialog text (very limited support right now). It also partly works with Heavy Rain. Let me know if you want me to investigate those formats too. |
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File | Download | ||
Forum link | View thread |
Unrpyc
Saturday, February 22nd, 2014Title | Unrpyc (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Ren'Py games | ||
Year | 2012 | ||
Estimated date | 2012 | ||
Author(s) | Yuri K. Schlesner | ||
Category |
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Platform | PC | ||
Description | Unrpyc is a script to decompile Ren'Py (http://www.renpy.org/) compiled .rpyc Unrpyc needs some internal Ren'Py structures to work. You can either use the -b Usage options: Options: Usage: unrpyc.py [options] script1 script2 ... You can give several .rpyc files on the command line. Each script will be This script will try to disassemble all AST nodes. In the case it encounters an unknown |
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File | Download | ||
Forum link | View thread | ||
Game website | Visit | ||
External link | Visit |
Atrac3plus Tool Ver 1.0
Monday, August 26th, 2013Title | Atrac3plus Tool (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Most of the PSP games using Atrac3 | ||
Year | 2010 | ||
Estimated date | |||
Author(s) | |||
Category | Audio | ||
Platform | PSP | ||
Description | Atrac3plus Tool Ver 1.0 This is a nice GUI tool to handle SONY's atrac3/atrac3plus files used in most of the games of the PSP console.It can't convert at3s to some other audio class but its quite a good tool for editing the BGMs of a PSP game via other helping applications. Features: 1.Can convert--- i)aa3 to at3 ii)at3 to aa3 iii)atx(integarted atrac3plus files in a PMF video) to aa3 iv)batch processing v)quite fast vi)and some other minor stuff such as choosing a folder to save the converted files,open up the folder after conversion etc. vii)show the bitrate of the specific files The aa3 files can be opened up directly using SONY SoundForge(not SonicStage).And if you have SonicStage installed,then you will be able to play(not edit) the aa3 files using any media player(WMP,Media Player Classic etc.).Just drag and drop the at3/atx files onto the window,set the output folder and click on SFaa3.I'm not its creator.Anyway,Have FUN! |
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File | Download |
Decrypt Perry
Saturday, June 29th, 2013Title | Decrypt Perry (1.0) | ||
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Screenshot | ![]() |
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Game(s) | The Immortals of Terra: A Perry Rhodan Adventure | ||
Year | 2008 | ||
Estimated date | 2008-03-22 | ||
Author(s) | johndoe | ||
Category | Graphics | ||
Platform | PC | ||
Description | Command line tool that decrypts textures from the game to a usable format. Encrypt file back with the same program when done editing them. |
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File | Download | ||
Forum link | View thread | ||
Game website | Visit |
Arcania Audiostream Unpacker
Saturday, June 29th, 2013Title | Arcania Audiostream Unpacker (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Arcania | ||
Year | 2010 | ||
Estimated date | 2010-09-29 | ||
Author(s) | johndoe | ||
Category | Audio | ||
Platform | PC | ||
Description | Command line tool (including C++ source) to convert Audiostreams to .WAV |
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File | Download |
Port Royale 3 Global.res Tool
Saturday, May 18th, 2013Title | Port Royale 3 Global.res Tool (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Port Royale 3 | ||
Year | 2012 | ||
Estimated date | 2012-04-18 | ||
Author(s) | swuforce | ||
Category | Game Resource Archives | ||
Platform | PC | ||
Description | A very good tool for converting Global.res to Global.txt and Global.txt to Global.res (very useful in localisation) made by swuforce. |
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File | Download | ||
Forum link | View thread | ||
External link | Visit |
Port Royale 3 Extractor (.fuk)
Saturday, May 18th, 2013Title | Port Royale 3 Extractor (.fuk) (1.0) | ||
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Screenshot | ![]() |
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Game(s) | Port Royale 3 | ||
Year | 2013 | ||
Estimated date | 2013-04-17 | ||
Author(s) | TheVillageIdiot | ||
Category | Game Resource Archives | ||
Platform | PC | ||
Description | It is tool for extracting .fuk files from Port Royale 3 made by TheVillageIdiot. |
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File | Download | ||
Forum link | View thread | ||
External link | Visit |