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 Post subject: AION cgf to collada converter
PostPosted: Tue Dec 29, 2009 4:42 pm 
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* Convert AION mesh, skin and animation to .dae
* Running on python 2.5/2.6
* Modify the path and mesh/animation name in the aion2collada.py
* Use RPGViewer to unpack the aion pak
* The .dae can be imported to 3dsmax9 using OpenCOLLADA 3ds Max Plugin 1.2.5
* The code is base on cgf reader in PyFFI 2.0.5 and collada writer in Collada Blender 0.3.159


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 Post subject: Re: AION cgf to collada converter
PostPosted: Tue Dec 29, 2009 4:50 pm 
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screen shot


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 Post subject: Re: AION cgf to collada converter
PostPosted: Tue Dec 29, 2009 7:40 pm 
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Nice! you should post this also at the Game Tools forum :)


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 Post subject: Re: AION cgf to collada converter
PostPosted: Wed Jan 27, 2010 3:24 pm 
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Hi I'm having a little trouble following the steps here, could you explain in a little more detail?

I have RPGViewer30Build1024, and a bunch of AION files, such as
shugofemale_Animations.pak
shugofemale_Meshes.pak
shugofemale_Textures.pak

What should I do first? I'm not sure how to use RPGViewer to unpack the pak files..


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 Post subject: Re: AION cgf to collada converter
PostPosted: Tue Feb 02, 2010 3:19 pm 
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File->Open->Online Games->(NcSoft) AION-永恒之塔
And then set the game path.
It will list all the .pak in that path to the tree. Select the pak and use Addon->Archive->Extract...


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 Post subject: Re: AION cgf to collada converter
PostPosted: Tue Feb 02, 2010 5:50 pm 
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sorry, I have read this thread before and it is among the etiqutte to actually thank creators so here you go: Thank you :)

A great tool indeed. Wish it could be imported directly to max with script but this will absolutly do for now :)


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 Post subject: Re: AION cgf to collada converter
PostPosted: Wed Feb 17, 2010 7:16 pm 
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how do you use this converter? When I modify the paths and run it, look what happens:

Code:
Adding Skeleton
Adding Mesh lf001_head
No handlers could be found for logger "pyffi.cgf.data"
Traceback (most recent call last):
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\aion2colla
da.py", line 876, in <module>
    ConvertMeshAnimation("")
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\aion2colla
da.py", line 826, in ConvertMeshAnimation
    converter.AddMesh(name, r"%s\%s.cgf" % (meshPath, name))
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\aion2colla
da.py", line 133, in AddMesh
    self.ReadCgf(cgfPath)
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\aion2colla
da.py", line 112, in ReadCgf
    self.data.read(stream)
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\pyffi\form
ats\cgf\__init__.py", line 778, in read
    if not chunkhdr.version in chunk.getVersions(self.game):
  File "C:\Users\Edvinas1\Desktop\Downloads\aion2collada\aion2collada\pyffi\obje
ct_models\xml\Struct.py", line 472, in getVersions
    return cls._games[game]
KeyError: 'Aion'


Anyone tried converting and succeeded? What am i doing wrong?

thanks


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 Post subject: Re: AION cgf to collada converter
PostPosted: Tue Mar 23, 2010 3:41 pm 
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Can you post your "lf001_head.cgf"? Your AION may be a different version.


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 Post subject: Re: AION cgf to collada converter
PostPosted: Sat May 01, 2010 10:00 pm 
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I have extract CFG but i dont understand why to convert CFG to DAE


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 Post subject: Re: AION cgf to collada converter
PostPosted: Sun May 02, 2010 7:47 pm 
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I have some problems to converting because I don't know all the places to edit the file :)

And, it seems we need to extract the cgf files in the aion install dir right? I have the cgf files in another place right now


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 Post subject: Re: AION cgf to collada converter
PostPosted: Mon May 24, 2010 12:49 am 
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It would be nice to convert Aion models to official cryengine 1 format: it can be imported with “Takaro CryImporter script, version 1.2.1, “imports geometry and animation from Crytek CGF, CGA, CAF and CAL files into 3ds max 7 or above”:

http://www.takaro.net/downloads.html

The hope is that using official Max exporter from cryengine_mod_sdk_v1.4 it would be possible to bring these models back in the game.

:)


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 Post subject: Re: AION cgf to collada converter
PostPosted: Sun Jul 11, 2010 8:36 am 
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I think this post its fake, i try all the ways, and i think he make the skeletal meshes and rip the model in the screenshot with 3d ripper or 3d via printscreen, the py files to converto to dae not works nothink, in the steps you tell this
and all the people ask you something problems and you not give answer, i dont know why.
to adde other bad point you tell this in the steps.

* Modify the path and mesh/animation name in the aion2collada.py? yes edit edit, where man? wath lines? have you something screenshots?

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 Post subject: Re: AION cgf to collada converter
PostPosted: Sun Jul 11, 2010 3:28 pm 
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I have not been able either but in the PY far down there is lines about paths etc. You just have to look. I do not believe it's fake, it's just you and me who are stupid :)


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 Post subject: Re: AION cgf to collada converter
PostPosted: Sun Jul 11, 2010 5:54 pm 
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Kunigunde wrote:
It would be nice to convert Aion models to official cryengine 1 format: it can be imported with “Takaro CryImporter script, version 1.2.1, “imports geometry and animation from Crytek CGF, CGA, CAF and CAL files into 3ds max 7 or above”:

http://www.takaro.net/downloads.html

The hope is that using official Max exporter from cryengine_mod_sdk_v1.4 it would be possible to bring these models back in the game.

:)


Absolutely fake, the Takaro CryImporter script, version 1.2.1 not import geometry files CGF, CGA, CAF from Aion, in max 7 i try and i give this message winndow ¨NOT A VALID CRYTEK FILE¨

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 Post subject: Re: AION cgf to collada converter
PostPosted: Sun Jul 11, 2010 7:25 pm 
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This script works fine it just needs some manual editing in a few places.


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