Title | NinjaRipper 1.1.2 | ||
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Screenshot | ![]() |
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Game(s) | Multiple | ||
Year | 2012 | ||
Estimated date | 2012-11-29 | ||
Author(s) | blackninja | ||
Category | Ripper | ||
Platform | PC | ||
Description | Utility to extract / ripping 3d models (mesh), textures, shaders directly from the running game. (It's new version of dx ripper) Author: blackninja Features: Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indices, textures, shaders. Theoretically all extracted information could be import in the 3D editor! Support for D3D11, D3D9, D3D8 (processed, however not all methods/techniques, but should work for 95% of all games). Ripper page | English Instructions | Official author's website | Official support page | ||
File | Download | ||
Forum link | View thread | ||
External link | Visit |
Archive for the ‘Rippers’ Category
NinjaRipper 1.1.2
Friday, November 30th, 2012JSRF Tool v0.2 - Extract Models, Textures and Sounds
Saturday, July 30th, 2011Title | JSRF Tool v0.2 | ||
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Screenshot | ![]() |
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Game(s) | Jet Set Radio Future | ||
Year | 2011 | ||
Estimated date | 2011-06-01 | ||
Author(s) | Neodos | ||
Category | Game Resource Archives | ||
Platform | XBOX | ||
Description | Extracts: -Models (characters, objects, levels..) -Textures -Sounds -Texture injection (experimental) only enabled for levels. Open .dat and .bin JSRF container files, extract all kinds of models(characters, objects, levels) with uvmaps and materials (wavefront .OBJ & .MTL) and textures bmp(with alpha channel), also extracts sounds to .wav. | ||
File | Download | ||
Forum link | View thread | ||
Game website | Visit | ||
External link | Visit |
BO_Tex v1.2
Tuesday, July 26th, 2011Title | BO_Tex v1.2 | ||
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Screenshot | ![]() |
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Game(s) | Call of Duty: Black Ops | ||
Year | 2011 | ||
Estimated date | 2011-01-30 | ||
Author(s) | Chronic | ||
Category | Game Resource Archives | ||
Platform | PC | ||
Description | The tool is composed of two main executable files: extract.exe and inject.exe. They are both located in the directory where you unpacked this read_me file. Naturally, if you want to inject your own translations in the game, you first must extract the text from all the missions and edit it, and inject it back in the game. To do that, go to the zonelang file of your COD:BO installation directory, which is usually X:SteamSteamAppscommoncall of duty black opszonelang (where 'lang' represents your language i.e. the language that the version of BO you bought uses). Now copy both extract.exe and inject.exe to that dir. All that is left to do is to either extract or inject text into the individual .ff files you see in the dir. Those files hold the main information for each of the game's levels (missions), such as animations, meshes and text (subtitles, objective data etc). | ||
File | Download | ||
Forum link | View thread |
BLOPS2WAV for COD:Black Ops
Tuesday, July 26th, 2011Title | BLOPS2WAV | ||
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Screenshot | ![]() |
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Game(s) | Call of Duty: Black Ops | ||
Year | 2011 | ||
Estimated date | 2011-07-11 | ||
Author(s) | Chronic | ||
Category | Audio | ||
Platform | PC | ||
Description | How to use this tool? -It's really simple. Drag this blops2wav.exe to your main directory where COD:BO is installed. This is, for most people on PC, X:SteamSteamAppscommoncall of duty black opsmain, where x stands for your drive name. If you made safe-copies of the .iwd's to some other dir, feel free to copy the .exe there. When you have the .exe in the same directory where the .iwd's are, select the .iwd's with your mouse (all of the ones you wish to extract from) and drag them into blops2wav.exe. The window will then open and tell you that you need to wait a bit until it finishes. Look at the picture 'help.jpg' enclosed with this package to get some visual help. | ||
File | Download | ||
Forum link | View thread |
Jaeder Naub 2.1.4g
Friday, February 19th, 2010Title | Jaeder Naub 2.1.4g | ||
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Screenshot | ![]() |
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Game(s) | None | ||
Year | 2009 | ||
Estimated date | 2009-06-03 | ||
Author(s) | Strobe | ||
Category | General | ||
Platform | PC | ||
Description | Scans any file and ripps a large number of files and media. Ripper Core: Strobe Icon Gfx: raina Zlibc: Rheinwaechter DO NOT REMOVE Jaederstorm.exe from the maindir, this is now the main loader/detection pass 1 of jaeder naub. And many thanks for different suggestions and reports ive got from other folks!, you know who you are! =D What is jaeder naub? Its a file ripper & converter, made to detect graphics, sounds and music from games or demo files. just load an exe or data file into it and see what you find. FileInjector is still in betastage and all functions may not work on that screen, it also has very sucky errorhandling. http://www.jaedernaub.com (is now considered the main site for this program) thanks to mr.mouse =D Detects formats: BMP, JPEG, GIF, TIFF, Targa, Ogg Vorbis, MIDI Tracks ImpulseTracker, ScreamTracker, Zipped, Rar, PNG, Konami WAVE, DirectX Textures, Enix/Square Waves, Konami Bitmaps, XM Modules, ADX Waves , AIX Waves, AVI Video, MPEG Video, PCX Images, Bink/Smacker Video data, DDS/DirectX Textures. Konami PICT, SH4 Snap, XFIR Script, SF Bank, Shockwave/Flash. Macromedia SWA files, HTML, ASCII Data, MP3 Music, ILBM Images. AU Sound, AIFF Audio, LightWave Objects, 8SVX Audio. RealMedia, Cell/KiSS Image, SGI Textures, FlashPix, GEM Img, NCR G4 Graphics, WordPerfect Image, SUN Raster Image, PC Paint Images, SciTex Images, Clipboard Graphics. and more which i have forgotten =o | ||
File | Download | ||
Forum link | View thread |