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 Post subject: OpenIV for Grand Theft Auto V
PostPosted: Sun May 25, 2014 11:07 am 
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OpenIV 2.0 for Grand Theft Auto V
http://www.youtube.com/watch?v=FBlfNaIe1T4

Today we are proud to announce OpenIV 2.0 release with Grand Theft Auto V support. OpenIV 2.0 allows you to open and view common GTA V files like archives, textures, collisions and some types of visual models. In addition, you able to use powerful OpenIV Audio player to listen great GTA V sounds and music files. Currently OpenIV supports Xbox 360 and ps3 versions of GTA V with some differences in available features, but it is just a first public release of OpenIV with GTA V support, you can expect more features for GTA V in future releases. Full change log will be available here a little bit later. Please read important note about encryption keys below.
 
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Grand Theft Auto V Encryption keys for Xbox 360 and ps3 versions
The encryption keys are not included in OpenIV. You must place encryption_key.bin file into you game directory. OpenIV will search encryption key in encryption_key.bin file, the encryption key must be in binary format.
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The encryption key can be extracted from default.xex on Xbox 360 or EBOOT.BIN on ps3, also you can find encryption keys somewhere in the Internet. The encryption key is different for each platform.

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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Sun May 25, 2014 12:20 pm 
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thank you, but what happend with announcement that you never gonna support console version ? Dont get me wrong I just would like to get some explanation to be hones..

BTW tested and it works ok :) but no IMPORT possible only export.

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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Sun May 25, 2014 2:06 pm 
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Full change log is here - http://openiv.com/bugs/changelog_page.php

Current feature list for GTA V:
  • Opening RPF7 archives (read only) [all platforms]
  • Support for embedded RPF7 archives [all platforms]
  • Viewing for common text and other files [all platforms]
  • Viewing GXT2 files [all platforms]
  • .AWC files audio playback [all platforms]
  • Resources support:
    • Textures viewing (#DT) [all platforms]
    • Collisions viewing (#BN/#BD) [all platforms]
    • Navmesh viewing(#NV) [all platforms]
    • Drawable models viewing (#DR/#DD) [xbox360]

michalss wrote:
BTW tested and it works ok :) but no IMPORT possible only export.
It is just a first release :)


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Mon May 26, 2014 2:11 am 
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michalss wrote:
thank you, but what happend with announcement that you never gonna support console version ? Dont get me wrong I just would like to get some explanation to be hones..


Yeah, I thought you were initially against console modding.


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Wed May 28, 2014 3:14 am 
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maybe he knows it will be ported to pc so he makes tools in advanced. know something we don't, goodnts?

:)


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Wed May 28, 2014 5:31 am 
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odrin wrote:
maybe he knows it will be ported to pc so he makes tools in advanced. know something we don't, goodnts?

:)



Highly doubt about that...

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Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Thu May 29, 2014 1:04 am 
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Last edited by 41hc1 on Fri Jul 07, 2017 10:27 pm, edited 1 time in total.

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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Thu May 29, 2014 4:56 am 
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i guess this would make possible porting of gta5 assets into gta4.


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Tue Jun 10, 2014 6:55 am 
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odrin wrote:
maybe he knows it will be ported to pc so he makes tools in advanced. know something we don't, goodnts?

:)


ahem.

https://www.youtube.com/watch?v=3DBrG2YjqQA

"coming to pc this fall"


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Thu Aug 07, 2014 10:59 am 
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OpenIV 2.1
http://www.youtube.com/watch?v=EjkB8F-clqY

Today we are proud to release OpenIV 2.1. This is the first version with Continuous Navigation – a new way to interact with archives. Continuous Navigation gives you ability to navigate through archives continuously just like regular folders. This new experience allows you to navigate faster through archives and inner archives that presented in large quantities in GTA V.

As for Grand Theft Auto V support, we have added two big features. Now you are able to view XFT Models and finally you have all features to edit and create RPF7 archives for GTA V.

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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Fri Aug 08, 2014 3:24 am 
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nice !! thanks for the hard work ^_^


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Fri Oct 24, 2014 7:40 am 
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OpenIV 2.2
http://www.youtube.com/watch?v=ZheL7xSNU5Y

Today we are proud to release OpenIV 2.2. This update contain several improvements for out viewer tools that targeted for Grand Theft Auto V weapon and vehicles models. Also now you will be able to view models from XPT resources (particles effects on xbox 360 version). Package Installer was updated with support of 1.1 version of OIV Packages. As usual, we have fixed few minor issues and stuff. The full change log is available here.

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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Tue Dec 29, 2015 2:34 pm 
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OpenIV 2.7 - 7 Years Anniversary
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Exactly 7 years ago, Dec/28/2008, we released the first public beta version of OpenIV. Since then, we have been constantly working on it. Today, we are proud to announce a new version – OpenIV 2.7.

https://www.youtube.com/watch?v=2gzLHzd5eto
In the three months, since the last release, we have added many improvements and enhancements.
All new features can be divided into the three major groups:

openFormats development
openFormats support in Grand Ttheft Auto V was significantly extended. We have added support for editing .gxt2 with openFormats for all moddable platforms: PC, Xbox 360 and PS3.
Editing textures (.ydt) and collision models (.ybn and .ybd) is now supported for the PC version.
Last, but not least, openFormats now has new improvements for editing .awc files both for Max Payne 3 and GTA V.

Brand new Package Installer
We are glad to introduce a new version of Package Installer, which supports Grand Theft Auto V.
With a new version of OIV-packages, you can change appearance of Package Installer and display additional information about the author of the mod.
Complete documentation for the OIV formats will be published in the next few days.

Improved support for "mods" folder in Grand Theft Auto V
We have added new notifications and functions, which make using "mods" more convenient. Now, when you install the OpenIV.asi plugin, you will be prompted to create "mods" folder.
If you have both OpenIV.asi plugin and "mods" folder, you can see new options: "Copy to mods folder" and "Show in mods folder".

Bug fixes and minor improvements
In this release, we have also fixed a large amount of bugs and added some minor improvements.
As always, you can find full change log here.

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Happy New Year!


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Sat Jan 16, 2016 3:13 am 
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Still waiting on model-import/export/editing for GTA V.


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 Post subject: Re: OpenIV for Grand Theft Auto V
PostPosted: Tue May 03, 2016 6:46 pm 
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https://www.youtube.com/watch?v=18nFh08WkFc

Today, we are happy to announce the new release of OpenIV 2.8. This release focuses on openFormats, Package Installer and user interface improvements. As you can see in the video above, we are finally bringing support for basic GTA V models into openFormats. Soon, you will be able to edit and create YDR and YDD models using 3DS Max.

https://www.youtube.com/watch?v=wvqBXlF0Y1c

Here are major changes in OpenIV 2.8 release:

openFormats for Grand Theft Auto V
We have added ability to export and import of YDR/ODR and YDD/ODD model files. To work with new formats, you will need new tools, our plugins for 3DS Max will be released soon. However, openFormats still have some limitation with formats, but they will be eliminated in future updates.

Package Installer
Package Installer now have log, so you can easily check, what is going wrong in the installation process. Also, we update OIV Package format to version 2.1, which brings commands for editing XML files and more. Please check new specification here.

Administrator mode notification
Starting from this version, OpenIV will show you notification, if you launched OpenIV as Administrator. If you need, OpenIV will help you to set correct permissions for your game folder, so you will no need to run OpenIV as Administrator.

UI Improvements and bug fixes
The user interface has many minor improvements and bug fixes. For example, you will see new commands for global search results.

As always, you can find full change log here.

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