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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 6:03 pm 
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killerpepo wrote:
Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.

All big endian

Code:
//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;


I'll try to post the script , btw :I'm not good in writing scripts :D

Yep figured that out on the bus lol
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Ok heres the extractor

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Please don't share this outside of this forum thankyou


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 7:16 pm 
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Hmm seems textures are normal dds with custom header anyway post your findings im off to sleep
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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 7:53 pm 
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Well it's only for Xbox right?


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 8:12 pm 
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Thanks a lot for the tool cra0! Is it also possible to reverse the process?
Will have a look I find anything interesting the chunk files.

@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 8:25 pm 
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Rick wrote:
Haoose wrote:
Gruselgurke wrote:
Does the game still work with uncompressed .dat files?

No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.


Nice, would be cool to see a plain decompressor without any file extraction then. Looks like cra0's tool is essentially doing that in a way?


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 8:33 pm 
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Gruselgurke wrote:
@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.

Oh pc version using xmem compression too also xbox.


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 8:42 pm 
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it's possible to get tut's for sound please thank's (::)


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 9:02 pm 
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output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective. :roll:


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Tue May 27, 2014 11:31 pm 
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Rick wrote:
Haoose wrote:
Gruselgurke wrote:
Does the game still work with uncompressed .dat files?

No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.

Sorry, I thought about the unpacked archives

cra0. Thx for unpacker
It's work on XBOX and PC (not PS3)
But it is not complete files. =(

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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 3:12 am 
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hopefully someone can crack this son of a b and mod the b jeesus out of it to justify purchasing.


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 4:22 am 
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Currently dont works with sound.fat (PC, Xbox360).


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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 5:11 am 
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sound.dat not work :(

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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 5:19 am 
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http://svn.gib.me/public/disrupt/trunk
http://svn.gib.me/builds/disrupt

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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 5:50 am 
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Rick wrote:
http://svn.gib.me/public/disrupt/trunk
http://svn.gib.me/builds/disrupt

Nice work!

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 Post subject: Re: Watch_Dogs fat and dat archives
PostPosted: Wed May 28, 2014 6:00 am 
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rick delivers with the quickness. :D

i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?

i assume uplay will have to be hacked off( i can live with that)


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