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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Sep 20, 2018 5:40 pm 
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i got a problem, any models that i convert comes with lots of triangulated poly, totally diferent from the sketchfab's wireframe, anyone have any idea on how to fix it?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Sep 21, 2018 12:24 pm 
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Does anyone know if NinjaRipper still works with Artstation?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Sep 21, 2018 7:58 pm 
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Could someone rip this model for me? https://sketchfab.com/models/5935d88690 ... 2abccc679a


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 22, 2018 6:27 am 
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I can't seem to get the textures for a model, i've tried everything i could find to no avail, i'd really apreciate some help on the mather if possible, model is nsfw+fur not sure if i should just post it straight away or wait for a reply, but i'll go for the latter for now just to be safe.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 22, 2018 5:38 pm 
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Could someone rip this for me please?
https://sketchfab.com/models/ea0c7bd5d6 ... 6e1f53fd86


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 22, 2018 10:05 pm 
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Sadtin wrote:
I can't seem to get the textures for a model, i've tried everything i could find to no avail,


Look at "Triangles: ... Vertices: etc" and click on "More model information"
See if it has any textures or if it uses vertex color. If it uses vertex color we don't have a proper method, but it is technically possible. See my previous post a page ago or so.

Sadtin wrote:
model is nsfw+fur not sure if i should just post it straight away or wait for a reply, but i'll go for the latter for now just to be safe

If it's furry porn, I'm interested. I may even already have it.

Just use the [code] brackets and post a NSFW disclaimer inside, next to the link.
Or send it to me in a private message.

awnimator wrote:
i got a problem, any models that i convert comes with lots of triangulated poly, totally diferent from the sketchfab's wireframe, anyone have any idea on how to fix it?

Send us a few screenshots, please. Original model vs ripped model.

PleasantPeasant wrote:
Does anyone know if NinjaRipper still works with Artstation?

Aren't ArtStation models still stored in Marmoset .mview models? There's an open source model extracting script somewhere and it actually works well. You can also preview and extract them in Noesis I think, but texture extraction isn't optimal with Noesis, use the script.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Sep 24, 2018 7:00 am 
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Are people still doing requests?

https://sketchfab.com/models/2b98ee8df2 ... e670cd856c

Just to 3d print as a gift

would greatly appreciate it!


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Sep 25, 2018 3:00 am 
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Hi all,

Is it possible to rip from this site?
https://human.biodigital.com/index.html

Would like to use it as reference material for 3D work I'm doing.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Sep 25, 2018 4:53 am 
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can some one send me the method of ripping models that work plz.As we can not detect link here. I Will be ever in your deat and will not abuse this


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Sep 25, 2018 11:37 am 
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can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Sep 25, 2018 1:51 pm 
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gulupao wrote:
can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-


i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 2:51 am 
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episoder wrote:
gulupao wrote:
can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-


i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.


no.
although the model appears to be symmetrical, there are actually many problems.and because there are too many meshes, I can’t handle them.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 11:40 am 
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episoder wrote:
gulupao wrote:
can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-


i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.

I modified start.py. It seems that the problem is solved, but I don't know why.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 11:55 am 
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gulupao wrote:
I modified start.py. It seems that the problem is solved, but I don't know why.


Can't try for the moment but if you have modified the starter.py telle us how so we can try to understand.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 12:12 pm 
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M0fD wrote:
gulupao wrote:
I modified start.py. It seems that the problem is solved, but I don't know why.


Can't try for the moment but if you have modified the starter.py telle us how so we can try to understand.

Modify the "osgParser" method

I tested 3 problematic models,the problem is solved.
but I am a java programmer,so I don't know what the problem is.


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