XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed May 24, 2017 7:30 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: 11 Bit Studios Games (*.DAT)
PostPosted: Mon Mar 31, 2014 3:32 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1592
Has thanked: 59 times
Have thanks: 740 times














You can make the ads go away by registering

Unpacker v0.0.4 r7
Download: here

Supported games
    * Anomaly 2
    * Anomaly: Korea
    * Anomaly: Warzone Earth
    * Anomaly: Warzone Earth - Mobile Campaign
    * Anomaly: Defenders
    * This War of Mine

Packer v0.0.2 r3
Download: See attach

Warning : Make backup of original archives.

Result
Edited file l01n.bin (Language pack)

Image

Have fun :)


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Last edited by Ekey on Sun Dec 28, 2014 10:23 pm, edited 5 times in total.

Top
 Profile  
 
 Post subject: Re: Anomaly (Series) (*.DAT)
PostPosted: Sat May 24, 2014 1:55 am 
Offline
veteran
User avatar

Joined: Sun Dec 11, 2011 8:00 am
Posts: 114
Has thanked: 33 times
Have thanks: 17 times
Excellent, thank you. I wanted to unpack the intro videos.


Top
 Profile  
 
 Post subject: Re: Anomaly (Series) (*.DAT)
PostPosted: Thu Sep 18, 2014 10:57 pm 
Offline
beginner

Joined: Fri Nov 19, 2010 3:19 pm
Posts: 38
Location: Dubai
Has thanked: 3 times
Have thanks: 0 time
I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!


Top
 Profile  
 
 Post subject: Re: Anomaly (Series) (*.DAT)
PostPosted: Wed Oct 01, 2014 10:58 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1592
Has thanked: 59 times
Have thanks: 740 times
sarzamin wrote:
I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!

Packer for experemental

> Unpacker updated to 0.0.3 r6 > added names for Defenders serie.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Sat Nov 15, 2014 10:45 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1592
Has thanked: 59 times
Have thanks: 740 times
Base list updated for game > This War of Mine (1st post)


Last edited by Ekey on Sun Dec 28, 2014 10:30 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Tue Nov 18, 2014 10:09 am 
Offline
ultra-n00b

Joined: Sun Apr 29, 2012 1:21 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Ekey wrote:
Base list updated for game > This War of Mine

Good day! Prompt if possible to open and edit textures This War of Mine .texture ?? Thank you. Sorry for my English.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Fri Nov 21, 2014 11:23 am 
Offline
ultra-n00b

Joined: Fri Jul 29, 2011 5:14 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Thanks for this.
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.

Any chance you have a new version, release your source code, and, or update it?

Thanks,


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Fri Nov 21, 2014 3:10 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1592
Has thanked: 59 times
Have thanks: 740 times
sirmabus wrote:
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.

What you mean?


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Fri Nov 21, 2014 4:07 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Oct 27, 2008 12:11 am
Posts: 359
Location: Slovakia
Has thanked: 34 times
Have thanks: 93 times
Ekey wrote:
What you mean?


Filenames.list probably.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Fri Nov 21, 2014 7:36 pm 
Offline
ultra-n00b

Joined: Fri Jul 29, 2011 5:14 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Yea, hard to say. Could be just the file names as many are going to to the "__Unknown" folder.
Works but since there are so many files, some binary, some text, it's some work to sort them out.

Are all the names explicitly in those ".idx" files?

For now just inject a DLL ro sump file type I want as it loads in "This War of Mine.exe"
I see at least one section of it uses zlib "1.2.3" (at least for the game save files).
Maybe later I'll dig in and figure out the format like you do. Thanks.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Fri Nov 21, 2014 7:45 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1592
Has thanked: 59 times
Have thanks: 740 times
merlinsvk wrote:
Filenames.list probably.

Well in base list only those names that i could find.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Sat Nov 22, 2014 1:08 am 
Offline
veteran

Joined: Mon Apr 09, 2012 8:40 am
Posts: 116
Has thanked: 50 times
Have thanks: 5 times
Ekey wrote:
merlinsvk wrote:
Filenames.list probably.

Well in base list only those names that i could find.


Anyone know how to edit .binfont and where is text's location? Thanks!


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Sat Nov 22, 2014 9:31 am 
Offline
ultra-n00b

Joined: Fri Jul 29, 2011 5:14 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
I just hook 0x6E4320 (AFAIK current game exe) lua_load() to dump the Lua text files.


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Sat Nov 22, 2014 12:37 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Oct 27, 2008 12:11 am
Posts: 359
Location: Slovakia
Has thanked: 34 times
Have thanks: 93 times
namquang93 wrote:
Anyone know how to edit .binfont and where is text's location? Thanks!


Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/


Top
 Profile  
 
 Post subject: Re: 11 Bit Studios Games (*.DAT)
PostPosted: Sat Nov 22, 2014 1:33 pm 
Offline
veteran

Joined: Mon Apr 09, 2012 8:40 am
Posts: 116
Has thanked: 50 times
Have thanks: 5 times
merlinsvk wrote:
namquang93 wrote:
Anyone know how to edit .binfont and where is text's location? Thanks!


Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of them are nonamed (only hash). :-/


So difficult to translate! :(


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: shikohage, zareef and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group