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 Post subject: Halo 5: Forge Models
PostPosted: Thu Sep 29, 2016 7:51 pm 
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I was wondering if there was anyone who could help extract the model files from Halo 5: Forge, I know that textures are already extracted, but models have not been.
I've included a sample provided by Revolution for Master Chief's model, I believe the mesh and skeleton info is in the .model or .render_model file, but all model resources have been included just in case.

Sample: https://drive.google.com/open?id=0B7bLa ... URaM3A5TjQ


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Thu Sep 29, 2016 8:43 pm 
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ugly result (left lower corner of pic) with hex2obj, v024d:

Looks like a matter of a missing offset in the x and the other in y direction.

edit: well, shit, there's one single line in my code which spoils the model:
if (position>32767) position -= 65536;

Where this line worked for dozens of other model formats before, though.

You'll get the correct model (left upper corner, apart from the scaling) with an updated version of hex2obj (sooner or later).


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Halo 5: Forge Models
PostPosted: Thu Oct 06, 2016 6:25 pm 
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https://drive.google.com/file/d/0B7bLaO ... l1NGc/view
Here's the files for Locke, if anyone wants to check the stuff on another model.


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Fri Oct 07, 2016 1:41 am 
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a script would be helpful:


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Fri Oct 07, 2016 1:45 am, edited 1 time in total.

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 Post subject: Re: Halo 5: Forge Models
PostPosted: Fri Oct 07, 2016 1:44 am 
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shakotay2 wrote:
there's too many submeshes (96?), so a script will be required:

I think most of the meshes are LODs.


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Fri Oct 07, 2016 2:28 am 
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the funny part:


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Fri Oct 07, 2016 3:00 am 
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shakotay2 wrote:
the funny part:

Locke's got a head model that's used in cutscenes, wasn't sure if it was actually in the Forge version.


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Fri Oct 21, 2016 11:27 pm 
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Hey! I'm interested in this, working on making model-import script. Could anyone send me textures for provided samples? Or provide new ones with textures, in order to confirm UV mapping. Thanks a lot in advance!


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Sat Oct 22, 2016 2:37 pm 
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In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D

Image


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Mon Oct 24, 2016 8:46 pm 
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did you can upload weapons models?


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Mon Oct 24, 2016 9:31 pm 
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zaramot wrote:
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D

I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.

https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Tue Oct 25, 2016 2:34 am 
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killercracker wrote:
zaramot wrote:
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D

I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.

https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge



Textures are far more higher res than the ones in the online viewer and have chunk files that go along with them.


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Tue Oct 25, 2016 8:46 am 
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Thanks guys, I have all textures now thanks to SpookyMajora and Alexis. So, no need to bother with uploading them! I will post script as soon I figure out weights.

P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer if I remember right, only tech suit is in such resolution, armor 1024x1024 right?


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Wed Oct 26, 2016 9:12 am 
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Thank you!


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 Post subject: Re: Halo 5: Forge Models
PostPosted: Mon Oct 31, 2016 6:23 am 
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Can anyone upload the models and textures in a format like fbx or obj?


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